Player Matchup

Achilles
Achilles
CIULLO81347
Achilles
Level 156
God Stats
17W - 17L
1,717 SR
Queue Stats
600W - 541L
1,592 Elo+
Party 3
Thanatos
Thanatos
Conner8905
Thanatos
Level 156
God Stats
26W - 17L
1,658 SR
Queue Stats
858W - 873L
1,565 Elo+
Party 3
Tiamat
Tiamat
FireGiantTheif
Tiamat
Level 147
God Stats
57W - 39L
1,662 SR
Queue Stats
131W - 127L
1,498 Elo+
Party 3
Athena
Athena
cptbigman5802
Athena
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 59L
1,684 Elo+
Party 3
Zeus
Zeus
theprofitway
Zeus
Level 41
God Stats
5W - 2L
1,557 SR
Queue Stats
108W - 98L
1,517 Elo+
Party 3
Team Averages
Level 105
1,619 SR
1,571 Elo+

VS

Team Averages
Level 60
1,423 SR
1,570 Elo+
Cupid
Cupid
BabbzTheB
Cupid
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 42L
1,645 Elo+
Party 1
Fenrir
Fenrir
Its_Me_SethBitcn
Fenrir
Level 27
God Stats
1W - 3L
1,675 SR
Queue Stats
19W - 15L
1,611 Elo+
Party 2
Hera
Hera
Omq_ItsCream
Hera
Level 28
God Stats
0W - 2L
1,269 SR
Queue Stats
90W - 92L
1,470 Elo+
Party 2
Thor
Thor
Pinheadlarry816
Thor
Level 160
God Stats
0W - 1L
1,265 SR
Queue Stats
303W - 215L
1,690 Elo+
Party 1
Zeus
Zeus
young_Asian_boy2
Zeus
Level 58
God Stats
3W - 6L
1,406 SR
Queue Stats
182W - 227L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CIULLO81347
Achilles
11
5 / 3 / 2
6,858
686
9,077
8,974
5,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
Conner8905
Thanatos
11
7 / 2 / 3
6,719
672
7,233
7,617
2,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 0 / 6
6,212
621
2,861
4,470
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
5 / 1 / 8
6,378
638
3,259
7,842
4,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 3 / 4
4,838
484
2,053
3,187
635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BabbzTheB
Cupid
10
2 / 2 / 0
5,597
560
3,609
6,590
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 2
5,084
508
3,532
8,162
3,089
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 5 / 2
5,019
502
3,159
4,850
1,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
5 / 5 / 0
5,957
596
6,073
9,409
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 4 / 1
4,738
474
3,532
4,187
1,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
20
Kills
9
9
Deaths
20
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cupid
BabbzTheB
Cupid
2
2
0
1
W
Achilles
CIULLO81347
Achilles
5
3
2
2
W
Thanatos
Conner8905
Thanatos
7
2
3
4.25
W
3
0
6
6
L
1
4
2
0.5
L
0
5
2
0.2
L
5
5
0
1
W
5
1
8
9
W
0
3
4
0.67
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,483
Damage
19,905
32,090
Taken
33,198
15,928
Mitigated
9,764
14,201
Healing
6,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
BabbzTheB
Cupid
3,609
1,723
0
2,306
6,590
1,615
0
1,970
4,488
0
28,920
W
Achilles
CIULLO81347
Achilles
9,077
3,204
0
2,863
8,974
5,316
0
872
7,956
0
33,541
W
Thanatos
Conner8905
Thanatos
7,233
2,332
0
6,798
7,617
2,800
0
1,040
6,577
0
39,219
W
2,861
339
0
2,716
4,470
2,216
458
1,261
3,209
26,782
0
L
3,532
879
0
1,613
8,162
3,089
0
446
7,124
0
16,385
L
3,159
1,397
0
25
4,850
1,265
0
2,115
2,683
20,886
0
L
6,073
1,794
0
1,948
9,409
2,705
0
1,767
7,456
0
28,203
W
3,259
922
0
1,824
7,842
4,961
0
2,710
5,132
9,985
0
W
2,053
410
0
0
3,187
635
132
808
2,379
17,394
0
L
3,532
459
173
277
4,187
1,090
0
1,563
2,572
22,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,005
Gold Earned
26,395
263
Minions Killed
259
0
Camps Cleared
0
1,043,912
Distance Traveled
964,857
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,597
560
60
6
0
187,391
3
W
Achilles
6,858
686
70
7
0
204,143
2
W
Thanatos
6,719
672
68
7
0
217,328
3
W
Tiamat
6,212
621
63
6
0
212,319
0
L
Fenrir
5,084
508
40
4
0
191,324
0
L
Hera
5,019
502
52
5
0
179,232
0
L
Thor
5,957
596
61
6
0
205,553
2
W
Athena
6,378
638
20
2
0
222,265
0
W
Zeus
4,838
484
42
4
0
187,857
0
L
Zeus
4,738
474
46
5
0
201,357
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role