Player Matchup

Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
 
Sylvanus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
IngeSiick
Zeus
Level 95
God Stats
30W - 14L
1,253 SR
Queue Stats
78W - 71L
1,458 Elo+
Party 1
Izanami
Izanami
Sharmander69
Izanami
Level 105
God Stats
13W - 6L
1,709 SR
Queue Stats
197W - 181L
1,589 Elo+
Party 3
Horus
Horus
obeycross18
Horus
Level 132
God Stats
2W - 0L
1,500 SR
Queue Stats
137W - 129L
1,567 Elo+
Party 1
Team Averages
Level 113
1,492 SR
1,523 Elo+

VS

Team Averages
Level 104
1,565 SR
1,565 Elo+
Atlas
Atlas
Happymadison
Atlas
Level 127
God Stats
3W - 2L
1,752 SR
Queue Stats
473W - 385L
1,610 Elo+
Party 2
Guan Yu
Guan Yu
Nekofidelius
Guan Yu
Level 62
God Stats
11W - 11L
1,556 SR
Queue Stats
233W - 190L
1,542 Elo+
Party 2
Danzaburou
Danzaburou
Psychus
Danzaburou
Level 142
God Stats
16W - 16L
1,654 SR
Queue Stats
467W - 386L
1,582 Elo+
Party 2
Ravana
Ravana
TuendamVitam
Ravana
Level 108
God Stats
2W - 6L
1,445 SR
Queue Stats
165W - 123L
1,583 Elo+
Solo
Thoth
Thoth
xHAMBOx595
Thoth
Level 81
God Stats
8W - 10L
1,419 SR
Queue Stats
315W - 301L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 0 / 4
7,193
654
3,658
7,057
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
 
Sylvanus
12
4 / 0 / 0
7,145
650
5,488
5,630
3,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
11
4 / 1 / 4
6,855
623
5,368
5,582
2,024
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
Sharmander69
Izanami
11
1 / 1 / 1
6,274
570
2,721
4,880
1,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 3
5,918
538
3,021
8,367
5,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,223
475
4,800
8,420
2,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Nekofidelius
Guan Yu
11
0 / 1 / 2
5,721
520
2,612
5,089
2,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
Psychus
Danzaburou
10
1 / 1 / 0
6,312
574
4,775
4,059
973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
8
0 / 3 / 3
5,201
473
3,671
7,122
2,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
10
1 / 6 / 1
5,875
534
2,710
6,473
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
13
Kills
3
3
Deaths
13
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
4
5
W
Sylvanus
 
Sylvanus
4
0
0
4
L
1
2
1
0.75
W
Zeus
4
1
4
6
L
Guan Yu
Nekofidelius
Guan Yu
0
1
2
1
L
Danzaburou
Psychus
Danzaburou
1
1
0
1
W
Izanami
Sharmander69
Izanami
1
1
1
1.5
L
Ravana
0
3
3
0.5
W
1
1
3
2.5
L
Thoth
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,256
Damage
18,568
31,516
Taken
31,163
14,881
Mitigated
10,662
14,061
Healing
8,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,658
966
0
3,060
7,057
2,110
0
2,451
4,563
46,350
0
W
Sylvanus
 
Sylvanus
5,488
1,423
392
3,158
5,630
3,846
366
469
4,881
32,538
7,956
L
4,800
983
0
2,051
8,420
2,733
0
3,655
4,765
20,407
0
W
Zeus
5,368
934
0
2,364
5,582
2,024
314
1,757
3,786
34,508
0
L
Guan Yu
Nekofidelius
Guan Yu
2,612
370
200
2,476
5,089
2,536
0
2,792
2,297
0
28,519
L
Danzaburou
Psychus
Danzaburou
4,775
2,708
0
1,225
4,059
973
0
768
3,291
0
39,394
W
Izanami
Sharmander69
Izanami
2,721
1,817
0
500
4,880
1,636
792
93
4,787
0
45,762
L
Ravana
3,671
865
0
1,770
7,122
2,384
0
2,458
4,664
0
12,851
W
3,021
1,760
1,042
3,545
8,367
5,265
70
2,680
5,570
0
9,449
L
Thoth
2,710
97
0
555
6,473
2,036
0
4,335
2,138
30,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,385
Gold Earned
28,332
337
Minions Killed
288
0
Camps Cleared
0
1,065,264
Distance Traveled
1,047,416
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,193
654
85
8
0
231,584
2
W
Sylvanus
7,145
650
82
7
0
191,672
1
L
Atlas
5,223
475
44
4
0
207,814
1
W
Zeus
6,855
623
68
6
0
206,214
1
L
Guan Yu
5,721
520
75
7
0
226,480
1
L
Danzaburou
6,312
574
88
8
0
201,866
1
W
Izanami
6,274
570
92
8
0
205,232
1
L
Ravana
5,201
473
17
2
0
216,098
1
W
Horus
5,918
538
10
1
0
230,562
2
L
Thoth
5,875
534
64
6
0
195,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role