Player Matchup

Cupid
Cupid
 
Cupid
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
FBthe14thdoctor
Jormungandr
Level 104
God Stats
16W - 12L
1,657 SR
Queue Stats
168W - 139L
1,522 Elo+
Party 1
Atlas
Atlas
Jamster521
Atlas
Level 121
God Stats
3W - 2L
1,130 SR
Queue Stats
110W - 86L
1,525 Elo+
Party 1
Heimdallr
Heimdallr
Ombre Bat
Heimdallr
Level 29
God Stats
3W - 3L
1,536 SR
Queue Stats
7W - 4L
1,516 Elo+
Party 1
Baba Yaga
Baba Yaga
SnapWhisper7158
Baba Yaga
Level 88
God Stats
4W - 5L
1,369 SR
Queue Stats
299W - 311L
1,466 Elo+
Party 1
Team Averages
Level 90
1,438 SR
1,506 Elo+

VS

Team Averages
Level 60
1,535 SR
1,473 Elo+
Merlin
Merlin
Akesi
Merlin
Level 39
God Stats
1W - 6L
1,410 SR
Queue Stats
40W - 54L
1,385 Elo+
Party 3
Rama
Rama
Farbigno
Rama
Level 67
God Stats
0W - 2L
1,270 SR
Queue Stats
37W - 49L
1,386 Elo+
Party 3
Nu Wa
Nu Wa
GLOBETOWN MELI
Nu Wa
Level 29
God Stats
27W - 20L
1,697 SR
Queue Stats
212W - 185L
1,518 Elo+
Party 2
Mulan
Mulan
RearedCentaur53
Mulan
Level 73
God Stats
54W - 38L
1,585 SR
Queue Stats
317W - 282L
1,525 Elo+
Party 2
Thor
Thor
iiTz Robert
Thor
Level 94
God Stats
7W - 4L
1,711 SR
Queue Stats
179W - 147L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
4 / 0 / 6
10,370
1,037
19,823
5,112
2,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
FBthe14thdoctor
Jormungandr
16
3 / 1 / 7
10,419
1,042
15,760
11,779
5,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
15
0 / 2 / 8
9,122
912
6,225
8,343
4,266
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heimdallr
Ombre Bat
Heimdallr
16
2 / 0 / 7
9,404
940
8,388
2,649
842
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baba Yaga
SnapWhisper7158
Baba Yaga
16
1 / 0 / 8
9,646
965
5,489
5,908
1,742
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

374

VS

Team 2 Tickets

112

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Akesi
Merlin
14
0 / 2 / 1
8,494
849
3,808
7,880
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rama
14
0 / 4 / 2
8,660
866
2,637
13,297
4,238
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 3 / 1
8,663
866
3,314
12,401
3,820
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 1 / 3
8,547
855
1,439
13,429
12,141
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
1 / 0 / 1
8,542
854
9,692
10,642
3,250
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
10
Kills
2
3
Deaths
10
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
4
0
6
7
L
Merlin
Akesi
Merlin
0
2
1
0.25
W
Jormungandr
FBthe14thdoctor
Jormungandr
3
1
7
6.5
L
Rama
0
4
2
0.25
L
1
3
1
0.5
W
Atlas
0
2
8
2
W
Heimdallr
Ombre Bat
Heimdallr
2
0
7
5.5
L
0
1
3
1.5
W
Baba Yaga
SnapWhisper7158
Baba Yaga
1
0
8
5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,685
Damage
20,890
33,791
Taken
57,649
14,554
Mitigated
26,446
9,138
Healing
465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
19,823
8,515
683
2,000
5,112
2,276
0
1,362
3,662
0
44,869
L
Merlin
Akesi
Merlin
3,808
0
0
117
7,880
2,997
0
4,228
3,376
13,045
0
W
Jormungandr
FBthe14thdoctor
Jormungandr
15,760
1,777
0
2,079
11,779
5,428
0
1,729
9,460
42,738
0
L
Rama
2,637
1,629
0
301
13,297
4,238
0
7,669
5,428
0
16,269
L
3,314
482
0
0
12,401
3,820
0
4,638
7,630
9,902
0
W
Atlas
6,225
1,567
398
766
8,343
4,266
0
891
5,126
12,014
0
W
Heimdallr
Ombre Bat
Heimdallr
8,388
1,829
25
1,604
2,649
842
0
762
1,733
0
20,530
L
1,439
153
0
47
13,429
12,141
0
3,381
9,790
0
7,922
W
Baba Yaga
SnapWhisper7158
Baba Yaga
5,489
191
0
1,583
5,908
1,742
0
1,700
3,690
33,339
0
L
9,692
247
0
0
10,642
3,250
0
7,558
3,002
0
15,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,961
Gold Earned
42,906
226
Minions Killed
115
14
Camps Cleared
3
1,017,603
Distance Traveled
761,391
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,370
1,037
56
6
2
223,090
0
L
Merlin
8,494
849
32
3
0
156,482
0
W
Jormungandr
10,419
1,042
55
6
8
210,638
0
L
Rama
8,660
866
41
4
0
174,700
1
L
Nu Wa
8,663
866
14
1
0
110,767
0
W
Atlas
9,122
912
8
1
1
172,941
1
W
Heimdallr
9,404
940
36
4
0
194,427
0
L
Mulan
8,547
855
13
1
1
143,639
1
W
Baba Yaga
9,646
965
71
7
3
216,507
2
L
Thor
8,542
854
15
2
2
175,803
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role