Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Hugghy
Ra
Level 144
God Stats
1W - 3L
1,358 SR
Queue Stats
46W - 50L
1,551 Elo+
Party 1
Sobek
Sobek
NimblyBimbly
Sobek
Level 68
God Stats
0W - 2L
1,729 SR
Queue Stats
7W - 20L
1,305 Elo+
Party 1
Team Averages
Level 106
1,529 SR
1,452 Elo+

VS

Team Averages
Level 70
1,647 SR
1,641 Elo+
Gilgamesh
Gilgamesh
Cupcakethe
Gilgamesh
Level 16
God Stats
23W - 4L
1,849 SR
Queue Stats
48W - 18L
1,678 Elo+
Party 2
Izanami
Izanami
Deathvirus222
Izanami
Level 86
God Stats
7W - 5L
1,560 SR
Queue Stats
236W - 232L
1,538 Elo+
Party 2
Olorun
Olorun
FishPlayz
Olorun
Level 109
God Stats
4W - 0L
1,533 SR
Queue Stats
174W - 94L
1,708 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 9 / 4
6,835
854
4,365
10,722
6,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ra
11
5 / 10 / 1
7,965
996
8,147
10,060
3,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 5 / 5
6,140
768
3,368
11,481
9,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cupcakethe
Gilgamesh
11
3 / 3 / 14
7,646
956
5,717
9,246
5,071
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
11
3 / 3 / 13
7,216
902
9,611
6,783
2,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
FishPlayz
Olorun
13
18 / 2 / 4
9,083
1,135
14,332
8,998
3,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
8
Kills
24
24
Deaths
8
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
9
4
0.56
W
Gilgamesh
Cupcakethe
Gilgamesh
3
3
14
3.33
W
Izanami
3
3
13
3.17
W
Olorun
FishPlayz
Olorun
18
2
4
10
L
Ra
5
10
1
0.55
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,880
Damage
29,660
32,263
Taken
25,027
20,092
Mitigated
11,139
3,464
Healing
6,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,365
883
365
344
10,722
6,859
0
4,305
6,417
0
7,495
W
Gilgamesh
Cupcakethe
Gilgamesh
5,717
1,486
0
670
9,246
5,071
93
3,936
5,310
0
16,936
W
Izanami
9,611
6,283
86
878
6,783
2,471
898
3,792
2,991
0
29,791
W
Olorun
FishPlayz
Olorun
14,332
8,465
246
4,580
8,998
3,597
1,624
4,457
4,541
30,028
3,317
L
Ra
8,147
1,158
570
1,128
10,060
3,615
0
4,005
6,055
21,130
0
L
3,368
478
0
1,057
11,481
9,618
0
4,574
6,907
5,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,940
Gold Earned
23,945
48
Minions Killed
105
0
Camps Cleared
8
389,793
Distance Traveled
423,303
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,835
854
6
1
0
132,903
1
W
Gilgamesh
7,646
956
17
2
2
153,513
3
W
Izanami
7,216
902
41
5
5
132,010
0
W
Olorun
9,083
1,135
47
6
1
137,780
1
L
Ra
7,965
996
37
5
0
112,931
2
L
Sobek
6,140
768
5
1
0
143,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role