Player Matchup

Atlas
Atlas
ElusiveWolfy
Atlas
Level 157
God Stats
2W - 2L
1,651 SR
Queue Stats
238W - 201L
1,666 Elo+
Party 2
Anhur
Anhur
MiserableEgg
Anhur
Level 41
God Stats
4W - 6L
1,452 SR
Queue Stats
131W - 79L
1,586 Elo+
Party 2
Nike
Nike
OMGitsSheggs
Nike
Level 114
God Stats
6W - 4L
1,581 SR
Queue Stats
105W - 107L
1,474 Elo+
Party 2
Bastet
Bastet
TimeDeso
Bastet
Level 26
God Stats
4W - 4L
1,680 SR
Queue Stats
59W - 79L
1,417 Elo+
Party 2
Baron Samedi
Baron Samedi
wickdwitchy
Baron Samedi
Level 128
God Stats
25W - 21L
1,433 SR
Queue Stats
507W - 575L
1,376 Elo+
Party 2
Team Averages
Level 93
1,559 SR
1,504 Elo+

VS

Team Averages
Level 73
1,553 SR
1,497 Elo+
Serqet
Serqet
Badirishkid01
Serqet
Level 48
God Stats
1W - 2L
1,214 SR
Queue Stats
88W - 102L
1,419 Elo+
Party 1
Izanami
Izanami
DrowningFish230
Izanami
Level 101
God Stats
6W - 7L
1,605 SR
Queue Stats
161W - 141L
1,560 Elo+
Party 3
Baron Samedi
Baron Samedi
JJPrice
Baron Samedi
Level 103
God Stats
7W - 6L
1,639 SR
Queue Stats
176W - 152L
1,566 Elo+
Party 3
Arachne
Arachne
MrLemonyOrange
Arachne
Level 67
God Stats
5W - 5L
1,498 SR
Queue Stats
211W - 208L
1,426 Elo+
Party 1
Atlas
Atlas
TH3PRIC3I5RIGHT
Atlas
Level 46
God Stats
1W - 2L
1,809 SR
Queue Stats
11W - 10L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
5,569
557
4,219
4,846
2,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
3 / 1 / 1
5,226
523
4,981
3,807
925
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 0 / 2
5,383
538
5,477
5,936
2,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
TimeDeso
Bastet
8
2 / 0 / 1
5,290
529
2,453
4,250
1,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
wickdwitchy
Baron Samedi
9
2 / 2 / 0
5,389
539
3,771
5,710
2,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,000
500
1,585
8,004
3,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 1 / 2
4,683
468
1,619
5,305
838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
JJPrice
Baron Samedi
10
2 / 1 / 0
5,573
557
4,314
4,444
1,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 3 / 0
4,258
426
2,244
7,151
2,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 3 / 1
4,877
488
1,767
6,100
1,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
9
Kills
3
3
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
1
2
1
W
1
0
4
3
L
Baron Samedi
JJPrice
Baron Samedi
2
1
0
2
W
3
1
1
3.5
L
0
3
0
0
W
1
0
2
2
L
1
3
1
0.5
W
Bastet
TimeDeso
Bastet
2
0
1
2.5
W
Baron Samedi
wickdwitchy
Baron Samedi
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,901
Damage
11,529
24,549
Taken
31,004
9,931
Mitigated
9,457
8,634
Healing
7,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,585
424
0
2,185
8,004
3,044
0
756
6,805
0
19,748
L
1,619
941
0
1,213
5,305
838
0
1,453
3,738
0
23,081
W
4,219
1,337
0
2,011
4,846
2,815
0
729
4,117
17,376
0
L
Baron Samedi
JJPrice
Baron Samedi
4,314
511
44
1,027
4,444
1,530
0
2,449
1,731
27,117
0
W
4,981
2,634
0
1,285
3,807
925
504
948
2,819
0
27,012
L
2,244
1,338
0
2,396
7,151
2,257
0
1,450
5,457
0
17,904
W
5,477
486
0
1,829
5,936
2,507
0
364
5,476
0
24,935
L
1,767
670
0
1,004
6,100
1,788
0
1,522
4,574
8,700
0
W
Bastet
TimeDeso
Bastet
2,453
683
0
2,064
4,250
1,060
0
80
3,990
0
17,482
W
Baron Samedi
wickdwitchy
Baron Samedi
3,771
437
0
1,445
5,710
2,624
0
3,568
1,874
24,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,857
Gold Earned
24,391
218
Minions Killed
200
0
Camps Cleared
0
1,000,167
Distance Traveled
974,032
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,000
500
48
5
0
206,565
3
L
Izanami
4,683
468
54
5
0
187,116
2
W
Atlas
5,569
557
28
3
0
200,757
0
L
Baron Samedi
5,573
557
50
5
0
180,307
2
W
Anhur
5,226
523
47
5
0
181,090
1
L
Arachne
4,258
426
34
3
0
213,132
0
W
Nike
5,383
538
49
5
0
202,403
2
L
Atlas
4,877
488
14
1
0
186,912
1
W
Bastet
5,290
529
44
4
0
210,451
0
W
Baron Samedi
5,389
539
50
5
0
205,466
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role