Player Matchup

Fafnir
Fafnir
Diamond II
 
Fafnir
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond II
JorshyL
Rama
Diamond II
Level 128
God Stats
9W - 10L
1,697 SR
Queue Stats
261W - 239L
2,288 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
Karboncito
Tsukuyomi
Diamond II
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 10L
2,396 MMR
Solo
Discordia
Discordia
Diamond II
Somski
Discordia
Diamond II
Level 129
God Stats
6W - 5L
1,684 SR
Queue Stats
178W - 169L
2,349 MMR
Solo
Hel
Hel
Masters
stealzyy
Hel
Masters
Level 157
God Stats
143W - 120L
1,650 SR
Queue Stats
513W - 500L
2,340 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,606 SR
2,175 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,659 SR
2,165 MMR
Thanatos
Thanatos
Diamond II
 
Thanatos
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Diamond V
BigChadWarrior
Hera
Diamond V
Level 58
God Stats
0W - 2L
1,720 SR
Queue Stats
153W - 133L
2,245 MMR
Solo
Hou Yi
Hou Yi
Diamond I
Englishbreadman
Hou Yi
Diamond I
Level 159
God Stats
13W - 11L
1,646 SR
Queue Stats
147W - 125L
2,418 MMR
Solo
Scylla
Scylla
Diamond II
InkaWarrior
Scylla
Diamond II
Level 135
God Stats
16W - 13L
1,710 SR
Queue Stats
155W - 147L
2,378 MMR
Solo
Sol
Sol
Diamond III
OMXR
Sol
Diamond III
Level 157
God Stats
40W - 29L
1,716 SR
Queue Stats
274W - 253L
2,285 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
5
0 / 0 / 3
3,536
707
728
2,795
1,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
JorshyL
Rama
6
3 / 1 / 0
3,540
708
1,255
2,991
526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tsukuyomi
Karboncito
Tsukuyomi
6
1 / 0 / 4
3,617
723
2,387
2,196
541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Somski
Discordia
6
1 / 0 / 0
3,599
720
737
1,412
279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 0 / 0
3,704
741
1,307
2,166
530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bans
Ah Muzen CabOdinAchilles

VS

Bans
LokiCliodhnaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
2
0 / 1 / 0
2,715
543
540
1,389
402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

4
1 / 2 / 0
3,298
660
1,544
2,869
821
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 2 / 1
3,157
631
2,453
3,032
480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
6
0 / 0 / 0
3,532
706
777
1,713
288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sol
OMXR
Sol
7
0 / 0 / 0
3,891
778
635
2,716
862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
5
Kills
1
1
Deaths
5
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
0
3
1.5
L
Thanatos
 
Thanatos
0
1
0
0
L
1
2
0
0.5
L
0
2
1
0.25
L
Scylla
0
0
0
0
W
Rama
JorshyL
Rama
3
1
0
3
W
Tsukuyomi
Karboncito
Tsukuyomi
1
0
4
3
L
Sol
OMXR
Sol
0
0
0
0
W
Discordia
Somski
Discordia
1
0
0
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,414
Damage
5,949
11,560
Taken
11,719
2,983
Mitigated
2,853
6,644
Healing
5,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
728
154
805
1,630
2,795
1,107
0
764
2,031
5,846
0
L
Thanatos
 
Thanatos
540
221
0
897
1,389
402
0
203
1,176
0
4,388
L
1,544
575
210
1,205
2,869
821
0
629
2,234
7,171
0
L
2,453
1,612
0
780
3,032
480
0
228
2,804
0
12,103
L
Scylla
777
86
0
500
1,713
288
0
231
1,324
15,438
0
W
Rama
JorshyL
Rama
1,255
1,086
0
798
2,991
526
0
634
2,357
0
13,397
W
Tsukuyomi
Karboncito
Tsukuyomi
2,387
813
0
1,275
2,196
541
0
498
1,656
0
14,006
L
Sol
OMXR
Sol
635
297
0
1,929
2,716
862
0
1,307
1,409
18,360
3,031
W
Discordia
Somski
Discordia
737
84
0
500
1,412
279
0
351
1,029
15,224
0
W
1,307
0
0
1,636
2,166
530
0
533
1,633
18,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,996
Gold Earned
16,593
170
Minions Killed
133
0
Camps Cleared
0
512,658
Distance Traveled
401,500
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
3,536
707
7
1
0
99,815
2
L
Thanatos
2,715
543
12
2
0
48,930
0
L
Hera
3,298
660
8
2
0
90,947
1
L
Hou Yi
3,157
631
28
6
0
75,618
0
L
Scylla
3,532
706
41
8
0
91,367
1
W
Rama
3,540
708
35
7
0
96,542
2
W
Tsukuyomi
3,617
723
37
7
0
121,263
1
L
Sol
3,891
778
44
9
0
94,638
2
W
Discordia
3,599
720
40
8
0
100,912
3
W
Hel
3,704
741
51
10
0
94,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role