Player Matchup

Chang'e
Chang'e
Dancinpink
Chang'e
Level 49
God Stats
44W - 42L
1,478 SR
Queue Stats
225W - 230L
1,505 Elo+
Solo
Jing Wei
Jing Wei
DarkeningFlames
Jing Wei
Level 22
God Stats
1W - 2L
1,541 SR
Queue Stats
27W - 16L
1,563 Elo+
Party 1
Ganesha
Ganesha
HyperSuprem3
Ganesha
Level 83
God Stats
14W - 7L
1,725 SR
Queue Stats
222W - 204L
1,496 Elo+
Party 1
Odin
Odin
ItsZer0DAHero
Odin
Level 69
God Stats
1W - 4L
1,444 SR
Queue Stats
119W - 116L
1,474 Elo+
Party 1
Set
Set
welch666
Set
Level 5
God Stats
0W - 2L
1,488 SR
Queue Stats
0W - 2L
1,150 Elo+
Party 1
Team Averages
Level 46
1,535 SR
1,438 Elo+

VS

Team Averages
Level 72
1,443 SR
1,480 Elo+
Bacchus
Bacchus
 
Bacchus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ApexLemonz
Ra
Level 112
God Stats
1W - 1L
1,257 SR
Queue Stats
41W - 44L
1,498 Elo+
Party 3
Hun Batz
Hun Batz
J0ey1000
Hun Batz
Level 28
God Stats
2W - 1L
1,306 SR
Queue Stats
42W - 40L
1,479 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TumidTuba915188
Ah Muzen Cab
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 71L
1,465 Elo+
Party 2
Atlas
Atlas
kaywaiii
Atlas
Level 16
God Stats
3W - 1L
1,653 SR
Queue Stats
30W - 33L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dancinpink
Chang'e
16
1 / 4 / 2
10,248
1,025
5,070
9,457
3,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
15
1 / 3 / 1
9,248
925
7,876
12,446
5,151
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
HyperSuprem3
Ganesha
17
0 / 3 / 6
11,039
1,104
9,112
17,145
22,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
4 / 4 / 2
10,263
1,026
16,256
16,105
10,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
0 / 0 / 0
8,030
803
0
0
0
Team 1 Tickets

192

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
3 / 1 / 8
9,820
982
8,072
11,857
9,502
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
3 / 0 / 9
10,630
1,063
9,623
5,624
2,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
J0ey1000
Hun Batz
16
2 / 3 / 8
9,663
966
6,722
9,201
4,261
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
TumidTuba915188
Ah Muzen Cab
17
6 / 2 / 8
11,117
1,112
21,347
9,937
4,555
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
kaywaiii
Atlas
16
0 / 0 / 5
9,072
907
5,299
5,673
5,372
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
6
Kills
14
14
Deaths
6
11
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
8
7
W
3
0
9
7.5
L
Chang'e
Dancinpink
Chang'e
1
4
2
0.5
L
Jing Wei
1
3
1
0.5
L
Ganesha
HyperSuprem3
Ganesha
0
3
6
1
L
4
4
2
1.25
W
Hun Batz
J0ey1000
Hun Batz
2
3
8
2
W
Ah Muzen Cab
TumidTuba915188
Ah Muzen Cab
6
2
8
5
W
Atlas
kaywaiii
Atlas
0
0
5
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,314
Damage
51,063
55,153
Taken
42,292
41,604
Mitigated
26,124
8,647
Healing
7,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,072
691
89
1,593
11,857
9,502
0
3,488
7,682
15,030
0
W
9,623
512
2,917
1,218
5,624
2,434
0
3,292
2,259
37,982
0
L
Chang'e
Dancinpink
Chang'e
5,070
154
3,423
2,112
9,457
3,314
0
3,454
6,003
37,292
0
L
Jing Wei
7,876
5,510
0
0
12,446
5,151
0
5,951
6,495
0
32,291
L
Ganesha
HyperSuprem3
Ganesha
9,112
349
138
1,764
17,145
22,240
0
5,689
11,456
21,934
0
L
16,256
2,278
48
1,162
16,105
10,899
0
7,900
8,205
3,794
21,943
W
Hun Batz
J0ey1000
Hun Batz
6,722
2,074
0
0
9,201
4,261
0
4,005
4,953
0
15,071
W
Ah Muzen Cab
TumidTuba915188
Ah Muzen Cab
21,347
11,843
0
2,107
9,937
4,555
0
3,081
6,482
0
49,178
W
Atlas
kaywaiii
Atlas
5,299
2,330
0
0
5,673
5,372
0
2,505
3,004
12,870
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,828
Gold Earned
50,302
213
Minions Killed
192
3
Camps Cleared
4
790,994
Distance Traveled
1,007,461
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,820
982
20
2
0
190,317
0
W
Ra
10,630
1,063
85
9
2
214,462
0
L
Chang'e
10,248
1,025
111
11
1
205,880
1
L
Jing Wei
9,248
925
72
7
2
203,910
0
L
Ganesha
11,039
1,104
0
0
0
192,763
0
L
Odin
10,263
1,026
30
3
0
188,441
0
W
Hun Batz
9,663
966
16
2
2
181,863
1
W
Ah Muzen Cab
11,117
1,112
61
6
0
191,608
0
W
Atlas
9,072
907
10
1
0
229,211
0
L
Set
8,030
803
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role