Player Matchup

Cerberus
Cerberus
Couru
Cerberus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 23L
1,607 Elo+
Party 1
Agni
Agni
DangerHeart
Agni
Level 125
God Stats
0W - 1L
1,766 SR
Queue Stats
87W - 92L
1,545 Elo+
Party 1
Tiamat
Tiamat
QGaming
Tiamat
Level 66
God Stats
4W - 6L
1,440 SR
Queue Stats
266W - 295L
1,554 Elo+
Party 2
Baron Samedi
Baron Samedi
ThePixelPoptart
Baron Samedi
Level 117
God Stats
5W - 2L
1,877 SR
Queue Stats
397W - 408L
1,568 Elo+
Party 2
Ullr
Ullr
gamer2113667
Ullr
Level 154
God Stats
1W - 5L
1,268 SR
Queue Stats
393W - 412L
1,543 Elo+
Solo
Team Averages
Level 114
1,570 SR
1,563 Elo+

VS

Team Averages
Level 94
1,630 SR
1,720 Elo+
Ganesha
Ganesha
ArchMageCheeto
Ganesha
Level 142
God Stats
6W - 2L
1,613 SR
Queue Stats
160W - 137L
1,557 Elo+
Solo
Cupid
Cupid
Colzen
Cupid
Level 125
God Stats
6W - 3L
1,575 SR
Queue Stats
621W - 347L
1,711 Elo+
Party 3
Hercules
Hercules
Riflehound
Hercules
Level 48
God Stats
1W - 1L
1,318 SR
Queue Stats
260W - 111L
1,725 Elo+
Party 3
Geb
Geb
TruLuBu
Geb
Level 35
God Stats
4W - 0L
1,968 SR
Queue Stats
204W - 66L
1,768 Elo+
Party 3
Rama
Rama
patyoyo
Rama
Level 120
God Stats
14W - 6L
1,679 SR
Queue Stats
513W - 231L
1,838 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Couru
Cerberus
16
2 / 7 / 10
9,940
710
9,708
29,919
28,112
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
5 / 5 / 8
10,273
734
16,308
11,130
4,316
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
QGaming
Tiamat
16
3 / 4 / 9
9,142
653
16,999
14,549
9,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
ThePixelPoptart
Baron Samedi
18
4 / 1 / 9
10,094
721
16,382
10,396
5,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 5 / 10
9,252
661
18,029
13,652
5,124
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 19
10,865
776
9,590
20,669
30,153
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cupid
Colzen
Cupid
19
10 / 2 / 8
11,707
836
18,389
14,418
7,711
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Riflehound
Hercules
17
0 / 3 / 20
10,201
729
10,905
24,396
26,262
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Geb
17
10 / 7 / 8
11,822
844
20,760
22,727
23,120
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
patyoyo
Rama
18
2 / 2 / 15
10,621
759
15,288
13,926
7,306
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
92
16
Kills
22
22
Deaths
16
46
Assists
70
Player
Kills
Deaths
Assists
KDA
W
0
2
19
4.75
W
Cupid
Colzen
Cupid
10
2
8
7
L
Cerberus
Couru
Cerberus
2
7
10
1
L
5
5
8
1.8
L
Tiamat
QGaming
Tiamat
3
4
9
1.88
W
Hercules
Riflehound
Hercules
0
3
20
3.33
L
Baron Samedi
ThePixelPoptart
Baron Samedi
4
1
9
8.5
W
Geb
10
7
8
2
L
2
5
10
1.4
W
Rama
patyoyo
Rama
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,426
Damage
74,932
79,646
Taken
96,136
52,128
Mitigated
94,552
34,656
Healing
51,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,590
470
2,981
4,045
20,669
30,153
199
11,428
9,241
24,061
0
W
Cupid
Colzen
Cupid
18,389
11,653
13,793
6,360
14,418
7,711
1,417
10,440
3,978
0
36,434
L
Cerberus
Couru
Cerberus
9,708
537
614
9,021
29,919
28,112
0
8,070
21,849
18,046
0
L
16,308
382
1,533
1,228
11,130
4,316
0
4,917
6,213
29,791
0
L
Tiamat
QGaming
Tiamat
16,999
1,156
1,487
3,555
14,549
9,512
0
5,230
9,319
24,915
0
W
Hercules
Riflehound
Hercules
10,905
2,333
2,341
8,633
24,396
26,262
436
13,640
10,756
0
22,983
L
Baron Samedi
ThePixelPoptart
Baron Samedi
16,382
893
6,975
5,931
10,396
5,064
105
4,480
5,916
31,089
0
W
Geb
20,760
2,544
3,128
2,384
22,727
23,120
76
13,363
9,364
28,211
0
L
18,029
4,555
2,499
1,813
13,652
5,124
0
7,653
5,999
0
35,208
W
Rama
patyoyo
Rama
15,288
11,569
4,151
3,478
13,926
7,306
3,439
10,526
3,400
0
39,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,701
Gold Earned
55,216
165
Minions Killed
158
0
Camps Cleared
0
1,230,644
Distance Traveled
1,383,179
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,865
776
1
0
0
303,711
1
W
Cupid
11,707
836
51
4
0
255,880
1
L
Cerberus
9,940
710
41
3
0
247,228
1
L
Agni
10,273
734
29
2
0
239,229
0
L
Tiamat
9,142
653
17
1
0
228,758
3
W
Hercules
10,201
729
44
3
0
295,150
2
L
Baron Samedi
10,094
721
46
3
0
274,035
0
W
Geb
11,822
844
4
0
0
279,513
0
L
Ullr
9,252
661
32
2
0
241,394
3
W
Rama
10,621
759
58
4
0
248,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role