Player Matchup

Chronos
Chronos
Gold IV
Newtツ
Chronos
Gold IV
Level 155
God Stats
8W - 2L
1,857 SR
Queue Stats
11W - 5L
1,718 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,857 SR
1,718 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 64
1,354 SR
1,554 MMR
Hercules
Hercules
Bronze III
Maghoul536
Hercules
Bronze III
Level 64
God Stats
2W - 2L
1,354 SR
Queue Stats
3W - 8L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Newtツ
Chronos
15
2 / 3 / 0
9,045
905
11,986
10,910
8,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Ah Muzen CabNeithHe BoAnubisFreya

VS

Bans
BastetBakasuraBaron SamediPoseidonAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Maghoul536
Hercules
13
3 / 2 / 0
7,500
750
6,006
15,254
15,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
2
Kills
3
3
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
Maghoul536
Hercules
3
2
0
1.5
W
Chronos
Newtツ
Chronos
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,986
Damage
6,006
10,910
Taken
15,254
8,417
Mitigated
15,139
5,341
Healing
3,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Maghoul536
Hercules
6,006
2,827
0
3,572
15,254
15,139
0
9,962
5,292
0
30,145
W
Chronos
Newtツ
Chronos
11,986
5,076
0
5,341
10,910
8,417
1,771
504
9,781
52,866
4,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,045
Gold Earned
7,500
117
Minions Killed
62
6
Camps Cleared
3
179,629
Distance Traveled
184,157
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,500
750
62
6
3
184,157
1
W
Chronos
9,045
905
117
12
6
179,629
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role