Player Matchup

Atlas
Atlas
 
Atlas
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GranjeiroMatador
Arachne
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 145L
1,467 Elo+
Solo
Nike
Nike
LokoWeth
Nike
Level 42
God Stats
4W - 3L
1,443 SR
Queue Stats
124W - 130L
1,396 Elo+
Solo
Anubis
Anubis
Mc_Militar
Anubis
Level 101
God Stats
259W - 243L
1,463 SR
Queue Stats
259W - 248L
1,426 Elo+
Solo
Anhur
Anhur
Soujha
Anhur
Level 41
God Stats
45W - 53L
1,446 SR
Queue Stats
232W - 225L
1,470 Elo+
Solo
Team Averages
Level 81
1,470 SR
1,452 Elo+

VS

Team Averages
Level 86
1,497 SR
1,519 Elo+
Medusa
Medusa
Bucefalos
Medusa
Level 58
God Stats
20W - 16L
1,519 SR
Queue Stats
237W - 185L
1,486 Elo+
Party 1
Bacchus
Bacchus
Kashe13
Bacchus
Level 100
God Stats
1W - 5L
1,275 SR
Queue Stats
174W - 131L
1,602 Elo+
Party 1
Athena
Athena
LightLinkk
Athena
Level 29
God Stats
7W - 6L
1,512 SR
Queue Stats
132W - 110L
1,515 Elo+
Party 1
Bellona
Bellona
cacapepe2
Bellona
Level 99
God Stats
2W - 2L
1,519 SR
Queue Stats
70W - 71L
1,471 Elo+
Solo
Ra
Ra
iExceedBR
Ra
Level 144
God Stats
3W - 3L
1,660 SR
Queue Stats
358W - 316L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
5 / 2 / 4
8,525
533
8,090
15,655
12,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 4 / 2
8,722
545
8,065
12,241
4,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nike
15
4 / 3 / 2
9,290
581
9,160
10,690
7,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
Mc_Militar
Anubis
14
3 / 2 / 4
8,372
523
9,958
9,527
4,226
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Soujha
Anhur
15
4 / 2 / 4
8,913
557
10,507
9,065
2,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bucefalos
Medusa
14
2 / 4 / 1
8,153
510
5,892
9,930
2,213
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Kashe13
Bacchus
11
1 / 2 / 5
7,515
470
8,427
14,950
15,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
LightLinkk
Athena
12
5 / 4 / 3
8,017
501
6,684
13,815
5,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
cacapepe2
Bellona
13
1 / 6 / 1
7,123
445
7,137
13,792
11,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
4 / 5 / 1
8,292
518
7,132
9,957
2,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
21
Kills
13
13
Deaths
21
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
2
4
3.5
L
Medusa
Bucefalos
Medusa
2
4
1
0.63
W
5
4
2
1.5
L
Bacchus
Kashe13
Bacchus
1
2
5
1.75
L
Athena
LightLinkk
Athena
5
4
3
1.63
W
Nike
4
3
2
1.67
W
Anubis
Mc_Militar
Anubis
3
2
4
2.5
W
Anhur
Soujha
Anhur
4
2
4
3
L
Bellona
cacapepe2
Bellona
1
6
1
0.25
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,780
Damage
35,272
57,178
Taken
62,444
30,812
Mitigated
37,166
21,369
Healing
14,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
8,090
2,058
164
3,125
15,655
12,320
102
6,481
9,090
31,459
0
L
Medusa
Bucefalos
Medusa
5,892
2,499
0
2,731
9,930
2,213
0
1,369
8,561
0
59,129
W
8,065
5,286
0
4,304
12,241
4,726
0
6,869
5,194
0
52,742
L
Bacchus
Kashe13
Bacchus
8,427
1,613
0
1,774
14,950
15,339
0
6,857
8,093
28,889
0
L
Athena
LightLinkk
Athena
6,684
2,051
0
3,903
13,815
5,502
0
4,545
9,199
39,480
0
W
Nike
9,160
1,323
0
1,875
10,690
7,077
0
854
9,836
4,647
45,235
W
Anubis
Mc_Militar
Anubis
9,958
398
217
7,305
9,527
4,226
94
5,953
3,380
56,663
0
W
Anhur
Soujha
Anhur
10,507
4,250
0
4,379
9,065
2,463
986
1,630
7,435
0
60,094
L
Bellona
cacapepe2
Bellona
7,137
2,630
0
3,172
13,792
11,192
322
1,442
11,423
0
29,910
L
7,132
1,134
844
2,163
9,957
2,920
344
4,734
5,223
57,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,822
Gold Earned
39,100
450
Minions Killed
427
0
Camps Cleared
0
1,616,755
Distance Traveled
1,601,703
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,525
533
48
3
0
301,586
2
L
Medusa
8,153
510
117
7
0
297,691
3
W
Arachne
8,722
545
81
5
0
379,997
3
L
Bacchus
7,515
470
43
3
0
351,652
5
L
Athena
8,017
501
78
5
0
342,397
1
W
Nike
9,290
581
114
7
0
328,616
5
W
Anubis
8,372
523
101
6
0
307,011
6
W
Anhur
8,913
557
106
7
0
299,545
4
L
Bellona
7,123
445
57
4
0
306,499
6
L
Ra
8,292
518
132
8
0
303,464
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role