Player Matchup

Nox
Nox
Kill4Fame
Nox
Level 160
God Stats
12W - 10L
1,537 SR
Queue Stats
117W - 113L
1,588 Elo+
Solo
Bellona
Bellona
darkxgamer2ooo
Bellona
Level 39
God Stats
0W - 1L
1,821 SR
Queue Stats
104W - 70L
1,626 Elo+
Solo
Tsukuyomi
Tsukuyomi
maksimus546game
Tsukuyomi
Level 63
God Stats
0W - 1L
1,793 SR
Queue Stats
5W - 5L
1,457 Elo+
Solo
Team Averages
Level 87
1,717 SR
1,557 Elo+

VS

Team Averages
Level 92
1,429 SR
1,514 Elo+
Chang'e
Chang'e
Gaspy55
Chang'e
Level 125
God Stats
9W - 9L
1,506 SR
Queue Stats
127W - 182L
1,396 Elo+
Party 1
Fenrir
Fenrir
juanragamer
Fenrir
Level 104
God Stats
3W - 3L
1,282 SR
Queue Stats
89W - 112L
1,442 Elo+
Party 1
Neith
Neith
oneautumntree
Neith
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 15L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 10
11,404
671
10,985
13,935
10,811
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
7 / 6 / 7
11,112
654
20,244
20,730
19,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
maksimus546game
Tsukuyomi
14
5 / 8 / 7
10,951
644
13,042
15,880
5,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gaspy55
Chang'e
15
3 / 7 / 10
11,143
655
10,607
19,288
6,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
16
5 / 6 / 12
12,431
731
12,026
24,033
23,135
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
10 / 3 / 8
13,160
774
18,478
10,564
4,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
48
16
Kills
18
18
Deaths
16
24
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Gaspy55
Chang'e
3
7
10
1.14
L
4
4
10
2.25
L
7
6
7
1.75
W
Fenrir
5
6
12
1.83
L
Tsukuyomi
maksimus546game
Tsukuyomi
5
8
7
1.06
W
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,271
Damage
41,111
50,545
Taken
53,885
35,893
Mitigated
33,657
7,418
Healing
18,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Gaspy55
Chang'e
10,607
921
4,322
9,153
19,288
6,105
298
4,590
14,698
29,643
0
L
10,985
1,101
0
2,240
13,935
10,811
473
2,809
11,126
43,743
0
L
20,244
7,346
594
2,356
20,730
19,581
0
4,970
15,760
691
44,070
W
Fenrir
12,026
2,983
0
1,725
24,033
23,135
390
5,632
18,401
798
25,007
L
Tsukuyomi
maksimus546game
Tsukuyomi
13,042
3,810
294
1,934
15,880
5,501
477
4,678
11,202
0
42,036
W
18,478
7,397
0
3,354
10,564
4,417
1,893
1,818
8,746
0
74,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,467
Gold Earned
36,734
182
Minions Killed
199
8
Camps Cleared
7
878,196
Distance Traveled
884,334
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,143
655
42
2
4
279,008
1
L
Nox
11,404
671
72
4
2
323,763
7
L
Bellona
11,112
654
59
3
3
281,544
3
W
Fenrir
12,431
731
27
2
2
329,365
2
L
Tsukuyomi
10,951
644
51
3
3
272,889
5
W
Neith
13,160
774
130
8
1
275,961
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role