Player Matchup

Ra
Ra
BigZz77
Ra
Level 110
God Stats
6W - 2L
1,731 SR
Queue Stats
163W - 222L
1,293 Elo+
Party 2
Fenrir
Fenrir
Vader_66_galaxy
Fenrir
Level 38
God Stats
1W - 5L
1,232 SR
Queue Stats
62W - 87L
1,285 Elo+
Party 2
Charybdis
Charybdis
WantonJon03
Charybdis
Level 53
God Stats
3W - 6L
1,530 SR
Queue Stats
72W - 95L
1,314 Elo+
Party 2
Team Averages
Level 67
1,498 SR
1,297 Elo+

VS

Team Averages
Level 87
1,528 SR
1,410 Elo+
Fenrir
Fenrir
BUTCHER6880
Fenrir
Level 79
God Stats
1W - 1L
1,363 SR
Queue Stats
8W - 15L
1,276 Elo+
Party 1
Zeus
Zeus
BaronHooks
Zeus
Level 154
God Stats
3W - 3L
1,461 SR
Queue Stats
178W - 203L
1,602 Elo+
Solo
Atlas
Atlas
the PalagueR
Atlas
Level 27
God Stats
2W - 1L
1,760 SR
Queue Stats
54W - 50L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
6,926
693
3,344
7,521
2,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
0 / 4 / 2
5,851
585
2,566
7,279
6,397
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
WantonJon03
Charybdis
11
2 / 2 / 1
7,126
713
1,697
4,856
1,468
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 0 / 6
7,454
745
3,842
5,109
2,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
7 / 3 / 3
8,048
805
8,494
4,416
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 2 / 8
7,165
717
3,361
9,171
6,959
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
11
11
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
0
6
6
W
7
3
3
2.83
L
2
5
2
0.6
L
0
4
2
0.25
L
Charybdis
WantonJon03
Charybdis
2
2
1
1.25
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,607
Damage
15,697
19,656
Taken
18,696
10,383
Mitigated
11,164
868
Healing
3,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,842
629
0
1,290
5,109
2,893
194
799
4,310
0
10,515
W
8,494
435
0
743
4,416
1,312
574
817
3,599
36,983
0
L
3,344
507
20
282
7,521
2,518
0
4,656
2,665
24,684
0
L
2,566
739
0
172
7,279
6,397
0
3,866
3,175
0
5,540
L
Charybdis
WantonJon03
Charybdis
1,697
596
0
394
4,856
1,468
25
3,332
1,408
0
11,353
W
3,361
872
110
1,534
9,171
6,959
297
2,141
7,030
13,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,903
Gold Earned
22,667
81
Minions Killed
102
3
Camps Cleared
6
414,728
Distance Traveled
552,675
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,454
745
22
2
1
197,959
1
W
Zeus
8,048
805
69
7
5
162,755
3
L
Ra
6,926
693
49
5
1
137,640
1
L
Fenrir
5,851
585
7
1
0
122,076
0
L
Charybdis
7,126
713
25
3
2
155,012
1
W
Atlas
7,165
717
11
1
0
191,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role