Player Matchup

Anubis
Anubis
 
Anubis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
DangerouslyKinky
Anhur
Level 66
God Stats
19W - 26L
1,607 SR
Queue Stats
99W - 82L
1,578 Elo+
Solo
Vamana
Vamana
MR-unstopable234
Vamana
Level 128
God Stats
1W - 1L
1,403 SR
Queue Stats
277W - 247L
1,516 Elo+
Solo
Mercury
Mercury
MeruemD_Uchiha
Mercury
Level 83
God Stats
13W - 5L
1,616 SR
Queue Stats
436W - 429L
1,408 Elo+
Solo
Kuzenbo
Kuzenbo
WattsThePoint69
Kuzenbo
Level 65
God Stats
169W - 141L
1,587 SR
Queue Stats
278W - 243L
1,574 Elo+
Solo
Team Averages
Level 85
1,543 SR
1,515 Elo+

VS

Team Averages
Level 96
1,539 SR
1,417 Elo+
Charybdis
Charybdis
 
Charybdis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DiabolicCreed84
Bacchus
Level 69
God Stats
27W - 29L
1,493 SR
Queue Stats
545W - 574L
1,416 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Imaagine-_-
Morgan Le Fay
Level 67
God Stats
5W - 2L
1,703 SR
Queue Stats
89W - 91L
1,425 Elo+
Solo
Bellona
Bellona
PsychedeIicFlame
Bellona
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 20L
1,206 Elo+
Solo
Atlas
Atlas
Sovereign96x
Atlas
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
596W - 581L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 2 / 7
8,519
568
12,134
12,871
6,054
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 4
8,251
550
4,330
7,334
2,271
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 0 / 0
8,490
566
5,722
12,478
6,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 2 / 1
8,383
559
3,630
11,832
3,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
5 / 2 / 4
8,096
540
7,044
12,908
12,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
1 / 3 / 4
7,220
481
4,820
7,996
2,077
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 4
6,634
442
5,404
10,470
5,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Imaagine-_-
Morgan Le Fay
13
1 / 6 / 2
7,504
500
8,397
9,108
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 1 / 0
7,309
487
10,695
8,644
8,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
4 / 5 / 0
7,849
523
5,778
14,488
5,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
20
Kills
7
7
Deaths
20
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
2
7
4.25
L
Charybdis
 
Charybdis
1
3
4
1
W
4
1
4
6
L
1
5
4
0.6
L
Morgan Le Fay
Imaagine-_-
Morgan Le Fay
1
6
2
0.33
W
1
0
0
1
W
5
2
1
2.75
L
0
1
0
0
L
4
5
0
0.8
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,860
Damage
35,094
57,423
Taken
50,706
30,831
Mitigated
24,240
23,927
Healing
12,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,134
260
0
6,431
12,871
6,054
186
8,173
4,239
52,839
0
L
Charybdis
 
Charybdis
4,820
3,485
0
2,126
7,996
2,077
0
2,978
5,018
0
46,624
W
4,330
2,340
0
2,485
7,334
2,271
698
3,253
4,081
0
52,309
L
5,404
323
555
2,798
10,470
5,902
0
5,832
4,638
18,313
0
L
Morgan Le Fay
Imaagine-_-
Morgan Le Fay
8,397
755
0
516
9,108
2,663
550
6,524
2,584
45,086
0
W
5,722
2,383
0
7,122
12,478
6,543
0
1,006
11,472
0
53,644
W
3,630
1,444
0
4,290
11,832
3,578
0
3,252
8,500
0
46,826
L
10,695
3,449
0
2,389
8,644
8,424
0
0
7,859
226
57,149
L
5,778
1,626
0
4,589
14,488
5,174
0
3,844
10,644
39,804
0
W
7,044
1,913
245
3,354
12,908
12,385
156
3,295
9,552
31,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,739
Gold Earned
36,516
456
Minions Killed
397
0
Camps Cleared
0
1,454,163
Distance Traveled
1,340,082
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,519
568
89
6
0
254,185
0
L
Charybdis
7,220
481
98
7
0
263,063
6
W
Anhur
8,251
550
125
8
0
286,767
5
L
Bacchus
6,634
442
22
1
0
274,431
2
L
Morgan Le Fay
7,504
500
81
5
0
253,216
2
W
Vamana
8,490
566
127
8
0
304,712
2
W
Mercury
8,383
559
75
5
0
316,954
2
L
Bellona
7,309
487
116
8
0
284,107
0
L
Atlas
7,849
523
80
5
0
265,265
2
W
Kuzenbo
8,096
540
40
3
0
291,545
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role