Player Matchup

Ra
Ra
 
Ra
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
FORCEHARMMER
Ne Zha
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,321 Elo+
Party 1
Nemesis
Nemesis
UneasyAxe1616
Nemesis
Level 105
God Stats
3W - 4L
1,393 SR
Queue Stats
28W - 37L
1,448 Elo+
Party 2
Anhur
Anhur
kyoshi13
Anhur
Level 83
God Stats
8W - 19L
1,424 SR
Queue Stats
216W - 246L
1,376 Elo+
Solo
Ymir
Ymir
xXxSniffyxXx101
Ymir
Level 80
God Stats
2W - 5L
1,414 SR
Queue Stats
7W - 20L
1,310 Elo+
Party 2
Team Averages
Level 74
1,446 SR
1,391 Elo+

VS

Team Averages
Level 74
1,525 SR
1,453 Elo+
Neith
Neith
FreshmanMeth
Neith
Level 48
God Stats
96W - 90L
1,528 SR
Queue Stats
149W - 181L
1,426 Elo+
Solo
Kuzenbo
Kuzenbo
KidPrestigious
Kuzenbo
Level 58
God Stats
4W - 2L
1,498 SR
Queue Stats
168W - 189L
1,350 Elo+
Party 3
Bastet
Bastet
TheSquidwardo
Bastet
Level 68
God Stats
21W - 13L
1,500 SR
Queue Stats
245W - 283L
1,391 Elo+
Party 3
Medusa
Medusa
VlCTORlOUS BlG
Medusa
Level 109
God Stats
1W - 0L
1,351 SR
Queue Stats
2W - 0L
1,627 Elo+
Solo
He Bo
He Bo
daedguy85
He Bo
Level 86
God Stats
1W - 0L
1,750 SR
Queue Stats
2W - 1L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 8 / 3
7,449
466
6,759
10,497
3,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
11
4 / 4 / 1
7,371
461
5,067
11,825
4,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
12
2 / 3 / 3
7,206
450
5,507
13,157
4,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
kyoshi13
Anhur
10
2 / 4 / 3
6,756
422
7,637
11,992
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 7 / 1
6,365
398
3,703
14,449
9,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 6
8,210
513
12,914
6,696
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 3 / 11
8,041
503
5,504
13,129
15,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
4 / 2 / 9
7,408
463
9,513
10,720
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
9 / 3 / 1
8,431
527
10,277
9,286
2,657
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
daedguy85
He Bo
13
5 / 4 / 3
8,513
532
8,267
7,097
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
11
Kills
26
26
Deaths
13
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
8
3
0.44
L
Ne Zha
4
4
1
1.13
W
5
1
6
8
W
3
3
11
2.83
W
4
2
9
4.25
L
Nemesis
2
3
3
1.17
W
9
3
1
3.17
W
He Bo
daedguy85
He Bo
5
4
3
1.63
L
Anhur
kyoshi13
Anhur
2
4
3
0.88
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,673
Damage
46,475
61,920
Taken
46,928
23,887
Mitigated
25,425
20,759
Healing
9,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,759
1,179
509
1,841
10,497
3,232
35
4,886
5,291
26,792
0
L
Ne Zha
5,067
1,023
0
3,422
11,825
4,841
370
1,516
10,181
0
25,888
W
12,914
4,661
0
3,664
6,696
2,071
1,786
1,548
5,070
0
48,351
W
5,504
3,070
0
2,728
13,129
15,408
23
3,155
9,878
16,686
0
W
9,513
2,836
0
2,540
10,720
3,196
616
2,533
7,989
0
30,012
L
Nemesis
5,507
2,176
0
6,576
13,157
4,055
414
2,911
10,130
0
39,061
W
10,277
5,241
94
458
9,286
2,657
419
611
8,645
0
44,159
W
He Bo
daedguy85
He Bo
8,267
45
0
398
7,097
2,093
1,326
1,963
4,884
40,507
0
L
Anhur
kyoshi13
Anhur
7,637
4,620
0
4,138
11,992
2,746
280
1,783
10,209
0
35,312
L
3,703
493
836
3,437
14,449
9,013
0
2,083
12,338
15,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,147
Gold Earned
40,603
272
Minions Killed
297
0
Camps Cleared
0
1,413,642
Distance Traveled
1,427,273
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,449
466
60
4
0
281,898
2
L
Ne Zha
7,371
461
47
3
0
293,017
1
W
Neith
8,210
513
95
6
0
258,250
0
W
Kuzenbo
8,041
503
20
1
0
291,973
3
W
Bastet
7,408
463
33
2
0
334,595
1
L
Nemesis
7,206
450
82
5
0
323,038
0
W
Medusa
8,431
527
57
4
0
254,394
1
W
He Bo
8,513
532
92
6
0
288,061
1
L
Anhur
6,756
422
66
4
0
248,028
1
L
Ymir
6,365
398
17
1
0
267,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role