Player Matchup

Danzaburou
Danzaburou
Dovahkun
Danzaburou
Level 119
God Stats
9W - 15L
1,440 SR
Queue Stats
541W - 555L
1,452 Elo+
Solo
Agni
Agni
OMNI Rager
Agni
Level 127
God Stats
4W - 4L
1,613 SR
Queue Stats
271W - 288L
1,437 Elo+
Party 2
Anubis
Anubis
OMNI Whooped
Anubis
Level 149
God Stats
5W - 6L
1,568 SR
Queue Stats
260W - 287L
1,427 Elo+
Party 2
Atlas
Atlas
OMNI Zodin
Atlas
Level 124
God Stats
0W - 2L
1,180 SR
Queue Stats
150W - 156L
1,429 Elo+
Party 2
Hercules
Hercules
OMNIxTERROR
Hercules
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
218W - 213L
1,478 Elo+
Party 2
Team Averages
Level 121
1,460 SR
1,444 Elo+

VS

Team Averages
Level 109
1,443 SR
1,495 Elo+
Vamana
Vamana
BruceVonPreuss
Vamana
Level 128
God Stats
1W - 1L
1,256 SR
Queue Stats
65W - 66L
1,467 Elo+
Party 1
Discordia
Discordia
Konime
Discordia
Level 102
God Stats
1W - 0L
1,539 SR
Queue Stats
20W - 19L
1,497 Elo+
Solo
Da Ji
Da Ji
Mr Koshr
Da Ji
Level 94
God Stats
2W - 1L
1,463 SR
Queue Stats
228W - 219L
1,513 Elo+
Party 3
Fenrir
Fenrir
RNG_TeXo
Fenrir
Level 136
God Stats
2W - 2L
1,496 SR
Queue Stats
50W - 45L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
VikingPOLITIKS
Cthulhu
Level 87
God Stats
4W - 2L
1,461 SR
Queue Stats
189W - 181L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dovahkun
Danzaburou
15
1 / 5 / 6
9,145
653
10,323
11,421
5,469
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 6 / 6
9,056
647
12,599
9,795
3,687
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
16
5 / 6 / 7
9,380
670
13,061
10,966
5,733
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Atlas
15
2 / 7 / 7
8,718
623
6,707
15,570
17,774
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hercules
OMNIxTERROR
Hercules
15
3 / 6 / 6
8,656
618
11,110
16,426
9,051
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 20
10,974
784
8,262
23,959
15,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Discordia
Konime
Discordia
20
14 / 0 / 14
12,837
917
16,943
8,229
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
Mr Koshr
Da Ji
16
7 / 6 / 9
10,488
749
10,694
12,415
7,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
RNG_TeXo
Fenrir
15
2 / 1 / 17
9,703
693
4,442
9,124
8,149
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
4 / 3 / 22
11,581
827
17,708
20,874
14,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
112
13
Kills
30
30
Deaths
13
32
Assists
82
Player
Kills
Deaths
Assists
KDA
W
3
3
20
4.33
L
Danzaburou
Dovahkun
Danzaburou
1
5
6
0.8
W
Discordia
Konime
Discordia
14
0
14
21
W
Da Ji
Mr Koshr
Da Ji
7
6
9
1.92
L
2
6
6
0.83
L
Anubis
5
6
7
1.42
L
Atlas
2
7
7
0.79
L
Hercules
OMNIxTERROR
Hercules
3
6
6
1
W
Fenrir
RNG_TeXo
Fenrir
2
1
17
10.5
W
4
3
22
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,800
Damage
58,049
64,178
Taken
74,601
41,714
Mitigated
49,842
15,626
Healing
37,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,262
3,195
1,281
12,596
23,959
15,754
1,052
6,969
16,990
0
17,424
L
Danzaburou
Dovahkun
Danzaburou
10,323
2,602
1,101
3,437
11,421
5,469
0
6,527
4,787
0
20,618
W
Discordia
Konime
Discordia
16,943
804
1,383
2,962
8,229
3,576
970
2,009
6,220
47,717
0
W
Da Ji
Mr Koshr
Da Ji
10,694
2,216
3,077
1,932
12,415
7,433
1,073
5,919
6,496
0
15,090
L
12,599
821
1,134
692
9,795
3,687
0
4,182
5,428
27,760
0
L
Anubis
13,061
175
357
1,800
10,966
5,733
0
6,788
4,050
28,613
0
L
Atlas
6,707
1,657
844
1,180
15,570
17,774
0
8,171
7,318
10,050
0
L
Hercules
OMNIxTERROR
Hercules
11,110
3,064
320
4,761
16,426
9,051
0
9,696
6,512
0
20,361
W
Fenrir
RNG_TeXo
Fenrir
4,442
340
2,297
1,538
9,124
8,149
256
5,447
3,677
2,105
5,590
W
17,708
539
2,897
7,814
20,874
14,930
847
12,023
8,851
34,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,955
Gold Earned
55,583
121
Minions Killed
144
0
Camps Cleared
0
1,030,059
Distance Traveled
1,403,272
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,974
784
11
1
0
278,788
3
L
Danzaburou
9,145
653
16
1
0
223,377
0
W
Discordia
12,837
917
79
6
0
301,455
1
W
Da Ji
10,488
749
6
0
0
256,586
0
L
Agni
9,056
647
36
3
0
213,303
0
L
Anubis
9,380
670
45
3
0
170,971
0
L
Atlas
8,718
623
5
0
0
209,854
0
L
Hercules
8,656
618
19
1
0
212,554
0
W
Fenrir
9,703
693
4
0
0
281,119
2
W
Cthulhu
11,581
827
44
3
0
285,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role