Player Matchup

Sun Wukong
Sun Wukong
CrankMantis
Sun Wukong
Level 118
God Stats
1W - 2L
1,476 SR
Queue Stats
73W - 68L
1,520 Elo+
Party 3
Bastet
Bastet
GoonGoonsly
Bastet
Level 36
God Stats
0W - 6L
1,500 SR
Queue Stats
69W - 66L
1,582 Elo+
Party 3
Cthulhu
Cthulhu
IamFunny
Cthulhu
Level 107
God Stats
10W - 12L
1,638 SR
Queue Stats
64W - 61L
1,527 Elo+
Party 1
Heimdallr
Heimdallr
Noshmo
Heimdallr
Level 28
God Stats
1W - 3L
1,585 SR
Queue Stats
61W - 59L
1,527 Elo+
Party 1
Scylla
Scylla
Xshadowscout
Scylla
Level 101
God Stats
9W - 14L
1,332 SR
Queue Stats
272W - 253L
1,576 Elo+
Party 3
Team Averages
Level 78
1,506 SR
1,547 Elo+

VS

Team Averages
Level 82
1,577 SR
1,580 Elo+
Ymir
Ymir
CullenousPrime
Ymir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,705 Elo+
Party 4
Guan Yu
Guan Yu
PhantomMimer
Guan Yu
Level 26
God Stats
1W - 0L
1,738 SR
Queue Stats
30W - 38L
1,506 Elo+
Party 2
Merlin
Merlin
drnin10dough
Merlin
Level 145
God Stats
17W - 24L
1,564 SR
Queue Stats
578W - 560L
1,593 Elo+
Party 4
Set
Set
thewitcherjoe
Set
Level 67
God Stats
5W - 9L
1,395 SR
Queue Stats
137W - 133L
1,532 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
wz THOR wz
Ah Muzen Cab
Level 150
God Stats
7W - 3L
1,689 SR
Queue Stats
296W - 307L
1,564 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CrankMantis
Sun Wukong
14
1 / 6 / 5
9,496
452
11,399
16,927
13,078
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
17
4 / 5 / 3
10,426
496
11,848
16,776
6,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
IamFunny
Cthulhu
14
0 / 4 / 2
9,170
437
12,316
21,685
22,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Heimdallr
Noshmo
Heimdallr
16
4 / 4 / 0
10,228
487
10,725
11,289
4,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Scylla
16
3 / 7 / 1
10,227
487
10,696
13,380
4,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 13
10,469
499
3,213
16,721
20,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
PhantomMimer
Guan Yu
18
5 / 3 / 8
11,390
542
13,028
21,420
21,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
19
5 / 1 / 11
11,751
560
18,572
12,351
5,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
13 / 6 / 5
12,273
584
17,646
21,115
10,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
wz THOR wz
Ah Muzen Cab
19
2 / 1 / 7
11,795
562
7,729
14,392
5,797
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
70
12
Kills
26
26
Deaths
12
11
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CrankMantis
Sun Wukong
1
6
5
0.58
W
1
1
13
7.5
L
Bastet
4
5
3
1.1
L
Cthulhu
IamFunny
Cthulhu
0
4
2
0.25
L
Heimdallr
Noshmo
Heimdallr
4
4
0
1
W
Guan Yu
PhantomMimer
Guan Yu
5
3
8
3
L
Scylla
3
7
1
0.5
W
Merlin
5
1
11
10.5
W
13
6
5
2.58
W
Ah Muzen Cab
wz THOR wz
Ah Muzen Cab
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,984
Damage
60,188
80,057
Taken
85,999
51,561
Mitigated
64,156
13,382
Healing
29,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CrankMantis
Sun Wukong
11,399
2,975
0
2,201
16,927
13,078
584
3,115
13,083
2,834
47,552
W
3,213
898
926
2,553
16,721
20,199
583
6,806
9,751
19,873
0
L
Bastet
11,848
3,227
0
5,919
16,776
6,472
302
3,574
12,893
0
65,645
L
Cthulhu
IamFunny
Cthulhu
12,316
663
179
2,276
21,685
22,612
0
9,350
11,940
36,009
0
L
Heimdallr
Noshmo
Heimdallr
10,725
3,460
0
1,503
11,289
4,450
0
2,961
8,082
0
59,121
W
Guan Yu
PhantomMimer
Guan Yu
13,028
1,508
1,684
7,404
21,420
21,643
0
4,139
17,195
8,841
52,659
L
Scylla
10,696
1,744
120
1,184
13,380
4,949
405
4,221
8,812
80,456
0
W
Merlin
18,572
1,195
491
3,741
12,351
5,554
744
4,455
7,824
79,858
0
W
17,646
8,633
0
5,555
21,115
10,963
1,335
4,157
16,852
0
76,781
W
Ah Muzen Cab
wz THOR wz
Ah Muzen Cab
7,729
3,111
0
7,063
14,392
5,797
3,644
4,749
9,589
0
110,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,547
Gold Earned
57,678
524
Minions Killed
589
0
Camps Cleared
0
1,925,077
Distance Traveled
2,091,445
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,496
452
98
5
0
353,292
2
W
Ymir
10,469
499
34
2
0
406,256
3
L
Bastet
10,426
496
105
5
0
427,700
0
L
Cthulhu
9,170
437
51
2
0
445,443
7
L
Heimdallr
10,228
487
125
6
0
349,815
2
W
Guan Yu
11,390
542
114
5
0
451,756
0
L
Scylla
10,227
487
145
7
0
348,827
4
W
Merlin
11,751
560
134
6
0
422,778
7
W
Set
12,273
584
112
5
0
407,791
5
W
Ah Muzen Cab
11,795
562
195
9
0
402,864
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role