Player Matchup

Baron Samedi
Baron Samedi
AKalashnkov47
Baron Samedi
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 30L
1,460 Elo+
Party 2
Loki
Loki
Lord Ivan Ooze
Loki
Level 104
God Stats
0W - 1L
1,279 SR
Queue Stats
20W - 26L
1,400 Elo+
Party 2
Ah Puch
Ah Puch
Shame Andouille
Ah Puch
Level 145
God Stats
5W - 1L
1,834 SR
Queue Stats
378W - 424L
1,319 Elo+
Solo
The Morrigan
The Morrigan
SupermansFatToe
The Morrigan
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,386 Elo+
Party 2
Anubis
Anubis
frank305
Anubis
Level 105
God Stats
1W - 2L
1,448 SR
Queue Stats
29W - 44L
1,342 Elo+
Party 2
Team Averages
Level 110
1,512 SR
1,381 Elo+

VS

Team Averages
Level 97
1,456 SR
1,455 Elo+
Bastet
Bastet
ATfreakdaddy
Bastet
Level 116
God Stats
6W - 2L
1,622 SR
Queue Stats
98W - 98L
1,449 Elo+
Party 3
Nike
Nike
Bxleexdatt
Nike
Level 128
God Stats
2W - 1L
1,246 SR
Queue Stats
232W - 253L
1,466 Elo+
Party 1
Cabrakan
Cabrakan
Kamatashi
Cabrakan
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Merlin
Merlin
KenDog813
Merlin
Level 85
God Stats
2W - 1L
1,577 SR
Queue Stats
68W - 56L
1,482 Elo+
Party 1
Olorun
Olorun
typhoonerdemon1
Olorun
Level 106
God Stats
4W - 4L
1,333 SR
Queue Stats
168W - 181L
1,378 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AKalashnkov47
Baron Samedi
17
5 / 4 / 6
9,237
711
13,164
16,056
6,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 2 / 8
8,092
622
5,592
9,201
7,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
2 / 3 / 8
9,448
727
14,184
12,101
4,775
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Morrigan
SupermansFatToe
The Morrigan
15
2 / 5 / 6
8,448
650
6,857
10,493
3,374
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
frank305
Anubis
15
2 / 7 / 5
8,740
672
3,531
10,320
4,293
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
8 / 2 / 10
10,763
828
14,719
9,335
4,962
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

18
3 / 2 / 13
10,162
782
7,792
12,937
15,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cabrakan
Kamatashi
Cabrakan
16
2 / 2 / 16
10,478
806
5,986
13,794
25,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
KenDog813
Merlin
18
3 / 2 / 11
10,543
811
15,222
9,643
5,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 3 / 9
9,742
749
7,640
10,991
5,425
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
79
11
Kills
20
21
Deaths
11
33
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AKalashnkov47
Baron Samedi
5
4
6
2
W
Bastet
8
2
10
6.5
W
3
2
13
4.75
W
Cabrakan
Kamatashi
Cabrakan
2
2
16
5
W
Merlin
KenDog813
Merlin
3
2
11
4.25
L
0
2
8
2
L
2
3
8
2
L
The Morrigan
SupermansFatToe
The Morrigan
2
5
6
1
L
Anubis
frank305
Anubis
2
7
5
0.64
W
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,328
Damage
51,359
58,171
Taken
56,700
26,240
Mitigated
56,484
24,969
Healing
22,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AKalashnkov47
Baron Samedi
13,164
206
4,572
7,452
16,056
6,234
882
7,100
8,813
21,867
0
W
Bastet
14,719
2,827
3,374
2,330
9,335
4,962
1,900
6,289
2,914
0
28,427
W
7,792
131
1,215
1,824
12,937
15,392
90
9,106
3,601
0
26,406
W
Cabrakan
Kamatashi
Cabrakan
5,986
648
1,098
4,307
13,794
25,069
110
8,740
4,475
9,481
0
W
Merlin
KenDog813
Merlin
15,222
457
432
2,650
9,643
5,636
295
5,348
3,837
52,164
0
L
5,592
139
482
2,387
9,201
7,564
0
3,487
5,549
0
11,803
L
14,184
500
1,187
2,886
12,101
4,775
512
7,616
4,453
34,876
0
L
The Morrigan
SupermansFatToe
The Morrigan
6,857
759
1,444
1,949
10,493
3,374
896
5,195
4,927
10,575
1,146
L
Anubis
frank305
Anubis
3,531
91
899
1,711
10,320
4,293
579
5,450
4,751
15,205
0
W
7,640
2,499
1,734
3,376
10,991
5,425
2,472
7,102
3,445
18,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,965
Gold Earned
51,688
136
Minions Killed
174
0
Camps Cleared
0
1,207,394
Distance Traveled
1,230,008
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,237
711
23
2
0
240,621
0
W
Bastet
10,763
828
24
2
0
274,718
0
W
Nike
10,162
782
41
3
0
271,821
0
W
Cabrakan
10,478
806
11
1
0
210,266
0
W
Merlin
10,543
811
68
5
0
239,461
0
L
Loki
8,092
622
14
1
0
290,817
0
L
Ah Puch
9,448
727
50
4
0
234,446
1
L
The Morrigan
8,448
650
15
1
0
233,182
0
L
Anubis
8,740
672
34
3
0
208,328
1
W
Olorun
9,742
749
30
2
0
233,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role