Player Matchup

Cthulhu
Cthulhu
PoIIard44
Cthulhu
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 24L
1,676 Elo+
Party 2
Cliodhna
Cliodhna
RAFDYLANS
Cliodhna
Level 103
God Stats
3W - 4L
1,681 SR
Queue Stats
111W - 88L
1,613 Elo+
Party 2
Zeus
Zeus
handsome-foot917
Zeus
Level 46
God Stats
11W - 16L
1,583 SR
Queue Stats
151W - 139L
1,551 Elo+
Solo
Ymir
Ymir
rockbottom310
Ymir
Level 29
God Stats
8W - 7L
1,657 SR
Queue Stats
8W - 7L
1,573 Elo+
Party 2
Jing Wei
Jing Wei
tmec2000
Jing Wei
Level 122
God Stats
8W - 8L
1,571 SR
Queue Stats
68W - 58L
1,593 Elo+
Party 2
Team Averages
Level 77
1,598 SR
1,601 Elo+

VS

Team Averages
Level 82
1,544 SR
1,518 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Emotionhal
Artemis
Level 35
God Stats
9W - 3L
1,749 SR
Queue Stats
36W - 28L
1,575 Elo+
Party 1
Atlas
Atlas
Mr 17185217
Atlas
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 142L
1,486 Elo+
Solo
Awilix
Awilix
Ubytovna
Awilix
Level 142
God Stats
4W - 3L
1,635 SR
Queue Stats
182W - 144L
1,535 Elo+
Party 1
Achilles
Achilles
irishcremer
Achilles
Level 38
God Stats
2W - 9L
1,334 SR
Queue Stats
157W - 156L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PoIIard44
Cthulhu
6
0 / 0 / 0
3,201
640
553
2,035
1,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
RAFDYLANS
Cliodhna
5
0 / 2 / 1
3,426
685
1,234
4,355
1,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 3 / 0
3,027
605
297
1,825
357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

4
2 / 0 / 1
3,527
705
907
2,254
814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
tmec2000
Jing Wei
6
1 / 1 / 2
3,736
747
1,808
2,332
512
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
3 / 0 / 1
4,613
923
1,664
1,865
546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Emotionhal
Artemis
5
0 / 1 / 1
3,303
661
982
1,768
311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
1 / 1 / 0
3,841
768
1,170
3,165
799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
Ubytovna
Awilix
7
2 / 1 / 2
4,391
878
2,310
2,635
472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Achilles
irishcremer
Achilles
7
0 / 0 / 0
4,020
804
1,213
1,903
698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
3
Kills
6
6
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
1
3.5
W
Artemis
Emotionhal
Artemis
0
1
1
0.5
W
1
1
0
1
L
Cthulhu
PoIIard44
Cthulhu
0
0
0
0
L
Cliodhna
RAFDYLANS
Cliodhna
0
2
1
0.25
W
Awilix
Ubytovna
Awilix
2
1
2
3
L
0
3
0
0
W
Achilles
irishcremer
Achilles
0
0
0
0
L
2
0
1
2.5
L
Jing Wei
tmec2000
Jing Wei
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,799
Damage
7,339
12,801
Taken
11,336
3,808
Mitigated
2,826
5,456
Healing
4,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,664
589
0
410
1,865
546
1,380
251
1,568
17,475
2,091
W
Artemis
Emotionhal
Artemis
982
432
0
139
1,768
311
0
285
1,483
0
8,734
W
1,170
666
495
873
3,165
799
0
581
2,584
7,767
0
L
Cthulhu
PoIIard44
Cthulhu
553
62
0
926
2,035
1,113
0
0
1,857
8,457
0
L
Cliodhna
RAFDYLANS
Cliodhna
1,234
222
0
2,032
4,355
1,012
0
890
3,465
0
11,940
W
Awilix
Ubytovna
Awilix
2,310
651
0
1,448
2,635
472
0
41
2,594
0
16,971
L
297
0
0
0
1,825
357
0
612
1,213
6,720
0
W
Achilles
irishcremer
Achilles
1,213
399
0
897
1,903
698
0
379
1,350
0
14,040
L
907
321
218
1,387
2,254
814
0
643
1,611
4,783
0
L
Jing Wei
tmec2000
Jing Wei
1,808
1,433
0
893
2,332
512
0
527
1,805
0
15,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,917
Gold Earned
20,168
105
Minions Killed
167
0
Camps Cleared
0
491,657
Distance Traveled
549,048
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,613
923
44
9
0
113,184
1
W
Artemis
3,303
661
26
5
0
89,159
0
W
Atlas
3,841
768
13
3
0
97,756
0
L
Cthulhu
3,201
640
16
3
0
81,133
1
L
Cliodhna
3,426
685
28
6
0
129,526
0
W
Awilix
4,391
878
46
9
0
134,361
4
L
Zeus
3,027
605
19
4
0
59,795
1
W
Achilles
4,020
804
38
8
0
114,588
1
L
Ymir
3,527
705
6
1
0
111,204
1
L
Jing Wei
3,736
747
36
7
0
109,999
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role