Player Matchup

Bastet
Bastet
 
Bastet
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Hierhael
Achilles
Level 126
God Stats
4W - 0L
1,516 SR
Queue Stats
200W - 218L
1,459 Elo+
Solo
Ah Puch
Ah Puch
eendicsm
Ah Puch
Level 121
God Stats
1W - 0L
1,292 SR
Queue Stats
2W - 0L
1,678 Elo+
Solo
Team Averages
Level 105
1,436 SR
1,546 Elo+

VS

Team Averages
Level 66
1,406 SR
1,380 Elo+
Ra
Ra
 
Ra
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
CarsonyBR
Atlas
Level 49
God Stats
2W - 4L
1,522 SR
Queue Stats
10W - 15L
1,378 Elo+
Solo
Skadi
Skadi
DaggerPhobiaaa
Skadi
Level 41
God Stats
13W - 7L
1,195 SR
Queue Stats
71W - 82L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
4 / 3 / 12
9,603
739
10,651
11,127
3,655
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Hierhael
Achilles
14
7 / 2 / 6
9,772
752
10,683
14,105
13,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
eendicsm
Ah Puch
14
6 / 2 / 7
9,498
731
10,462
8,265
2,679
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 5 / 3
8,304
639
5,451
9,320
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
CarsonyBR
Atlas
12
2 / 4 / 4
8,415
647
6,911
10,535
6,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 8 / 2
8,818
678
10,887
15,072
4,349
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
17
Kills
6
7
Deaths
17
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
3
12
3.33
L
Ra
 
Ra
1
5
3
0.5
L
Atlas
CarsonyBR
Atlas
2
4
4
1
L
3
8
2
0.5
W
Achilles
Hierhael
Achilles
7
2
6
5
W
Ah Puch
eendicsm
Ah Puch
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,796
Damage
23,249
33,497
Taken
34,927
19,908
Mitigated
13,701
7,851
Healing
7,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
10,651
2,918
0
3,003
11,127
3,655
296
2,497
8,262
0
26,192
L
Ra
 
Ra
5,451
391
1,698
3,118
9,320
2,675
0
4,192
4,907
35,212
0
L
Atlas
CarsonyBR
Atlas
6,911
1,633
0
320
10,535
6,677
0
3,377
6,770
15,814
0
L
10,887
3,050
0
2,001
15,072
4,349
0
3,354
11,399
0
25,008
W
Achilles
Hierhael
Achilles
10,683
1,516
0
3,128
14,105
13,574
0
5,850
7,322
0
29,446
W
Ah Puch
eendicsm
Ah Puch
10,462
185
0
1,720
8,265
2,679
838
2,833
5,078
32,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,873
Gold Earned
25,537
137
Minions Killed
166
6
Camps Cleared
6
776,257
Distance Traveled
693,164
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,603
739
36
3
1
263,020
8
L
Ra
8,304
639
85
7
4
255,880
4
L
Atlas
8,415
647
30
2
2
219,927
4
L
Skadi
8,818
678
51
4
0
217,357
3
W
Achilles
9,772
752
46
4
5
279,299
6
W
Ah Puch
9,498
731
55
4
0
233,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role