Player Matchup

Apollo
Apollo
 
Apollo
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Catafracta
King Arthur
Level 153
God Stats
0W - 1L
1,471 SR
Queue Stats
10W - 18L
1,403 Elo+
Party 2
Team Averages
Level 119
1,493 SR
1,476 Elo+

VS

Team Averages
Level 79
1,599 SR
1,613 Elo+
Chang'e
Chang'e
 
Chang'e
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
ECLERHM
Sun Wukong
Level 68
God Stats
2W - 1L
1,588 SR
Queue Stats
19W - 12L
1,570 Elo+
Party 1
Rama
Rama
SeriousPandaKun
Rama
Level 74
God Stats
1W - 0L
1,770 SR
Queue Stats
10W - 3L
1,866 Elo+
Party 1
Chiron
Chiron
ijio
Chiron
Level 30
God Stats
1W - 1L
1,538 SR
Queue Stats
6W - 4L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
2 / 5 / 0
8,225
748
6,256
10,837
3,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
 
Jormungandr
13
0 / 4 / 1
7,647
695
9,825
13,498
12,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
 
Merlin
12
0 / 9 / 0
7,218
656
5,985
9,739
3,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Catafracta
King Arthur
13
0 / 7 / 0
7,679
698
5,171
14,822
8,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
10 / 0 / 9
10,497
954
10,678
10,876
6,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
ECLERHM
Sun Wukong
15
1 / 1 / 12
9,564
869
10,257
15,341
18,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
6 / 1 / 6
10,131
921
8,711
7,778
2,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chiron
ijio
Chiron
16
8 / 0 / 5
10,463
951
10,551
9,943
3,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
57
2
Kills
25
25
Deaths
2
1
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
5
0
0.4
L
Jormungandr
 
Jormungandr
0
4
1
0.13
L
Merlin
 
Merlin
0
9
0
0
W
Chang'e
 
Chang'e
10
0
9
14.5
L
King Arthur
Catafracta
King Arthur
0
7
0
0
W
Sun Wukong
ECLERHM
Sun Wukong
1
1
12
7
W
6
1
6
9
W
Chiron
ijio
Chiron
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,237
Damage
40,197
48,896
Taken
43,938
27,418
Mitigated
31,767
5,277
Healing
20,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,256
2,919
0
1,334
10,837
3,748
1,995
551
9,905
0
27,891
L
Jormungandr
 
Jormungandr
9,825
3,102
0
2,192
13,498
12,295
170
3,105
9,949
34,526
0
L
Merlin
 
Merlin
5,985
442
0
71
9,739
3,215
144
3,327
6,201
20,286
0
W
Chang'e
 
Chang'e
10,678
732
2,865
6,114
10,876
6,479
1,158
4,274
5,979
27,349
0
L
King Arthur
Catafracta
King Arthur
5,171
457
96
1,584
14,822
8,160
338
4,298
10,440
0
28,378
W
Sun Wukong
ECLERHM
Sun Wukong
10,257
1,724
358
6,870
15,341
18,668
1,001
4,850
9,825
0
27,256
W
8,711
7,442
0
500
7,778
2,986
2,488
2,858
4,640
0
52,757
W
Chiron
ijio
Chiron
10,551
5,570
803
2,545
9,943
3,634
2,232
3,069
6,525
0
35,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,769
Gold Earned
40,655
193
Minions Killed
204
9
Camps Cleared
11
716,717
Distance Traveled
924,246
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,225
748
48
4
3
190,622
2
L
Jormungandr
7,647
695
59
5
1
186,339
0
L
Merlin
7,218
656
39
4
3
153,746
2
W
Chang'e
10,497
954
27
2
0
235,263
2
L
King Arthur
7,679
698
47
4
2
186,010
1
W
Sun Wukong
9,564
869
35
3
3
255,450
3
W
Rama
10,131
921
86
8
6
200,381
0
W
Chiron
10,463
951
56
5
2
233,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role