Player Matchup

Sol
Sol
 
Sol
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
FreshTape
Guan Yu
Level 46
God Stats
12W - 6L
1,699 SR
Queue Stats
133W - 124L
1,519 Elo+
Solo
Tyr
Tyr
IM_BATMAN224
Tyr
Level 129
God Stats
7W - 13L
1,374 SR
Queue Stats
762W - 727L
1,504 Elo+
Party 3
Ganesha
Ganesha
Im that jit
Ganesha
Level 88
God Stats
3W - 4L
1,502 SR
Queue Stats
109W - 116L
1,489 Elo+
Party 2
Loki
Loki
thekinglife04
Loki
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,645 Elo+
Party 2
Team Averages
Level 78
1,515 SR
1,531 Elo+

VS

Team Averages
Level 90
1,605 SR
1,607 Elo+
Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Fonzirellii
Sol
Level 14
God Stats
11W - 0L
1,925 SR
Queue Stats
57W - 17L
1,676 Elo+
Party 1
Neith
Neith
GanehaSoloLane
Neith
Level 68
God Stats
6W - 1L
1,815 SR
Queue Stats
154W - 71L
1,720 Elo+
Party 1
Anubis
Anubis
Shadow KiTTEYYY
Anubis
Level 116
God Stats
6W - 7L
1,294 SR
Queue Stats
103W - 101L
1,448 Elo+
Solo
Jormungandr
Jormungandr
SookaPlayer
Jormungandr
Level 145
God Stats
1W - 0L
1,493 SR
Queue Stats
261W - 201L
1,692 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 4 / 0
6,102
469
3,099
8,244
2,306
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
FreshTape
Guan Yu
11
1 / 2 / 4
6,511
501
6,782
10,725
7,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
0 / 3 / 1
6,713
516
2,083
13,819
7,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ganesha
Im that jit
Ganesha
10
0 / 2 / 3
6,189
476
3,633
9,339
6,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
5 / 5 / 1
7,292
561
9,544
8,916
2,484
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
4 / 1 / 7
7,821
602
5,211
11,541
9,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 2 / 3
7,155
550
6,612
7,087
1,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 1 / 5
8,117
624
10,449
8,150
4,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 2 / 2
6,537
503
4,296
7,640
2,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
SookaPlayer
Jormungandr
14
2 / 0 / 0
7,881
606
7,198
6,322
6,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
6
Kills
15
16
Deaths
6
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
0
0
W
Ymir
 
Ymir
4
1
7
7.5
W
4
2
3
2.75
L
Guan Yu
FreshTape
Guan Yu
1
2
4
1.5
W
3
1
5
5.5
L
0
3
1
0.17
L
Ganesha
Im that jit
Ganesha
0
2
3
0.75
W
2
2
2
1.5
W
Jormungandr
SookaPlayer
Jormungandr
2
0
0
2
L
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,141
Damage
33,766
51,043
Taken
40,740
25,679
Mitigated
24,207
16,379
Healing
15,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,099
839
177
2,794
8,244
2,306
98
4,945
3,253
38,444
0
W
Ymir
 
Ymir
5,211
1,260
2,556
3,347
11,541
9,327
0
4,931
6,568
13,469
0
W
6,612
3,931
0
1,261
7,087
1,803
0
2,585
4,502
42,782
0
L
Guan Yu
FreshTape
Guan Yu
6,782
842
512
3,623
10,725
7,563
0
2,911
7,768
7,832
32,326
W
10,449
4,387
0
2,787
8,150
4,075
699
650
7,500
0
65,033
L
2,083
383
0
5,657
13,819
7,031
0
6,440
6,770
0
40,004
L
Ganesha
Im that jit
Ganesha
3,633
367
529
2,121
9,339
6,295
0
5,528
3,765
19,862
0
W
4,296
125
0
2,868
7,640
2,808
93
366
7,274
38,420
0
W
Jormungandr
SookaPlayer
Jormungandr
7,198
2,653
0
2,501
6,322
6,194
0
160
5,751
56,694
0
L
9,544
3,027
0
966
8,916
2,484
0
2,746
6,170
0
37,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,807
Gold Earned
37,511
337
Minions Killed
450
0
Camps Cleared
0
1,286,216
Distance Traveled
1,181,670
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,102
469
90
7
0
219,733
0
W
Ymir
7,821
602
16
1
0
248,719
0
W
Sol
7,155
550
89
7
0
230,825
3
L
Guan Yu
6,511
501
72
6
0
267,062
5
W
Neith
8,117
624
137
11
0
241,220
2
L
Tyr
6,713
516
86
7
0
248,479
2
L
Ganesha
6,189
476
10
1
0
262,128
3
W
Anubis
6,537
503
66
5
0
224,820
0
W
Jormungandr
7,881
606
142
11
0
236,086
1
L
Loki
7,292
561
79
6
0
288,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role