Player Matchup

Sol
Sol
Fer_Gamer15
Sol
Level 127
God Stats
3W - 1L
1,660 SR
Queue Stats
50W - 30L
1,626 Elo+
Party 2
Charybdis
Charybdis
NIICKI-NIICOLE
Charybdis
Level 15
God Stats
2W - 1L
1,612 SR
Queue Stats
3W - 2L
1,470 Elo+
Party 2
Atlas
Atlas
itzBenGaMeZ
Atlas
Level 129
God Stats
9W - 3L
1,571 SR
Queue Stats
163W - 117L
1,571 Elo+
Party 2
Team Averages
Level 90
1,614 SR
1,556 Elo+

VS

Team Averages
Level 74
1,364 SR
1,449 Elo+
Medusa
Medusa
DigbyDaisyDust
Medusa
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,451 Elo+
Party 1
Tiamat
Tiamat
IxDeclarexWar
Tiamat
Level 125
God Stats
2W - 6L
1,092 SR
Queue Stats
102W - 123L
1,447 Elo+
Solo
Pele
Pele
StarPhantasy
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 6
8,673
620
11,432
9,683
3,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
NIICKI-NIICOLE
Charybdis
14
2 / 0 / 6
9,019
644
8,587
5,218
1,760
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 2 / 4
9,341
667
6,620
11,901
10,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 0
9,137
653
9,504
8,259
3,696
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 3
7,828
559
5,425
11,029
9,833
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 5 / 2
7,596
543
6,597
11,350
4,872
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
8
Kills
4
4
Deaths
8
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
1
0
4
W
2
2
6
2.5
L
0
2
3
0.75
W
Charybdis
NIICKI-NIICOLE
Charybdis
2
0
6
5
L
0
5
2
0.2
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,639
Damage
21,526
26,802
Taken
30,638
15,658
Mitigated
18,401
8,987
Healing
7,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,504
4,120
0
948
8,259
3,696
0
4,623
3,636
0
27,867
W
11,432
3,245
812
4,165
9,683
3,887
1,009
2,945
6,738
29,949
3,438
L
5,425
476
945
4,141
11,029
9,833
0
5,285
5,744
22,891
0
W
Charybdis
NIICKI-NIICOLE
Charybdis
8,587
3,622
0
1,171
5,218
1,760
591
852
4,366
0
41,062
L
6,597
787
0
1,432
11,350
4,872
0
7,574
3,776
0
25,022
W
6,620
2,229
523
2,316
11,901
10,011
463
1,914
9,987
26,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,033
Gold Earned
24,561
176
Minions Killed
142
10
Camps Cleared
3
721,309
Distance Traveled
783,362
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,137
653
57
4
0
271,017
1
W
Sol
8,673
620
62
4
4
231,634
3
L
Tiamat
7,828
559
47
3
3
255,119
6
W
Charybdis
9,019
644
76
5
6
240,418
1
L
Pele
7,596
543
38
3
0
257,226
5
W
Atlas
9,341
667
38
3
0
249,257
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role