Player Matchup

Atlas
Atlas
KingOgre2
Atlas
Level 137
God Stats
2W - 0L
1,389 SR
Queue Stats
87W - 101L
1,374 Elo+
Solo
Chaac
Chaac
MetalHead6860
Chaac
Level 123
God Stats
14W - 18L
1,439 SR
Queue Stats
143W - 168L
1,368 Elo+
Solo
Geb
Geb
Poceros2807
Geb
Level 61
God Stats
22W - 23L
1,480 SR
Queue Stats
173W - 206L
1,453 Elo+
Solo
Tiamat
Tiamat
Zombbiie
Tiamat
Level 81
God Stats
21W - 23L
1,500 SR
Queue Stats
141W - 138L
1,487 Elo+
Party 1
Neith
Neith
flaxxen
Neith
Level 63
God Stats
5W - 4L
1,275 SR
Queue Stats
50W - 49L
1,501 Elo+
Party 1
Team Averages
Level 93
1,417 SR
1,437 Elo+

VS

Team Averages
Level 77
1,545 SR
1,464 Elo+
Bellona
Bellona
BlondePUCCIO
Bellona
Level 27
God Stats
3W - 3L
1,693 SR
Queue Stats
85W - 110L
1,469 Elo+
Party 2
Nox
Nox
NECROKAMO
Nox
Level 112
God Stats
289W - 289L
1,568 SR
Queue Stats
439W - 473L
1,569 Elo+
Solo
Achilles
Achilles
PandaBeater7767
Achilles
Level 47
God Stats
8W - 11L
1,421 SR
Queue Stats
110W - 115L
1,366 Elo+
Solo
Hel
Hel
RandomDudePunch
Hel
Level 66
God Stats
4W - 8L
1,532 SR
Queue Stats
153W - 189L
1,432 Elo+
Solo
Sylvanus
Sylvanus
killerdude254
Sylvanus
Level 133
God Stats
1W - 2L
1,510 SR
Queue Stats
22W - 30L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
KingOgre2
Atlas
17
1 / 2 / 15
10,186
926
8,785
12,720
8,890
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
2 / 0 / 19
11,498
1,045
23,617
12,704
9,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 3 / 13
11,390
1,035
9,411
14,733
8,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiamat
Zombbiie
Tiamat
19
9 / 2 / 13
12,582
1,144
23,864
9,042
6,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
flaxxen
Neith
18
9 / 3 / 11
11,970
1,088
13,898
8,709
2,343
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

238

VS

Team 2 Tickets

126

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BlondePUCCIO
Bellona
17
0 / 6 / 8
10,033
912
5,121
18,415
12,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
0 / 2 / 4
9,066
824
4,216
7,269
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
17
5 / 6 / 4
11,187
1,017
13,971
23,812
19,042
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 6 / 7
10,314
938
10,320
15,099
7,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
killerdude254
Sylvanus
17
4 / 4 / 5
11,389
1,035
18,427
24,123
13,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
38
24
Kills
10
10
Deaths
24
71
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bellona
BlondePUCCIO
Bellona
0
6
8
0.67
W
Atlas
KingOgre2
Atlas
1
2
15
4.25
W
2
0
19
11.5
L
0
2
4
1
L
Achilles
5
6
4
1.17
W
3
3
13
3.17
L
1
6
7
0.75
W
Tiamat
Zombbiie
Tiamat
9
2
13
7.75
W
Neith
flaxxen
Neith
9
3
11
4.83
L
Sylvanus
killerdude254
Sylvanus
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,575
Damage
52,055
57,908
Taken
88,718
36,298
Mitigated
55,349
12,329
Healing
23,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BlondePUCCIO
Bellona
5,121
1,432
0
295
18,415
12,885
0
7,974
9,668
0
23,876
W
Atlas
KingOgre2
Atlas
8,785
2,758
0
586
12,720
8,890
0
7,086
5,634
20,254
0
W
23,617
2,482
0
5,898
12,704
9,679
0
6,746
5,958
0
49,650
L
4,216
290
0
0
7,269
2,372
0
3,056
3,846
9,903
0
L
Achilles
13,971
3,538
0
488
23,812
19,042
0
10,659
12,510
0
36,234
W
9,411
1,153
15
1,418
14,733
8,904
0
8,116
6,617
30,590
0
L
10,320
191
5,982
2,150
15,099
7,992
0
8,037
6,681
34,694
0
W
Tiamat
Zombbiie
Tiamat
23,864
1,493
332
2,370
9,042
6,482
0
3,913
5,129
42,367
0
W
Neith
flaxxen
Neith
13,898
6,488
0
1,710
8,709
2,343
0
5,967
2,742
0
30,772
L
Sylvanus
killerdude254
Sylvanus
18,427
3,796
7,211
7,870
24,123
13,058
0
11,076
12,382
32,093
4,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,626
Gold Earned
51,989
231
Minions Killed
196
13
Camps Cleared
4
1,050,073
Distance Traveled
925,090
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,033
912
31
3
0
217,324
0
W
Atlas
10,186
926
22
2
1
186,709
0
W
Chaac
11,498
1,045
65
6
5
232,276
1
L
Nox
9,066
824
12
1
0
127,566
0
L
Achilles
11,187
1,017
48
4
2
200,315
0
W
Geb
11,390
1,035
39
4
1
226,700
0
L
Hel
10,314
938
70
6
2
192,720
1
W
Tiamat
12,582
1,144
39
4
6
210,700
1
W
Neith
11,970
1,088
66
6
0
193,688
1
L
Sylvanus
11,389
1,035
35
3
0
187,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role