Player Matchup

Horus
Horus
Platinum I
Smegoal-
Horus
Platinum I
Level 125
God Stats
78W - 119L
1,591 SR
Queue Stats
697W - 840L
1,842 MMR
Solo
Zeus
Zeus
Platinum V
l1ma15
Zeus
Platinum V
Level 123
God Stats
18W - 13L
1,660 SR
Queue Stats
160W - 167L
1,758 MMR
Solo
Ne Zha
Ne Zha
Silver III
lucky_bucker
Ne Zha
Silver III
Level 158
God Stats
2W - 1L
1,456 SR
Queue Stats
6W - 6L
1,404 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,569 SR
1,668 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 112
1,662 SR
1,737 MMR
Guan Yu
Guan Yu
Platinum II
Math Majors
Guan Yu
Platinum II
Level 108
God Stats
29W - 18L
1,737 SR
Queue Stats
51W - 39L
2,026 MMR
Party 1
Fenrir
Fenrir
Platinum II
Quezie
Fenrir
Platinum II
Level 122
God Stats
10W - 2L
1,881 SR
Queue Stats
51W - 39L
2,026 MMR
Party 1
Tiamat
Tiamat
Silver V
RichCutzIt
Tiamat
Silver V
Level 107
God Stats
1W - 2L
1,368 SR
Queue Stats
8W - 20L
1,161 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Smegoal-
Horus
16
4 / 3 / 16
11,493
718
17,313
17,293
13,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
l1ma15
Zeus
17
11 / 4 / 7
12,527
783
18,994
7,354
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
16
6 / 4 / 13
11,787
737
11,643
12,837
4,426
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThothArtioAchillesSobekAres

VS

Bans
Ah Muzen CabMorgan Le FayGaneshaSolCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Math Majors
Guan Yu
16
6 / 6 / 4
12,288
768
12,400
20,463
24,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Quezie
Fenrir
15
4 / 7 / 6
11,763
735
10,960
23,246
25,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Tiamat
RichCutzIt
Tiamat
12
1 / 8 / 1
9,317
582
3,132
15,864
5,621
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
21
Kills
11
11
Deaths
21
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Math Majors
Guan Yu
6
6
4
1.33
L
Fenrir
Quezie
Fenrir
4
7
6
1
L
Tiamat
RichCutzIt
Tiamat
1
8
1
0.19
W
Horus
Smegoal-
Horus
4
3
16
4
W
Zeus
l1ma15
Zeus
11
4
7
3.63
W
Ne Zha
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,950
Damage
26,492
37,484
Taken
59,573
20,349
Mitigated
55,773
11,295
Healing
13,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Math Majors
Guan Yu
12,400
1,407
3,449
6,202
20,463
24,510
252
7,944
12,108
1,411
35,205
L
Fenrir
Quezie
Fenrir
10,960
2,799
0
2,304
23,246
25,642
740
4,868
18,110
16
25,479
L
Tiamat
RichCutzIt
Tiamat
3,132
372
51
1,949
15,864
5,621
216
6,075
9,585
19,998
0
W
Horus
Smegoal-
Horus
17,313
9,255
2,461
6,087
17,293
13,796
1,101
2,139
15,154
0
39,201
W
Zeus
l1ma15
Zeus
18,994
2,567
0
987
7,354
2,127
1,376
296
7,058
57,204
0
W
Ne Zha
11,643
3,837
0
1,760
12,837
4,426
162
1,367
11,470
0
33,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,807
Gold Earned
33,368
179
Minions Killed
130
10
Camps Cleared
5
833,516
Distance Traveled
763,966
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
12,288
768
50
3
3
300,175
1
L
Fenrir
11,763
735
40
3
1
252,534
0
L
Tiamat
9,317
582
40
3
1
211,257
1
W
Horus
11,493
718
56
4
3
276,772
2
W
Zeus
12,527
783
89
6
5
280,305
4
W
Ne Zha
11,787
737
34
2
2
276,439
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role