Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
C1inical
Geb
Level 147
God Stats
0W - 6L
1,534 SR
Queue Stats
596W - 542L
1,656 Elo+
Party 1
Bellona
Bellona
Vaatus
Bellona
Level 112
God Stats
45W - 24L
1,758 SR
Queue Stats
205W - 147L
1,720 Elo+
Solo
Mercury
Mercury
WhitePanther3
Mercury
Level 154
God Stats
9W - 6L
1,717 SR
Queue Stats
223W - 209L
1,692 Elo+
Solo
Charybdis
Charybdis
necrogue
Charybdis
Level 145
God Stats
0W - 3L
1,581 SR
Queue Stats
292W - 255L
1,610 Elo+
Party 1
Team Averages
Level 144
1,618 SR
1,636 Elo+

VS

Team Averages
Level 129
1,710 SR
1,636 Elo+
Tiamat
Tiamat
BümberGloomis
Tiamat
Level 122
God Stats
14W - 8L
1,688 SR
Queue Stats
526W - 467L
1,597 Elo+
Solo
Atlas
Atlas
PutTifaInSmash
Atlas
Level 119
God Stats
2W - 1L
1,579 SR
Queue Stats
496W - 446L
1,606 Elo+
Solo
Cu Chulainn
Cu Chulainn
TotemOfKoopa
Cu Chulainn
Level 86
God Stats
16W - 8L
1,727 SR
Queue Stats
236W - 184L
1,672 Elo+
Party 2
Hachiman
Hachiman
Ypsilanti
Hachiman
Level 160
God Stats
9W - 3L
1,841 SR
Queue Stats
218W - 182L
1,627 Elo+
Party 2
Bakasura
Bakasura
greatribman
Bakasura
Level 159
God Stats
8W - 5L
1,716 SR
Queue Stats
153W - 117L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 1 / 1
6,272
523
3,717
4,163
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 1 / 4
6,182
515
2,876
7,979
5,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Vaatus
Bellona
11
2 / 2 / 2
6,441
537
6,475
6,416
3,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
9
0 / 5 / 1
5,251
438
2,684
7,622
1,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
necrogue
Charybdis
12
1 / 2 / 0
6,465
539
3,930
5,558
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,595
550
4,284
2,571
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 6
6,240
520
3,422
8,586
4,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cu Chulainn
TotemOfKoopa
Cu Chulainn
11
3 / 1 / 3
7,196
600
7,102
9,525
4,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
Ypsilanti
Hachiman
13
5 / 1 / 0
7,558
630
4,849
6,417
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
greatribman
Bakasura
12
2 / 1 / 1
6,872
573
2,677
8,312
2,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
5
Kills
11
11
Deaths
5
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
1
1.5
W
1
1
2
2
L
1
1
4
3
W
0
1
6
3
W
Cu Chulainn
TotemOfKoopa
Cu Chulainn
3
1
3
4.5
L
Bellona
Vaatus
Bellona
2
2
2
1.5
L
Mercury
0
5
1
0.1
W
Hachiman
Ypsilanti
Hachiman
5
1
0
5
W
Bakasura
greatribman
Bakasura
2
1
1
2.5
L
Charybdis
necrogue
Charybdis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,682
Damage
22,334
31,738
Taken
35,411
12,747
Mitigated
14,527
7,420
Healing
13,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,717
263
0
673
4,163
1,007
0
1,683
2,308
47,280
0
W
4,284
341
0
721
2,571
1,320
3
1,145
1,398
45,370
0
L
2,876
436
0
1,977
7,979
5,017
0
2,987
4,800
9,102
0
W
3,422
1,390
1,490
2,275
8,586
4,051
0
2,186
6,350
12,282
0
W
Cu Chulainn
TotemOfKoopa
Cu Chulainn
7,102
1,819
241
3,932
9,525
4,946
0
1,312
8,173
897
41,239
L
Bellona
Vaatus
Bellona
6,475
1,933
0
1,401
6,416
3,609
0
1,750
4,334
0
39,402
L
Mercury
2,684
1,374
0
610
7,622
1,918
0
527
6,566
0
19,716
W
Hachiman
Ypsilanti
Hachiman
4,849
2,355
0
2,747
6,417
1,457
256
1,193
5,220
0
49,976
W
Bakasura
greatribman
Bakasura
2,677
1,686
0
2,236
8,312
2,753
0
639
7,615
0
35,361
L
Charybdis
necrogue
Charybdis
3,930
2,333
0
2,759
5,558
1,196
0
759
4,759
0
44,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,611
Gold Earned
34,461
361
Minions Killed
394
0
Camps Cleared
0
1,188,630
Distance Traveled
1,262,036
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,272
523
112
9
0
244,822
4
W
Tiamat
6,595
550
93
8
0
242,039
5
L
Geb
6,182
515
15
1
0
245,327
9
W
Atlas
6,240
520
13
1
0
263,756
7
W
Cu Chulainn
7,196
600
85
7
0
229,401
3
L
Bellona
6,441
537
76
6
0
257,019
1
L
Mercury
5,251
438
48
4
0
223,966
1
W
Hachiman
7,558
630
105
9
0
239,443
4
W
Bakasura
6,872
573
98
8
0
287,397
3
L
Charybdis
6,465
539
110
9
0
217,496
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role