Player Matchup

Charybdis
Charybdis
DormantPuppy215
Charybdis
Level 65
God Stats
37W - 37L
1,527 SR
Queue Stats
234W - 248L
1,446 Elo+
Party 2
Geb
Geb
Joesops
Geb
Level 46
God Stats
15W - 12L
1,595 SR
Queue Stats
138W - 148L
1,449 Elo+
Party 2
Bakasura
Bakasura
Joester33x24
Bakasura
Level 50
God Stats
1W - 3L
1,503 SR
Queue Stats
101W - 80L
1,441 Elo+
Solo
Achilles
Achilles
NE Arias
Achilles
Level 65
God Stats
1W - 2L
1,630 SR
Queue Stats
186W - 175L
1,471 Elo+
Party 2
Sol
Sol
Siptora
Sol
Level 41
God Stats
15W - 6L
1,590 SR
Queue Stats
143W - 133L
1,461 Elo+
Party 2
Team Averages
Level 53
1,569 SR
1,454 Elo+

VS

Team Averages
Level 88
1,527 SR
1,444 Elo+
Camazotz
Camazotz
BigRowdyGamer
Camazotz
Level 105
God Stats
6W - 10L
1,520 SR
Queue Stats
198W - 167L
1,563 Elo+
Party 1
Chiron
Chiron
Meliodas-_-507
Chiron
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,264 Elo+
Solo
Zeus
Zeus
On_speed1
Zeus
Level 138
God Stats
22W - 25L
1,408 SR
Queue Stats
294W - 323L
1,370 Elo+
Solo
Bacchus
Bacchus
Rakuda100
Bacchus
Level 48
God Stats
20W - 10L
1,621 SR
Queue Stats
181W - 175L
1,454 Elo+
Party 1
Mercury
Mercury
Sulcata
Mercury
Level 108
God Stats
6W - 6L
1,583 SR
Queue Stats
542W - 523L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DormantPuppy215
Charybdis
11
4 / 3 / 1
6,266
570
5,565
7,903
2,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
10
0 / 1 / 2
5,808
528
3,037
8,203
3,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Joester33x24
Bakasura
10
1 / 5 / 0
5,770
525
3,557
9,813
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
NE Arias
Achilles
10
0 / 2 / 0
5,808
528
4,017
7,765
5,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
9
0 / 5 / 3
5,240
476
3,492
5,990
2,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BigRowdyGamer
Camazotz
13
3 / 0 / 1
7,539
685
7,718
9,156
3,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 1 / 1
5,363
488
4,292
3,392
843
Zeus
11
3 / 3 / 4
6,974
634
3,372
5,934
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Rakuda100
Bacchus
8
1 / 1 / 1
5,549
504
2,669
4,812
3,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
Sulcata
Mercury
13
8 / 0 / 4
7,613
692
8,373
8,101
2,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
15
16
Deaths
5
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Camazotz
BigRowdyGamer
Camazotz
3
0
1
3.5
L
Charybdis
DormantPuppy215
Charybdis
4
3
1
1.5
L
Geb
0
1
2
1
L
Bakasura
Joester33x24
Bakasura
1
5
0
0.2
W
0
1
1
0.5
L
Achilles
NE Arias
Achilles
0
2
0
0
W
Zeus
3
3
4
1.67
W
Bacchus
Rakuda100
Bacchus
1
1
1
1.5
L
Sol
0
5
3
0.3
W
Mercury
Sulcata
Mercury
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,668
Damage
26,424
39,674
Taken
31,395
18,066
Mitigated
11,941
12,229
Healing
14,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
BigRowdyGamer
Camazotz
7,718
2,746
0
6,375
9,156
3,977
606
361
8,767
0
46,041
L
Charybdis
DormantPuppy215
Charybdis
5,565
2,250
0
3,039
7,903
2,687
0
1,413
6,450
0
37,240
L
Geb
3,037
451
0
3,222
8,203
3,527
0
1,660
6,455
16,002
0
L
Bakasura
Joester33x24
Bakasura
3,557
2,234
0
2,333
9,813
4,313
0
1,312
8,456
0
26,589
W
4,292
2,123
230
1,724
3,392
843
0
1,089
2,303
0
28,764
L
Achilles
NE Arias
Achilles
4,017
1,423
0
2,334
7,765
5,447
0
0
7,145
0
36,750
W
Zeus
3,372
803
138
1,447
5,934
1,313
880
1,379
4,499
37,670
0
W
Bacchus
Rakuda100
Bacchus
2,669
166
0
1,387
4,812
3,215
0
2,050
2,762
8,032
0
L
Sol
3,492
1,060
0
1,301
5,990
2,092
0
1,656
4,334
21,928
2,985
W
Mercury
Sulcata
Mercury
8,373
3,890
0
2,898
8,101
2,593
0
1,234
6,692
0
45,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,892
Gold Earned
33,038
295
Minions Killed
341
0
Camps Cleared
0
1,094,759
Distance Traveled
1,087,329
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
7,539
685
101
9
0
235,271
0
L
Charybdis
6,266
570
86
8
0
183,067
2
L
Geb
5,808
528
25
2
0
220,754
2
L
Bakasura
5,770
525
64
6
0
258,998
4
W
Chiron
5,363
488
67
6
0
149,693
0
L
Achilles
5,808
528
79
7
0
225,888
2
W
Zeus
6,974
634
77
7
0
206,435
2
W
Bacchus
5,549
504
16
1
0
207,540
1
L
Sol
5,240
476
41
4
0
206,052
2
W
Mercury
7,613
692
80
7
0
288,390
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role