Player Matchup

Heimdallr
Heimdallr
Masters
Auxbio
Heimdallr
Masters
Level 160
God Stats
1W - 1L
1,698 SR
Queue Stats
157W - 131L
2,495 MMR
Party 2
Erlang Shen
Erlang Shen
Masters
JustifiedConceit
Erlang Shen
Masters
Level 160
God Stats
11W - 9L
1,677 SR
Queue Stats
521W - 499L
2,584 MMR
Solo
Ganesha
Ganesha
Diamond I
Nimbility
Ganesha
Diamond I
Level 78
God Stats
1W - 1L
1,622 SR
Queue Stats
205W - 169L
2,428 MMR
Party 2
Odin
Odin
Diamond II
Serafith
Odin
Diamond II
Level 160
God Stats
3W - 1L
1,853 SR
Queue Stats
161W - 143L
2,685 MMR
Solo
Sol
Sol
Diamond I
dakael
Sol
Diamond I
Level 160
God Stats
13W - 10L
1,640 SR
Queue Stats
364W - 346L
2,580 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,698 SR
2,555 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,676 SR
2,554 MMR
Hercules
Hercules
Diamond II
ChilliBaby
Hercules
Diamond II
Level 117
God Stats
3W - 1L
1,723 SR
Queue Stats
140W - 116L
2,445 MMR
Solo
Charybdis
Charybdis
Masters
FawkinHawkin
Charybdis
Masters
Level 160
God Stats
0W - 2L
1,656 SR
Queue Stats
71W - 75L
2,732 MMR
Party 1
Fafnir
Fafnir
Diamond IV
IvanVazquezCru1
Fafnir
Diamond IV
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 6L
2,461 MMR
Solo
Loki
Loki
Diamond II
LardyB
Loki
Diamond II
Level 158
God Stats
2W - 2L
1,745 SR
Queue Stats
162W - 129L
2,673 MMR
Party 1
Agni
Agni
Masters
anBiscuit
Agni
Masters
Level 105
God Stats
1W - 3L
1,758 SR
Queue Stats
265W - 241L
2,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Auxbio
Heimdallr
11
3 / 0 / 2
6,337
634
6,827
5,854
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
JustifiedConceit
Erlang Shen
12
8 / 0 / 3
7,083
708
7,491
7,622
3,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Nimbility
Ganesha
8
0 / 1 / 4
5,230
523
1,918
6,134
2,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odin
12
1 / 0 / 4
6,551
655
4,760
5,660
2,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
dakael
Sol
11
1 / 0 / 2
6,310
631
3,245
2,872
895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
MulanCliodhnaBastetCamazotz

VS

Bans
GebHelArtioAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChilliBaby
Hercules
10
0 / 2 / 0
5,498
550
4,506
8,157
4,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
FawkinHawkin
Charybdis
8
0 / 3 / 0
4,784
478
2,363
6,597
1,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 1
5,147
515
2,321
8,915
4,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
LardyB
Loki
10
1 / 4 / 0
5,654
565
2,279
7,197
1,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Agni
9
0 / 2 / 1
5,289
529
3,256
3,923
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
13
Kills
1
1
Deaths
13
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Auxbio
Heimdallr
3
0
2
4
L
Hercules
ChilliBaby
Hercules
0
2
0
0
L
Charybdis
FawkinHawkin
Charybdis
0
3
0
0
L
0
2
1
0.25
W
Erlang Shen
JustifiedConceit
Erlang Shen
8
0
3
9.5
L
Loki
LardyB
Loki
1
4
0
0.25
W
Ganesha
Nimbility
Ganesha
0
1
4
2
W
Odin
1
0
4
3
L
Agni
0
2
1
0.25
W
Sol
dakael
Sol
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,241
Damage
14,725
28,142
Taken
34,789
11,598
Mitigated
13,341
12,733
Healing
11,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Auxbio
Heimdallr
6,827
3,982
0
2,759
5,854
1,699
0
1,313
4,515
0
42,206
L
Hercules
ChilliBaby
Hercules
4,506
1,643
0
2,604
8,157
4,686
0
0
7,783
0
31,546
L
Charybdis
FawkinHawkin
Charybdis
2,363
730
0
2,387
6,597
1,028
0
1,216
5,381
0
29,554
L
2,321
336
893
2,654
8,915
4,950
0
1,770
7,103
11,699
0
W
Erlang Shen
JustifiedConceit
Erlang Shen
7,491
3,790
0
3,045
7,622
3,961
0
1,069
6,382
0
41,650
L
Loki
LardyB
Loki
2,279
589
0
2,726
7,197
1,721
0
761
6,394
0
34,153
W
Ganesha
Nimbility
Ganesha
1,918
166
1,068
2,046
6,134
2,529
0
2,030
4,058
13,812
0
W
Odin
4,760
1,589
64
1,943
5,660
2,514
0
344
4,986
0
39,486
L
Agni
3,256
370
0
689
3,923
956
0
1,132
2,791
30,283
0
W
Sol
dakael
Sol
3,245
979
0
1,808
2,872
895
0
637
2,203
34,947
3,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,511
Gold Earned
26,372
369
Minions Killed
325
0
Camps Cleared
0
1,080,736
Distance Traveled
1,074,967
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,337
634
100
10
0
203,853
3
L
Hercules
5,498
550
76
8
0
202,299
2
L
Charybdis
4,784
478
74
7
0
184,565
1
L
Fafnir
5,147
515
10
1
0
213,101
4
W
Erlang Shen
7,083
708
74
7
0
233,482
2
L
Loki
5,654
565
75
8
0
261,558
3
W
Ganesha
5,230
523
8
1
0
189,965
1
W
Odin
6,551
655
91
9
0
230,996
3
L
Agni
5,289
529
90
9
0
213,444
6
W
Sol
6,310
631
96
10
0
222,440
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role