Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
bautyhol
Ymir
Level 88
God Stats
6W - 2L
1,668 SR
Queue Stats
262W - 284L
1,485 Elo+
Solo
Loki
Loki
ginoalfaro99
Loki
Level 117
God Stats
11W - 6L
1,708 SR
Queue Stats
60W - 50L
1,528 Elo+
Solo
Merlin
Merlin
xluca15
Merlin
Level 48
God Stats
8W - 4L
1,686 SR
Queue Stats
163W - 162L
1,500 Elo+
Party 2
Team Averages
Level 113
1,612 SR
1,503 Elo+

VS

Team Averages
Level 52
1,514 SR
1,416 Elo+
Loki
Loki
DESERTxIGOR
Loki
Level 45
God Stats
2W - 3L
1,360 SR
Queue Stats
82W - 112L
1,345 Elo+
Party 1
Susano
Susano
MatiasCraft II
Susano
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 49L
1,436 Elo+
Party 1
Arachne
Arachne
Pantero8094
Arachne
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 27L
1,344 Elo+
Party 1
Set
Set
Winter2021
Set
Level 61
God Stats
5W - 3L
1,614 SR
Queue Stats
118W - 160L
1,365 Elo+
Party 1
Olorun
Olorun
apx_-vitao
Olorun
Level 48
God Stats
1W - 2L
1,597 SR
Queue Stats
34W - 25L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
4 / 0 / 1
5,587
698
1,347
4,613
2,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ganesha
 
Ganesha
7
1 / 1 / 2
4,830
604
920
3,445
1,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
9
3 / 1 / 3
5,283
660
3,121
6,203
3,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
2 / 1 / 1
5,647
706
2,584
5,331
2,346
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
xluca15
Merlin
10
4 / 0 / 2
5,895
737
5,652
2,846
851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,207
526
913
4,505
1,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

5
0 / 4 / 0
3,608
451
1,081
2,986
1,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
Pantero8094
Arachne
5
2 / 2 / 1
4,061
508
1,627
2,901
867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 4 / 0
3,659
457
727
4,450
1,241
Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
apx_-vitao
Olorun
9
1 / 2 / 1
4,940
618
2,489
4,696
1,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
14
Kills
3
3
Deaths
14
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
0
1
4.5
W
Ganesha
 
Ganesha
1
1
2
2
L
0
2
1
0.25
L
0
4
0
0
L
Arachne
Pantero8094
Arachne
2
2
1
1.25
L
0
4
0
0
L
Olorun
apx_-vitao
Olorun
1
2
1
0.75
W
Ymir
3
1
3
4.5
W
2
1
1
2.5
W
Merlin
xluca15
Merlin
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,624
Damage
6,837
22,438
Taken
19,538
11,152
Mitigated
6,011
8,761
Healing
3,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,347
308
576
2,372
4,613
2,200
16
0
4,613
19,360
8,257
W
Ganesha
 
Ganesha
920
143
0
457
3,445
1,885
0
444
3,001
9,098
0
L
913
234
0
651
4,505
1,188
0
3,125
1,053
0
16,395
L
1,081
404
0
158
2,986
1,100
0
1,884
856
0
6,848
L
Arachne
Pantero8094
Arachne
1,627
1,167
0
658
2,901
867
224
1,600
1,174
0
6,315
L
727
341
0
632
4,450
1,241
0
3,432
792
0
9,640
L
Olorun
apx_-vitao
Olorun
2,489
1,012
19
1,781
4,696
1,615
0
0
4,696
23,541
4,200
W
Ymir
3,121
825
0
2,765
6,203
3,870
252
0
6,093
22,673
0
W
2,584
665
0
1,771
5,331
2,346
338
1,597
3,734
0
33,081
W
Merlin
xluca15
Merlin
5,652
418
0
820
2,846
851
35
0
2,846
32,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,242
Gold Earned
20,475
280
Minions Killed
148
0
Camps Cleared
0
814,597
Distance Traveled
629,231
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,587
698
64
8
0
172,521
2
W
Ganesha
4,830
604
5
1
0
163,762
3
L
Loki
4,207
526
37
5
0
165,524
0
L
Susano
3,608
451
22
3
0
79,126
0
L
Arachne
4,061
508
15
2
0
109,472
0
L
Set
3,659
457
22
3
0
135,210
0
L
Olorun
4,940
618
52
7
0
139,899
2
W
Ymir
5,283
660
56
7
0
144,644
0
W
Loki
5,647
706
79
10
0
171,014
1
W
Merlin
5,895
737
76
10
0
162,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role