Player Matchup

Medusa
Medusa
Gold V
BooUS
Medusa
Gold V
Level 68
God Stats
10W - 4L
1,897 SR
Queue Stats
16W - 6L
1,662 MMR
Solo
Bacchus
Bacchus
Gold V
IMABEEEAST
Bacchus
Gold V
Level 108
God Stats
2W - 1L
1,694 SR
Queue Stats
10W - 7L
1,641 MMR
Solo
Kukulkan
Kukulkan
Gold IV
cc Slayer cc
Kukulkan
Gold IV
Level 156
God Stats
2W - 1L
1,712 SR
Queue Stats
12W - 10L
1,702 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,768 SR
1,668 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,528 SR
1,709 MMR
Loki
Loki
Bronze III
ADuckOnQuack07
Loki
Bronze III
Level 79
God Stats
0W - 1L
1,565 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Nox
Nox
Bronze III
TheRealExtremeZ
Nox
Bronze III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Sobek
Sobek
Platinum IV
Ziqvi
Sobek
Platinum IV
Level 143
God Stats
1W - 4L
1,520 SR
Queue Stats
31W - 27L
2,026 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BooUS
Medusa
13
7 / 0 / 8
8,178
818
11,592
5,441
2,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
IMABEEEAST
Bacchus
11
4 / 1 / 10
8,205
821
2,699
6,911
5,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
cc Slayer cc
Kukulkan
13
5 / 1 / 11
8,308
831
4,017
2,313
913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
GebZeusArtioCthulhuFenrir

VS

Bans
GilgameshPersephoneAresScyllaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 9 / 2
5,744
574
4,573
8,482
2,571
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 3 / 1
6,391
639
1,671
3,746
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
Ziqvi
Sobek
10
1 / 4 / 0
6,361
636
2,355
10,684
9,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
16
Kills
2
2
Deaths
16
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
W
Medusa
BooUS
Medusa
7
0
8
11
W
Bacchus
IMABEEEAST
Bacchus
4
1
10
9
L
1
3
1
0.5
L
Sobek
Ziqvi
Sobek
1
4
0
0.25
W
Kukulkan
cc Slayer cc
Kukulkan
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,308
Damage
8,599
14,665
Taken
22,912
8,847
Mitigated
13,462
6,229
Healing
3,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,573
1,078
0
735
8,482
2,571
0
3,028
5,341
0
9,993
W
Medusa
BooUS
Medusa
11,592
5,091
0
2,761
5,441
2,291
1,738
1,719
3,640
0
39,225
W
Bacchus
IMABEEEAST
Bacchus
2,699
181
398
2,482
6,911
5,643
169
1,913
4,919
6,261
0
L
1,671
71
0
0
3,746
1,091
0
238
3,490
20,917
0
L
Sobek
Ziqvi
Sobek
2,355
26
0
2,475
10,684
9,800
0
3,465
7,023
12,739
0
W
Kukulkan
cc Slayer cc
Kukulkan
4,017
404
0
588
2,313
913
852
621
1,662
28,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,691
Gold Earned
18,496
133
Minions Killed
87
8
Camps Cleared
2
557,892
Distance Traveled
489,359
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,744
574
10
1
2
141,619
4
W
Medusa
8,178
818
54
5
4
182,216
4
W
Bacchus
8,205
821
8
1
1
189,618
3
L
Nox
6,391
639
57
6
0
152,737
3
L
Sobek
6,361
636
20
2
0
195,003
2
W
Kukulkan
8,308
831
71
7
3
186,058
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role