Player Matchup

Chronos
Chronos
Im In Water
Chronos
Level 48
God Stats
3W - 4L
1,373 SR
Queue Stats
10W - 16L
1,308 Elo+
Solo
Bakasura
Bakasura
Thephoenix199383
Bakasura
Level 124
God Stats
18W - 27L
1,527 SR
Queue Stats
160W - 165L
1,480 Elo+
Solo
Bacchus
Bacchus
red3282
Bacchus
Level 74
God Stats
14W - 14L
1,409 SR
Queue Stats
185W - 285L
1,358 Elo+
Solo
Team Averages
Level 82
1,436 SR
1,382 Elo+

VS

Team Averages
Level 84
1,464 SR
1,385 Elo+
Hercules
Hercules
DNQ92
Hercules
Level 100
God Stats
23W - 21L
1,505 SR
Queue Stats
50W - 47L
1,408 Elo+
Solo
Pele
Pele
Xx_MONTOYA-12_xX
Pele
Level 61
God Stats
42W - 36L
1,527 SR
Queue Stats
165W - 177L
1,410 Elo+
Solo
Ah Puch
Ah Puch
xSYRR_BA_DURRx
Ah Puch
Level 92
God Stats
0W - 2L
1,361 SR
Queue Stats
53W - 100L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Im In Water
Chronos
17
5 / 3 / 13
12,742
708
19,132
15,915
8,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
14 / 6 / 5
13,982
777
14,605
19,326
14,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
red3282
Bacchus
16
3 / 5 / 15
13,011
723
12,274
20,013
31,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DNQ92
Hercules
15
2 / 8 / 5
11,620
646
13,844
20,683
11,512
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
7 / 8 / 2
12,006
667
11,734
18,298
6,869
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 6 / 4
12,602
700
18,302
16,425
6,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
22
Kills
14
14
Deaths
22
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
DNQ92
Hercules
2
8
5
0.56
W
Chronos
Im In Water
Chronos
5
3
13
3.83
W
14
6
5
2.75
L
7
8
2
1
W
Bacchus
red3282
Bacchus
3
5
15
2.1
L
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,011
Damage
43,880
55,254
Taken
55,406
54,542
Mitigated
24,438
13,870
Healing
8,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DNQ92
Hercules
13,844
5,921
80
3,048
20,683
11,512
74
11,906
8,247
0
32,370
W
Chronos
Im In Water
Chronos
19,132
4,875
835
2,357
15,915
8,720
1,628
5,290
10,188
53,743
0
W
14,605
11,994
896
5,914
19,326
14,031
1,347
7,457
11,365
0
31,067
L
11,734
3,229
406
1,721
18,298
6,869
0
9,671
8,157
0
42,058
W
Bacchus
red3282
Bacchus
12,274
1,147
1,126
2,742
20,013
31,791
171
4,557
14,959
31,396
0
L
18,302
1,024
80
2,938
16,425
6,057
38
10,222
5,681
58,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,735
Gold Earned
36,228
200
Minions Killed
200
7
Camps Cleared
6
962,629
Distance Traveled
874,942
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,620
646
53
3
1
301,904
0
W
Chronos
12,742
708
87
5
1
302,813
1
W
Bakasura
13,982
777
71
4
6
326,071
4
L
Pele
12,006
667
53
3
3
289,682
3
W
Bacchus
13,011
723
42
2
0
333,745
0
L
Ah Puch
12,602
700
94
5
2
283,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role