Player Matchup

Chronos
Chronos
Thundarus
Chronos
Level 123
God Stats
234W - 175L
1,717 SR
Queue Stats
454W - 391L
1,675 Elo+
Solo
Sobek
Sobek
WrryyyGeR
Sobek
Level 108
God Stats
3W - 5L
1,356 SR
Queue Stats
926W - 1,011L
1,666 Elo+
Party 1
Thor
Thor
l zSouls l
Thor
Level 63
God Stats
6W - 6L
1,653 SR
Queue Stats
176W - 176L
1,569 Elo+
Party 1
Team Averages
Level 98
1,575 SR
1,637 Elo+

VS

Team Averages
Level 140
1,555 SR
1,576 Elo+
Atlas
Atlas
 
Atlas
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Alucioh
Raijin
Level 155
God Stats
0W - 1L
1,621 SR
Queue Stats
224W - 211L
1,592 Elo+
Solo
Nemesis
Nemesis
KiraKiraKiira
Nemesis
Level 141
God Stats
2W - 2L
1,544 SR
Queue Stats
59W - 48L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Thundarus
Chronos
15
11 / 0 / 4
10,194
784
15,507
10,657
5,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
WrryyyGeR
Sobek
12
2 / 1 / 11
9,106
700
8,047
17,793
16,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
2 / 5 / 9
8,294
638
9,091
9,358
3,297
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
1 / 5 / 4
7,744
596
9,101
13,099
13,940
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
Alucioh
Raijin
10
0 / 7 / 3
7,268
559
4,866
11,433
3,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
12
5 / 3 / 1
8,315
640
10,886
13,263
9,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
15
Kills
6
6
Deaths
15
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
5
4
0.6
L
Raijin
Alucioh
Raijin
0
7
3
0.21
L
Nemesis
5
3
1
1.83
W
Chronos
Thundarus
Chronos
11
0
4
13
W
Sobek
WrryyyGeR
Sobek
2
1
11
7.5
W
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,645
Damage
24,853
37,808
Taken
37,795
25,230
Mitigated
26,406
10,766
Healing
5,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
9,101
2,447
0
3,233
13,099
13,940
0
8,013
5,086
18,882
0
L
Raijin
Alucioh
Raijin
4,866
508
0
713
11,433
3,285
0
6,641
4,792
22,629
0
L
Nemesis
10,886
3,364
0
1,704
13,263
9,181
0
7,574
5,689
0
20,131
W
Chronos
Thundarus
Chronos
15,507
4,636
0
3,040
10,657
5,029
2,081
3,829
6,397
40,322
3,589
W
Sobek
WrryyyGeR
Sobek
8,047
989
0
7,496
17,793
16,904
0
6,096
11,052
18,276
0
W
9,091
2,377
0
230
9,358
3,297
0
3,618
5,203
0
13,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,594
Gold Earned
23,327
106
Minions Killed
103
4
Camps Cleared
5
716,169
Distance Traveled
677,321
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,744
596
21
2
1
223,143
6
L
Raijin
7,268
559
43
3
3
193,257
0
L
Nemesis
8,315
640
39
3
1
260,921
2
W
Chronos
10,194
784
73
6
3
250,893
3
W
Sobek
9,106
700
18
1
0
253,995
5
W
Thor
8,294
638
15
1
1
211,281
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role