Player Matchup

Izanami
Izanami
 
Izanami
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DeadlySin_03
Loki
Level 122
God Stats
53W - 35L
1,594 SR
Queue Stats
504W - 517L
1,522 Elo+
Solo
Horus
Horus
JoaBk01
Horus
Level 98
God Stats
15W - 12L
1,613 SR
Queue Stats
51W - 50L
1,523 Elo+
Solo
Jormungandr
Jormungandr
Mundy_666
Jormungandr
Level 138
God Stats
5W - 7L
1,558 SR
Queue Stats
491W - 487L
1,465 Elo+
Solo
Nu Wa
Nu Wa
mystical_cube9
Nu Wa
Level 69
God Stats
7W - 6L
1,467 SR
Queue Stats
123W - 152L
1,374 Elo+
Solo
Team Averages
Level 109
1,546 SR
1,477 Elo+

VS

Team Averages
Level 86
1,475 SR
1,443 Elo+
Ra
Ra
 
Ra
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Arakiri131
Kali
Level 48
God Stats
10W - 8L
1,616 SR
Queue Stats
121W - 140L
1,424 Elo+
Solo
Atlas
Atlas
JungleOrTroll69
Atlas
Level 116
God Stats
1W - 4L
1,545 SR
Queue Stats
320W - 316L
1,552 Elo+
Solo
Charybdis
Charybdis
chr-isti-aan
Charybdis
Level 73
God Stats
5W - 8L
1,255 SR
Queue Stats
149W - 177L
1,282 Elo+
Solo
Cu Chulainn
Cu Chulainn
josueTheJoker1
Cu Chulainn
Level 125
God Stats
9W - 12L
1,458 SR
Queue Stats
267W - 287L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
5 / 0 / 3
6,328
633
5,188
5,431
1,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 0 / 5
6,302
630
4,750
4,954
1,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
JoaBk01
Horus
11
5 / 1 / 1
6,484
648
5,273
7,073
4,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Mundy_666
Jormungandr
9
2 / 2 / 3
5,231
523
4,674
5,846
3,318
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 1 / 6
5,018
502
2,332
6,053
1,922
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 2 / 1
5,313
531
3,669
4,166
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 4 / 1
4,740
474
1,416
6,484
2,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
1 / 3 / 1
4,771
477
4,200
9,140
4,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
chr-isti-aan
Charybdis
7
1 / 3 / 0
4,495
450
3,662
4,725
686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
josueTheJoker1
Cu Chulainn
9
1 / 4 / 0
5,509
551
3,332
7,066
3,658
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
16
Kills
4
4
Deaths
16
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
0
3
6.5
L
Ra
 
Ra
1
2
1
0.75
L
0
4
1
0.13
W
4
0
5
6.5
W
Horus
JoaBk01
Horus
5
1
1
5.5
L
1
3
1
0.5
W
Jormungandr
Mundy_666
Jormungandr
2
2
3
1.75
L
Charybdis
chr-isti-aan
Charybdis
1
3
0
0.33
L
Cu Chulainn
josueTheJoker1
Cu Chulainn
1
4
0
0.25
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,217
Damage
16,279
29,357
Taken
31,581
12,121
Mitigated
11,788
11,521
Healing
7,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,188
2,950
0
1,721
5,431
1,375
878
1,448
3,983
0
40,203
L
Ra
 
Ra
3,669
628
314
971
4,166
1,066
0
1,211
2,955
34,514
0
L
1,416
335
0
1,338
6,484
2,346
0
636
5,678
0
21,640
W
4,750
1,922
0
2,834
4,954
1,494
0
788
4,166
0
27,604
W
Horus
JoaBk01
Horus
5,273
2,515
160
3,313
7,073
4,012
0
676
6,397
0
25,217
L
4,200
1,233
132
1,903
9,140
4,032
0
3,621
5,519
16,583
0
W
Jormungandr
Mundy_666
Jormungandr
4,674
1,417
463
1,464
5,846
3,318
10
1,965
3,881
21,638
0
L
Charybdis
chr-isti-aan
Charybdis
3,662
1,957
0
760
4,725
686
0
1,414
3,311
0
15,348
L
Cu Chulainn
josueTheJoker1
Cu Chulainn
3,332
513
0
1,964
7,066
3,658
0
124
6,569
4,224
15,855
W
2,332
907
0
1,566
6,053
1,922
300
3,991
2,062
23,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,363
Gold Earned
24,828
294
Minions Killed
186
0
Camps Cleared
0
893,560
Distance Traveled
864,326
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,328
633
100
10
0
168,295
3
L
Ra
5,313
531
64
6
0
194,505
3
L
Kali
4,740
474
49
5
0
200,533
3
W
Loki
6,302
630
64
6
0
212,461
1
W
Horus
6,484
648
62
6
0
204,139
0
L
Atlas
4,771
477
15
2
0
168,731
5
W
Jormungandr
5,231
523
35
4
0
144,549
2
L
Charybdis
4,495
450
22
2
0
148,101
2
L
Cu Chulainn
5,509
551
36
4
0
152,456
0
W
Nu Wa
5,018
502
33
3
0
164,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role