Player Matchup

Guan Yu
Guan Yu
FL4K75
Guan Yu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,306 Elo+
Party 2
Vulcan
Vulcan
TURTLE_OF_NITE
Vulcan
Level 149
God Stats
14W - 7L
1,577 SR
Queue Stats
697W - 608L
1,515 Elo+
Party 2
Neith
Neith
Valobaisdaname
Neith
Level 7
God Stats
2W - 3L
1,215 SR
Queue Stats
2W - 5L
1,093 Elo+
Party 2
Team Averages
Level 58
1,430 SR
1,305 Elo+

VS

Team Averages
Level 113
1,630 SR
1,348 Elo+
Chang'e
Chang'e
ChefMixALot2405
Chang'e
Level 90
God Stats
6W - 14L
1,756 SR
Queue Stats
371W - 559L
1,315 Elo+
Party 1
Geb
Geb
HungWayLo12
Geb
Level 125
God Stats
41W - 37L
1,475 SR
Queue Stats
708W - 1,044L
1,298 Elo+
Party 1
Ne Zha
Ne Zha
NickTheHomie
Ne Zha
Level 125
God Stats
4W - 2L
1,659 SR
Queue Stats
70W - 85L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
FL4K75
Guan Yu
13
1 / 1 / 13
9,762
651
6,936
12,305
12,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
11 / 0 / 3
11,817
788
28,596
7,002
2,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 11
9,807
654
4,743
7,637
2,866
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
8,973
598
3,460
10,716
4,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 8 / 1
8,744
583
5,082
20,131
12,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
12
0 / 3 / 1
8,126
542
11,006
14,701
6,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
14
Kills
2
2
Deaths
14
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Guan Yu
FL4K75
Guan Yu
1
1
13
7.5
L
0
8
1
0.06
L
Ne Zha
0
3
1
0.17
W
11
0
3
12.5
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,275
Damage
19,548
26,944
Taken
45,548
18,501
Mitigated
23,758
9,309
Healing
12,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,460
650
3,423
4,881
10,716
4,331
0
8,053
2,233
27,437
0
W
Guan Yu
FL4K75
Guan Yu
6,936
665
2,749
4,506
12,305
12,636
369
4,854
6,869
0
16,995
L
5,082
166
0
2,000
20,131
12,806
0
11,822
7,332
22,356
0
L
Ne Zha
11,006
671
0
2,470
14,701
6,621
0
8,631
5,455
0
34,160
W
28,596
15,391
0
930
7,002
2,999
490
2,116
4,713
75,829
0
W
4,743
3,508
0
1,124
7,637
2,866
1,098
2,246
5,172
0
18,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,386
Gold Earned
25,843
164
Minions Killed
148
7
Camps Cleared
7
846,205
Distance Traveled
778,303
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,973
598
72
5
3
258,380
3
W
Guan Yu
9,762
651
18
1
1
304,256
5
L
Geb
8,744
583
35
2
1
230,019
0
L
Ne Zha
8,126
542
41
3
3
289,904
3
W
Vulcan
11,817
788
102
7
6
298,940
0
W
Neith
9,807
654
44
3
0
243,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role