Player Matchup

Terra
Terra
 
Terra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Exials
Neith
Level 158
God Stats
2W - 1L
1,548 SR
Queue Stats
78W - 71L
1,567 Elo+
Party 1
Anubis
Anubis
Lannery
Anubis
Level 26
God Stats
7W - 3L
1,799 SR
Queue Stats
103W - 99L
1,433 Elo+
Party 3
Sylvanus
Sylvanus
Navart
Sylvanus
Level 46
God Stats
4W - 2L
1,656 SR
Queue Stats
248W - 237L
1,399 Elo+
Party 3
Team Averages
Level 100
1,601 SR
1,480 Elo+

VS

Team Averages
Level 96
1,515 SR
1,487 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GhyWaden
Ymir
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 92L
1,526 Elo+
Solo
Chang'e
Chang'e
SheltterEvil
Chang'e
Level 79
God Stats
10W - 8L
1,611 SR
Queue Stats
410W - 421L
1,395 Elo+
Solo
Thanatos
Thanatos
Thiagossauro_Rex
Thanatos
Level 83
God Stats
26W - 36L
1,464 SR
Queue Stats
196W - 217L
1,481 Elo+
Party 2
Chaac
Chaac
magalhusky
Chaac
Level 101
God Stats
2W - 4L
1,500 SR
Queue Stats
370W - 364L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
11 / 2 / 5
8,393
646
13,616
11,246
5,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
 
Kuzenbo
11
3 / 2 / 9
7,702
592
5,480
7,636
5,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Exials
Neith
14
4 / 0 / 5
8,186
630
5,774
6,906
2,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Anubis
Lannery
Anubis
13
9 / 1 / 7
8,528
656
12,446
8,609
3,488
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
Navart
Sylvanus
13
0 / 1 / 3
7,567
582
4,339
6,602
3,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
1 / 5 / 0
6,297
484
5,471
8,570
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
8
0 / 4 / 4
5,578
429
2,369
13,971
6,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
SheltterEvil
Chang'e
10
1 / 7 / 1
6,122
471
6,085
10,638
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
2 / 9 / 0
5,980
460
3,973
9,678
2,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
13
1 / 2 / 1
6,812
524
5,347
9,793
6,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
27
Kills
5
6
Deaths
27
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
11
2
5
6.75
W
Kuzenbo
 
Kuzenbo
3
2
9
3.75
L
Xbalanque
 
Xbalanque
1
5
0
0.2
W
Neith
Exials
Neith
4
0
5
6.5
L
Ymir
0
4
4
0.5
W
Anubis
Lannery
Anubis
9
1
7
12.5
W
Sylvanus
Navart
Sylvanus
0
1
3
1.5
L
Chang'e
SheltterEvil
Chang'e
1
7
1
0.21
L
2
9
0
0.22
L
Chaac
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,655
Damage
23,245
40,999
Taken
52,650
21,263
Mitigated
19,445
19,414
Healing
14,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
13,616
4,678
321
3,951
11,246
5,450
0
1,056
9,952
36,097
10,044
W
Kuzenbo
 
Kuzenbo
5,480
1,920
1,524
2,039
7,636
5,686
280
1,980
5,554
24,454
0
L
Xbalanque
 
Xbalanque
5,471
2,265
0
2,011
8,570
1,853
1,286
3,961
4,609
0
37,593
W
Neith
Exials
Neith
5,774
2,424
0
2,510
6,906
2,829
1,903
1,061
5,801
0
60,176
L
Ymir
2,369
596
0
1,652
13,971
6,660
0
9,274
4,697
10,364
0
W
Anubis
Lannery
Anubis
12,446
1,549
0
5,595
8,609
3,488
862
3,819
4,480
46,649
0
W
Sylvanus
Navart
Sylvanus
4,339
1,607
61
3,413
6,602
3,810
724
0
6,102
38,172
8,588
L
Chang'e
SheltterEvil
Chang'e
6,085
872
371
3,311
10,638
2,146
0
7,516
3,122
30,611
0
L
3,973
917
0
3,258
9,678
2,546
0
6,903
2,775
0
14,516
L
Chaac
5,347
684
0
4,130
9,793
6,240
0
6,286
3,507
0
43,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,376
Gold Earned
30,789
407
Minions Killed
280
0
Camps Cleared
0
1,207,483
Distance Traveled
1,185,153
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,393
646
75
6
0
259,642
4
W
Kuzenbo
7,702
592
50
4
0
261,813
2
L
Xbalanque
6,297
484
79
6
0
223,793
2
W
Neith
8,186
630
109
8
0
234,454
2
L
Ymir
5,578
429
17
1
0
233,728
4
W
Anubis
8,528
656
74
6
0
231,493
4
W
Sylvanus
7,567
582
99
8
0
220,081
6
L
Chang'e
6,122
471
59
5
0
225,072
2
L
Thanatos
5,980
460
28
2
0
242,546
4
L
Chaac
6,812
524
97
7
0
260,014
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role