Player Matchup

Izanami
Izanami
BigGuyRy
Izanami
Level 103
God Stats
2W - 1L
1,798 SR
Queue Stats
100W - 74L
1,600 Elo+
Party 1
Cabrakan
Cabrakan
DshowZz49
Cabrakan
Level 45
God Stats
4W - 1L
1,772 SR
Queue Stats
26W - 21L
1,523 Elo+
Party 1
Chaac
Chaac
ReaperChristian
Chaac
Level 57
God Stats
5W - 0L
1,615 SR
Queue Stats
19W - 17L
1,499 Elo+
Party 1
Team Averages
Level 68
1,728 SR
1,541 Elo+

VS

Team Averages
Level 56
1,710 SR
1,624 Elo+
Sol
Sol
Snugg1yDuck
Sol
Level 114
God Stats
0W - 1L
1,686 SR
Queue Stats
441W - 285L
1,685 Elo+
Party 2
Neith
Neith
smittysentv2
Neith
Level 43
God Stats
3W - 4L
1,736 SR
Queue Stats
78W - 40L
1,688 Elo+
Party 2
Ares
Ares
xSizorMeTimbers
Ares
Level 10
God Stats
0W - 1L
1,707 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigGuyRy
Izanami
19
9 / 1 / 7
13,393
744
21,225
10,546
4,013
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
DshowZz49
Cabrakan
16
5 / 2 / 11
12,083
671
10,081
13,494
15,462
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 2 / 12
11,188
622
5,891
16,243
11,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
10,843
602
13,177
11,708
4,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 4 / 2
10,405
578
9,990
9,848
3,945
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 9 / 2
9,283
516
2,499
19,862
19,078
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
16
Kills
4
5
Deaths
16
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
BigGuyRy
Izanami
9
1
7
12.5
W
Cabrakan
DshowZz49
Cabrakan
5
2
11
5.25
W
2
2
12
4
L
2
3
2
1
L
2
4
2
0.75
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,197
Damage
25,666
40,283
Taken
41,418
31,068
Mitigated
27,076
11,691
Healing
3,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BigGuyRy
Izanami
21,225
13,437
0
3,298
10,546
4,013
2,582
4,806
5,475
0
111,905
W
Cabrakan
DshowZz49
Cabrakan
10,081
918
0
3,181
13,494
15,462
363
5,838
7,252
23,916
0
W
5,891
513
0
5,212
16,243
11,593
504
5,432
10,550
0
35,032
L
13,177
2,011
0
1,909
11,708
4,053
0
2,086
9,586
60,657
0
L
9,990
4,933
0
697
9,848
3,945
0
2,288
7,408
0
43,473
L
2,499
28
0
447
19,862
19,078
0
5,911
13,526
6,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,664
Gold Earned
30,531
261
Minions Killed
202
14
Camps Cleared
4
1,008,798
Distance Traveled
925,389
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,393
744
197
11
7
344,350
1
W
Cabrakan
12,083
671
16
1
2
305,944
4
W
Chaac
11,188
622
48
3
5
358,504
5
L
Sol
10,843
602
112
6
3
342,743
9
L
Neith
10,405
578
84
5
1
307,824
8
L
Ares
9,283
516
6
0
0
274,822
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role