Player Matchup

Atlas
Atlas
 
Atlas
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
DRUNKENMEXICAN2
Erlang Shen
Level 145
God Stats
6W - 5L
1,503 SR
Queue Stats
325W - 256L
1,600 Elo+
Party 2
Tyr
Tyr
IlllIllIlIlV
Tyr
Level 58
God Stats
1W - 7L
1,540 SR
Queue Stats
53W - 64L
1,420 Elo+
Party 2
Team Averages
Level 109
1,514 SR
1,507 Elo+

VS

Team Averages
Level 87
1,720 SR
1,539 Elo+
Kuzenbo
Kuzenbo
BeastofCarthage
Kuzenbo
Level 104
God Stats
26W - 12L
1,456 SR
Queue Stats
519W - 450L
1,571 Elo+
Party 1
Artemis
Artemis
Carlos cast 12
Artemis
Level 100
God Stats
7W - 2L
1,778 SR
Queue Stats
78W - 80L
1,515 Elo+
Solo
Kukulkan
Kukulkan
EnderofLives
Kukulkan
Level 58
God Stats
4W - 1L
1,924 SR
Queue Stats
154W - 136L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 5 / 3
5,944
594
5,181
10,756
7,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
DRUNKENMEXICAN2
Erlang Shen
9
1 / 4 / 2
6,148
615
3,503
10,197
5,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 0 / 1
6,663
666
3,539
9,876
9,033
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
8,273
827
8,219
8,245
9,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 3 / 3
6,697
670
7,308
5,055
1,710
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
EnderofLives
Kukulkan
12
3 / 0 / 6
7,365
737
8,528
3,696
1,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
3
Kills
9
9
Deaths
3
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
5
3
0.3
W
4
0
5
6.5
W
2
3
3
1.17
L
Erlang Shen
DRUNKENMEXICAN2
Erlang Shen
1
4
2
0.5
W
Kukulkan
EnderofLives
Kukulkan
3
0
6
6
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,223
Damage
24,055
30,829
Taken
16,996
21,921
Mitigated
12,783
5,402
Healing
5,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,181
1,890
0
979
10,756
7,841
0
5,562
5,194
16,000
0
W
8,219
3,193
90
3,889
8,245
9,692
308
2,223
5,700
19,362
0
W
7,308
2,951
0
420
5,055
1,710
388
1,808
2,941
0
19,294
L
Erlang Shen
DRUNKENMEXICAN2
Erlang Shen
3,503
1,281
0
2,886
10,197
5,047
0
6,051
4,146
0
17,483
W
Kukulkan
EnderofLives
Kukulkan
8,528
1,356
0
1,210
3,696
1,381
562
908
2,684
31,041
0
L
3,539
243
165
1,372
9,876
9,033
0
5,733
4,143
0
15,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,755
Gold Earned
22,335
86
Minions Killed
100
3
Camps Cleared
6
537,051
Distance Traveled
549,413
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,944
594
16
2
0
165,099
1
W
Kuzenbo
8,273
827
17
2
2
198,748
2
W
Artemis
6,697
670
21
2
0
172,775
3
L
Erlang Shen
6,148
615
43
4
0
180,118
1
W
Kukulkan
7,365
737
62
6
4
177,890
4
L
Tyr
6,663
666
27
3
3
191,834
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role