Player Matchup

Atlas
Atlas
Azuqq
Atlas
Level 44
God Stats
4W - 3L
1,395 SR
Queue Stats
88W - 91L
1,476 Elo+
Party 2
Erlang Shen
Erlang Shen
Ishy611
Erlang Shen
Level 103
God Stats
7W - 3L
1,623 SR
Queue Stats
53W - 55L
1,465 Elo+
Party 2
Nu Wa
Nu Wa
TNR_Squash
Nu Wa
Level 36
God Stats
29W - 22L
1,587 SR
Queue Stats
73W - 68L
1,477 Elo+
Party 2
Team Averages
Level 61
1,535 SR
1,473 Elo+

VS

Team Averages
Level 81
1,621 SR
1,478 Elo+
Agni
Agni
Inuyaxa_94
Agni
Level 87
God Stats
8W - 12L
1,505 SR
Queue Stats
161W - 215L
1,470 Elo+
Solo
Izanami
Izanami
MANLYWARLORD
Izanami
Level 79
God Stats
22W - 11L
1,732 SR
Queue Stats
169W - 184L
1,515 Elo+
Party 1
Atlas
Atlas
MagicianRoss
Atlas
Level 78
God Stats
19W - 17L
1,625 SR
Queue Stats
148W - 200L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Azuqq
Atlas
15
1 / 3 / 14
10,365
691
9,109
18,317
12,989
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Erlang Shen
Ishy611
Erlang Shen
16
12 / 5 / 4
12,175
812
16,189
18,395
7,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
15
4 / 1 / 9
10,132
675
13,006
6,223
1,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 5
9,833
656
11,600
11,234
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
MANLYWARLORD
Izanami
13
4 / 8 / 5
10,168
678
12,358
16,949
4,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 5
8,764
584
9,659
14,431
12,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
17
Kills
9
9
Deaths
17
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Atlas
Azuqq
Atlas
1
3
14
2.67
L
4
5
5
1.3
W
Erlang Shen
Ishy611
Erlang Shen
12
5
4
2.8
L
Izanami
MANLYWARLORD
Izanami
4
8
5
0.81
L
1
4
5
0.88
W
Nu Wa
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,304
Damage
33,617
42,935
Taken
42,614
22,819
Mitigated
19,598
11,707
Healing
4,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Azuqq
Atlas
9,109
3,262
830
5,327
18,317
12,989
303
9,987
7,828
28,072
0
L
11,600
1,469
0
990
11,234
2,646
0
4,798
6,413
38,155
0
W
Erlang Shen
Ishy611
Erlang Shen
16,189
7,282
0
4,034
18,395
7,939
1,233
8,664
9,378
0
46,901
L
Izanami
MANLYWARLORD
Izanami
12,358
7,532
560
2,244
16,949
4,665
783
8,511
8,336
0
40,373
L
9,659
2,762
0
652
14,431
12,287
0
8,883
5,437
20,421
0
W
Nu Wa
13,006
5,247
0
1,516
6,223
1,891
998
2,592
3,566
40,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,672
Gold Earned
28,765
134
Minions Killed
147
6
Camps Cleared
6
794,212
Distance Traveled
642,115
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,365
691
38
3
0
277,809
3
L
Agni
9,833
656
66
4
2
213,344
2
W
Erlang Shen
12,175
812
62
4
5
279,911
4
L
Izanami
10,168
678
67
4
4
224,047
5
L
Atlas
8,764
584
14
1
0
204,724
0
W
Nu Wa
10,132
675
34
2
1
236,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role