Player Matchup

Medusa
Medusa
ChuffSalad
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,071 Elo+
Party 1
Discordia
Discordia
Winterschill123
Discordia
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
979 Elo+
Party 1
Cthulhu
Cthulhu
nlawhorn215
Cthulhu
Level 24
God Stats
0W - 1L
1,701 SR
Queue Stats
1W - 7L
1,212 Elo+
Party 1
Team Averages
Level 40
1,567 SR
1,087 Elo+

VS

Team Averages
Level 64
1,736 SR
1,332 Elo+
Olorun
Olorun
Caskete ahah
Olorun
Level 59
God Stats
12W - 2L
1,890 SR
Queue Stats
27W - 21L
1,345 Elo+
Party 2
Atlas
Atlas
DeezySouth
Atlas
Level 85
God Stats
3W - 1L
1,702 SR
Queue Stats
44W - 44L
1,327 Elo+
Solo
Gilgamesh
Gilgamesh
Yeetyeet aha
Gilgamesh
Level 49
God Stats
17W - 7L
1,618 SR
Queue Stats
27W - 22L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ChuffSalad
Medusa
14
2 / 7 / 5
11,160
587
13,897
19,346
7,313
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Winterschill123
Discordia
16
6 / 7 / 4
12,710
669
17,637
15,754
6,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
nlawhorn215
Cthulhu
14
2 / 10 / 8
11,934
628
10,402
25,977
26,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
18
13 / 7 / 9
14,295
752
27,957
19,091
8,230
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
17
3 / 3 / 15
12,399
653
12,098
22,427
19,686
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Yeetyeet aha
Gilgamesh
15
8 / 1 / 12
13,462
709
14,398
22,218
18,085
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
60
10
Kills
24
24
Deaths
11
17
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Olorun
13
7
9
2.5
L
Medusa
ChuffSalad
Medusa
2
7
5
0.64
W
Atlas
3
3
15
3.5
L
Discordia
Winterschill123
Discordia
6
7
4
1.14
W
Gilgamesh
Yeetyeet aha
Gilgamesh
8
1
12
14
L
Cthulhu
nlawhorn215
Cthulhu
2
10
8
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,936
Damage
54,453
61,077
Taken
63,736
39,614
Mitigated
46,001
4,403
Healing
8,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
27,957
15,571
576
5,708
19,091
8,230
2,327
8,876
9,841
69,801
0
L
Medusa
ChuffSalad
Medusa
13,897
7,126
0
1,058
19,346
7,313
306
12,733
6,613
0
29,750
W
Atlas
12,098
4,706
440
1,350
22,427
19,686
438
12,185
9,689
37,649
0
L
Discordia
Winterschill123
Discordia
17,637
1,871
152
1,976
15,754
6,030
433
11,317
4,437
52,941
0
W
Gilgamesh
Yeetyeet aha
Gilgamesh
14,398
2,534
0
743
22,218
18,085
460
6,445
15,210
5,592
31,180
L
Cthulhu
nlawhorn215
Cthulhu
10,402
618
0
1,217
25,977
26,271
237
17,800
8,177
27,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,804
Gold Earned
40,156
164
Minions Killed
180
5
Camps Cleared
9
906,171
Distance Traveled
979,074
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
14,295
752
95
5
4
286,064
1
L
Medusa
11,160
587
41
2
2
323,636
6
W
Atlas
12,399
653
56
3
1
368,190
1
L
Discordia
12,710
669
79
4
3
293,080
2
W
Gilgamesh
13,462
709
29
2
4
324,820
0
L
Cthulhu
11,934
628
44
2
0
289,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role