Player Matchup

Ra
Ra
C4ZAD0RxJR
Ra
Level 47
God Stats
9W - 16L
1,477 SR
Queue Stats
60W - 87L
1,293 Elo+
Party 2
Atlas
Atlas
The757Bandit
Atlas
Level 64
God Stats
6W - 6L
1,638 SR
Queue Stats
86W - 133L
1,280 Elo+
Party 2
Medusa
Medusa
dotaisforchumps
Medusa
Level 109
God Stats
0W - 2L
1,194 SR
Queue Stats
63W - 105L
1,270 Elo+
Party 2
Team Averages
Level 73
1,436 SR
1,281 Elo+

VS

Team Averages
Level 72
1,703 SR
1,622 Elo+
Chaac
Chaac
EFreak__
Chaac
Level 28
God Stats
29W - 8L
1,768 SR
Queue Stats
111W - 35L
1,700 Elo+
Party 1
Zeus
Zeus
Forensic_Nuts
Zeus
Level 122
God Stats
16W - 7L
1,553 SR
Queue Stats
416W - 279L
1,604 Elo+
Party 1
Atlas
Atlas
LordRollo115
Atlas
Level 67
God Stats
23W - 9L
1,789 SR
Queue Stats
249W - 178L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 0
7,764
597
2,978
11,807
3,665
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 5 / 2
7,233
556
3,324
14,148
4,551
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 5 / 2
7,702
592
7,321
10,933
4,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
EFreak__
Chaac
13
4 / 0 / 12
9,203
708
11,083
9,371
7,737
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
11 / 1 / 5
10,432
802
20,077
5,889
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 2 / 15
9,587
737
3,568
13,137
13,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
3
Kills
16
16
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
Chaac
EFreak__
Chaac
4
0
12
10
W
11
1
5
13.5
W
1
2
15
4.25
L
0
5
2
0.2
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,623
Damage
34,728
36,888
Taken
28,397
13,199
Mitigated
23,007
6,344
Healing
6,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,978
0
1,717
1,881
11,807
3,665
0
7,059
4,748
19,420
0
W
Chaac
EFreak__
Chaac
11,083
1,350
235
2,472
9,371
7,737
849
2,062
7,309
0
34,393
W
20,077
1,107
0
447
5,889
2,066
1,225
1,803
4,086
59,953
0
W
3,568
1,303
846
2,178
13,137
13,204
171
3,145
9,992
12,447
0
L
3,324
474
0
411
14,148
4,551
0
9,777
4,371
18,071
0
L
7,321
1,685
483
1,852
10,933
4,983
0
7,203
3,730
0
21,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,699
Gold Earned
29,222
109
Minions Killed
160
3
Camps Cleared
8
749,044
Distance Traveled
754,164
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,764
597
40
3
1
253,422
0
W
Chaac
9,203
708
49
4
5
253,222
1
W
Zeus
10,432
802
102
8
3
250,572
3
W
Atlas
9,587
737
9
1
0
250,370
3
L
Atlas
7,233
556
36
3
1
227,474
3
L
Medusa
7,702
592
33
3
1
268,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role