Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Johe101
Achilles
Level 142
God Stats
2W - 2L
1,498 SR
Queue Stats
40W - 35L
1,596 Elo+
Party 1
Cliodhna
Cliodhna
Mild00MICmonkey
Cliodhna
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,395 Elo+
Party 2
Nu Wa
Nu Wa
ryudon
Nu Wa
Level 107
God Stats
1W - 0L
1,616 SR
Queue Stats
9W - 8L
1,502 Elo+
Party 1
Team Averages
Level 103
1,528 SR
1,498 Elo+

VS

Team Averages
Level 40
1,494 SR
1,249 Elo+
Bakasura
Bakasura
Bunting137314
Bakasura
Level 25
God Stats
0W - 1L
1,498 SR
Queue Stats
2W - 3L
1,257 Elo+
Party 3
Kukulkan
Kukulkan
Johnswagger
Kukulkan
Level 41
God Stats
0W - 1L
1,533 SR
Queue Stats
0W - 2L
1,185 Elo+
Party 3
Cthulhu
Cthulhu
Quackenbosch
Cthulhu
Level 26
God Stats
1W - 4L
1,422 SR
Queue Stats
2W - 5L
1,189 Elo+
Party 3
Erlang Shen
Erlang Shen
daltoid
Erlang Shen
Level 68
God Stats
2W - 1L
1,521 SR
Queue Stats
3W - 6L
1,363 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
8 / 2 / 3
10,326
939
12,610
11,289
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Johe101
Achilles
14
4 / 2 / 6
8,908
810
10,791
12,457
11,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cliodhna
14
3 / 3 / 6
9,055
823
8,391
9,165
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
ryudon
Nu Wa
15
3 / 1 / 8
9,368
852
7,480
4,453
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bunting137314
Bakasura
13
0 / 4 / 2
7,904
719
4,583
9,721
3,677
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Johnswagger
Kukulkan
14
1 / 5 / 2
8,608
783
7,315
9,489
3,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Quackenbosch
Cthulhu
13
2 / 5 / 0
7,995
727
8,048
10,883
5,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
daltoid
Erlang Shen
14
5 / 4 / 1
8,663
788
10,780
17,859
13,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
18
Kills
8
8
Deaths
18
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
8
2
3
4.75
L
Bakasura
Bunting137314
Bakasura
0
4
2
0.25
W
Achilles
Johe101
Achilles
4
2
6
3.5
L
Kukulkan
Johnswagger
Kukulkan
1
5
2
0.4
W
Cliodhna
3
3
6
2
L
Cthulhu
Quackenbosch
Cthulhu
2
5
0
0.4
L
Erlang Shen
daltoid
Erlang Shen
5
4
1
1.38
W
Nu Wa
ryudon
Nu Wa
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,272
Damage
30,726
37,364
Taken
47,952
20,298
Mitigated
26,121
15,773
Healing
11,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
12,610
8,187
837
4,526
11,289
4,171
1,613
5,308
5,771
0
37,959
L
Bakasura
Bunting137314
Bakasura
4,583
3,920
86
2,842
9,721
3,677
771
2,635
6,944
0
16,984
W
Achilles
Johe101
Achilles
10,791
3,632
350
4,276
12,457
11,202
569
5,064
7,113
0
28,133
L
Kukulkan
Johnswagger
Kukulkan
7,315
1,395
34
2,081
9,489
3,379
1,119
850
8,587
34,466
0
W
Cliodhna
8,391
1,221
0
3,735
9,165
3,371
1,024
4,477
4,688
0
26,993
L
Cthulhu
Quackenbosch
Cthulhu
8,048
132
477
1,275
10,883
5,992
309
2,985
7,751
33,874
0
L
Erlang Shen
daltoid
Erlang Shen
10,780
4,619
131
5,028
17,859
13,073
84
1,116
16,704
713
23,352
W
Nu Wa
ryudon
Nu Wa
7,480
2,500
742
1,307
4,453
1,554
790
1,626
2,827
38,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,657
Gold Earned
33,170
189
Minions Killed
194
10
Camps Cleared
7
820,081
Distance Traveled
744,517
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,326
939
59
5
3
187,764
3
L
Bakasura
7,904
719
52
5
2
205,413
4
W
Achilles
8,908
810
34
3
1
221,964
3
L
Kukulkan
8,608
783
62
6
4
147,182
1
W
Cliodhna
9,055
823
38
3
4
232,845
2
L
Cthulhu
7,995
727
53
5
0
184,350
0
L
Erlang Shen
8,663
788
27
2
1
207,572
0
W
Nu Wa
9,368
852
58
5
2
177,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role