Player Matchup

Da Ji
Da Ji
S0ldier020
Da Ji
Level 128
God Stats
0W - 2L
1,493 SR
Queue Stats
7W - 19L
1,295 Elo+
Party 2
Kuzenbo
Kuzenbo
V1ZZA
Kuzenbo
Level 124
God Stats
0W - 3L
1,356 SR
Queue Stats
5W - 15L
1,282 Elo+
Party 2
Anubis
Anubis
XXXNolram
Anubis
Level 65
God Stats
0W - 1L
1,688 SR
Queue Stats
4W - 8L
1,379 Elo+
Party 2
Team Averages
Level 106
1,512 SR
1,318 Elo+

VS

Team Averages
Level 94
1,389 SR
1,325 Elo+
Loki
Loki
KillerNF
Loki
Level 160
God Stats
5W - 3L
1,588 SR
Queue Stats
203W - 184L
1,630 Elo+
Party 1
Hel
Hel
MiilkyChance
Hel
Level 107
God Stats
3W - 4L
1,416 SR
Queue Stats
14W - 50L
1,200 Elo+
Party 1
Cthulhu
Cthulhu
shadow241324
Cthulhu
Level 16
God Stats
9W - 38L
1,161 SR
Queue Stats
9W - 44L
1,146 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
3 / 4 / 3
10,591
623
8,714
13,517
4,974
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kuzenbo
V1ZZA
Kuzenbo
14
2 / 1 / 5
11,365
669
9,682
17,695
27,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
XXXNolram
Anubis
13
2 / 3 / 4
10,335
608
4,719
10,351
4,076
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
2 / 4 / 3
11,055
650
11,371
16,844
6,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
1 / 1 / 4
11,019
648
11,114
11,791
7,371
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
shadow241324
Cthulhu
15
5 / 2 / 3
11,170
657
8,632
15,322
12,835
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
7
Kills
8
8
Deaths
7
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Loki
2
4
3
0.88
W
1
1
4
3
L
Da Ji
3
4
3
1.13
L
Kuzenbo
V1ZZA
Kuzenbo
2
1
5
4.5
L
Anubis
XXXNolram
Anubis
2
3
4
1.33
W
Cthulhu
shadow241324
Cthulhu
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,115
Damage
31,117
41,563
Taken
43,957
36,799
Mitigated
26,413
7,671
Healing
23,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
11,371
2,784
0
4,537
16,844
6,207
0
5,709
11,135
0
63,697
W
11,114
1,959
8,205
8,154
11,791
7,371
1,386
5,693
6,098
59,691
0
L
Da Ji
8,714
1,429
0
1,024
13,517
4,974
0
6,323
7,194
0
26,043
L
Kuzenbo
V1ZZA
Kuzenbo
9,682
3,046
0
3,922
17,695
27,749
0
8,118
9,577
35,008
0
L
Anubis
XXXNolram
Anubis
4,719
845
0
2,725
10,351
4,076
0
5,503
4,848
36,950
0
W
Cthulhu
shadow241324
Cthulhu
8,632
856
468
2,195
15,322
12,835
1,417
4,669
10,653
23,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,291
Gold Earned
33,244
160
Minions Killed
218
2
Camps Cleared
14
907,063
Distance Traveled
1,011,758
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,055
650
80
5
8
337,265
6
W
Hel
11,019
648
98
6
5
341,050
9
L
Da Ji
10,591
623
42
2
0
314,116
3
L
Kuzenbo
11,365
669
55
3
0
343,504
4
L
Anubis
10,335
608
63
4
2
249,443
4
W
Cthulhu
11,170
657
40
2
1
333,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role