Player Matchup

Mercury
Mercury
ChrisLucky
Mercury
Level 44
God Stats
3W - 3L
1,582 SR
Queue Stats
48W - 65L
1,464 Elo+
Solo
Heimdallr
Heimdallr
Ice General444
Heimdallr
Level 67
God Stats
14W - 15L
1,531 SR
Queue Stats
401W - 383L
1,563 Elo+
Party 1
Sun Wukong
Sun Wukong
Im TruuMoo
Sun Wukong
Level 24
God Stats
1W - 1L
1,739 SR
Queue Stats
62W - 75L
1,361 Elo+
Party 1
Ymir
Ymir
Mr Azire
Ymir
Level 37
God Stats
1W - 4L
1,306 SR
Queue Stats
95W - 108L
1,393 Elo+
Party 1
Janus
Janus
Rustyrolla
Janus
Level 46
God Stats
16W - 28L
1,464 SR
Queue Stats
125W - 169L
1,456 Elo+
Solo
Team Averages
Level 44
1,524 SR
1,448 Elo+

VS

Team Averages
Level 84
1,401 SR
1,495 Elo+
Ymir
Ymir
Amarok666
Ymir
Level 120
God Stats
8W - 8L
1,430 SR
Queue Stats
290W - 302L
1,543 Elo+
Party 2
Guan Yu
Guan Yu
ChancesAreGood45
Guan Yu
Level 110
God Stats
9W - 11L
1,263 SR
Queue Stats
142W - 130L
1,427 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DankClay
Morgan Le Fay
Level 51
God Stats
27W - 16L
1,428 SR
Queue Stats
196W - 193L
1,510 Elo+
Party 2
Arachne
Arachne
NuggahJim
Arachne
Level 89
God Stats
8W - 4L
1,370 SR
Queue Stats
295W - 296L
1,518 Elo+
Party 2
Izanami
Izanami
Palnis
Izanami
Level 48
God Stats
81W - 76L
1,513 SR
Queue Stats
176W - 172L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ChrisLucky
Mercury
9
1 / 4 / 1
5,463
546
1,970
8,141
1,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
Ice General444
Heimdallr
9
2 / 2 / 0
5,253
525
4,807
5,298
1,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sun Wukong
Im TruuMoo
Sun Wukong
7
0 / 0 / 1
4,552
455
1,284
3,420
1,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
7
0 / 2 / 2
4,946
495
2,188
6,031
3,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
11
2 / 2 / 1
6,154
615
2,913
4,357
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
4 / 1 / 2
6,060
606
2,899
6,015
3,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 1 / 0
5,504
550
3,465
6,493
3,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
DankClay
Morgan Le Fay
10
0 / 1 / 3
5,284
528
1,443
3,201
900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
NuggahJim
Arachne
10
4 / 0 / 3
5,901
590
3,967
6,332
2,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Palnis
Izanami
10
1 / 2 / 5
6,151
615
4,697
5,252
1,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
10
10
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
1
2
5
W
1
1
0
1
L
Mercury
ChrisLucky
Mercury
1
4
1
0.38
W
Morgan Le Fay
DankClay
Morgan Le Fay
0
1
3
1.5
L
Heimdallr
Ice General444
Heimdallr
2
2
0
1
L
Sun Wukong
Im TruuMoo
Sun Wukong
0
0
1
0.5
L
Ymir
0
2
2
0.5
W
Arachne
NuggahJim
Arachne
4
0
3
5.5
W
Izanami
Palnis
Izanami
1
2
5
1.75
L
Janus
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,162
Damage
16,471
27,247
Taken
27,293
9,080
Mitigated
10,648
6,396
Healing
9,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,899
355
0
1,104
6,015
3,082
0
881
5,098
28,913
3,193
W
3,465
561
85
2,458
6,493
3,392
165
489
5,946
0
24,906
L
Mercury
ChrisLucky
Mercury
1,970
556
0
2,924
8,141
1,991
0
980
7,015
0
19,187
W
Morgan Le Fay
DankClay
Morgan Le Fay
1,443
204
0
776
3,201
900
0
1,137
1,908
22,967
0
L
Heimdallr
Ice General444
Heimdallr
4,807
2,188
0
1,293
5,298
1,377
0
319
4,979
0
31,489
L
Sun Wukong
Im TruuMoo
Sun Wukong
1,284
427
0
230
3,420
1,039
55
294
2,825
0
15,162
L
Ymir
2,188
175
56
1,081
6,031
3,493
0
1,029
5,002
11,396
0
W
Arachne
NuggahJim
Arachne
3,967
2,475
323
2,896
6,332
2,188
0
1,764
4,566
0
20,815
W
Izanami
Palnis
Izanami
4,697
3,250
0
2,026
5,252
1,086
0
578
4,674
0
42,493
L
Janus
2,913
178
0
812
4,357
1,180
0
1,676
2,653
40,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,368
Gold Earned
28,900
251
Minions Killed
290
0
Camps Cleared
0
956,624
Distance Traveled
1,072,507
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,060
606
68
7
0
209,933
2
W
Guan Yu
5,504
550
59
6
0
200,355
6
L
Mercury
5,463
546
48
5
0
193,635
0
W
Morgan Le Fay
5,284
528
36
4
0
204,120
0
L
Heimdallr
5,253
525
67
7
0
170,676
2
L
Sun Wukong
4,552
455
21
2
0
174,486
3
L
Ymir
4,946
495
26
3
0
197,667
0
W
Arachne
5,901
590
40
4
0
218,000
3
W
Izanami
6,151
615
87
9
0
240,099
2
L
Janus
6,154
615
89
9
0
220,160
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role