Player Matchup

Apollo
Apollo
 
Apollo
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ToxicBad
Bellona
Level 71
God Stats
2W - 0L
1,724 SR
Queue Stats
6W - 2L
1,465 Elo+
Solo
Cthulhu
Cthulhu
YAMpire
Cthulhu
Level 63
God Stats
7W - 2L
1,690 SR
Queue Stats
24W - 20L
1,459 Elo+
Solo
Mercury
Mercury
Zoalqill
Mercury
Level 83
God Stats
8W - 15L
1,433 SR
Queue Stats
109W - 118L
1,390 Elo+
Solo
Agni
Agni
claw13
Agni
Level 43
God Stats
2W - 6L
1,291 SR
Queue Stats
84W - 139L
1,243 Elo+
Solo
Team Averages
Level 75
1,528 SR
1,411 Elo+

VS

Team Averages
Level 33
1,301 SR
1,142 Elo+
Anhur
Anhur
Aethek
Anhur
Level 42
God Stats
3W - 7L
1,357 SR
Queue Stats
14W - 25L
1,333 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MADMAN90000
Cu Chulainn
Level 29
God Stats
1W - 10L
1,181 SR
Queue Stats
9W - 33L
1,100 Elo+
Party 1
Merlin
Merlin
MatCZalas
Merlin
Level 25
God Stats
0W - 3L
1,240 SR
Queue Stats
0W - 8L
1,079 Elo+
Party 2
Fenrir
Fenrir
TessaBrookes69
Fenrir
Level 27
God Stats
11W - 26L
1,228 SR
Queue Stats
12W - 34L
1,100 Elo+
Party 1
Zeus
Zeus
twomanwolfpack
Zeus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 37L
1,100 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
9 / 1 / 0
6,894
689
5,705
5,352
1,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
ToxicBad
Bellona
11
3 / 0 / 1
6,483
648
4,320
5,066
3,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
YAMpire
Cthulhu
9
2 / 1 / 8
5,935
594
4,718
7,538
4,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Zoalqill
Mercury
11
4 / 0 / 2
6,604
660
3,992
6,772
2,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
claw13
Agni
10
1 / 1 / 5
5,908
591
2,085
2,965
770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aethek
Anhur
7
0 / 5 / 1
4,692
469
2,675
5,756
1,147
Cu Chulainn
MADMAN90000
Cu Chulainn
6
0 / 3 / 0
3,990
399
1,124
6,195
1,533
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
MatCZalas
Merlin
8
2 / 4 / 0
5,454
545
3,988
5,644
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,398
440
3,189
6,840
1,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

4
0 / 4 / 0
3,697
370
1,186
3,271
399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
19
Kills
2
3
Deaths
19
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
9
1
0
9
L
Anhur
Aethek
Anhur
0
5
1
0.1
L
Cu Chulainn
MADMAN90000
Cu Chulainn
0
3
0
0
L
Merlin
MatCZalas
Merlin
2
4
0
0.5
L
0
3
0
0
W
Bellona
ToxicBad
Bellona
3
0
1
3.5
W
Cthulhu
YAMpire
Cthulhu
2
1
8
6
W
Mercury
Zoalqill
Mercury
4
0
2
5
W
Agni
claw13
Agni
1
1
5
3.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,820
Damage
12,162
27,693
Taken
27,706
12,306
Mitigated
6,294
6,654
Healing
5,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,705
2,368
0
2,856
5,352
1,568
2,451
1,111
4,175
0
32,289
L
Anhur
Aethek
Anhur
2,675
1,785
0
612
5,756
1,147
0
2,231
3,525
0
16,914
L
Cu Chulainn
MADMAN90000
Cu Chulainn
1,124
234
0
1,040
6,195
1,533
0
497
5,698
0
7,450
L
Merlin
MatCZalas
Merlin
3,988
332
0
1,487
5,644
1,516
93
2,179
3,229
19,970
0
L
3,189
491
0
1,968
6,840
1,699
0
822
6,000
0
15,030
W
Bellona
ToxicBad
Bellona
4,320
921
0
1,065
5,066
3,390
662
0
5,066
0
31,396
W
Cthulhu
YAMpire
Cthulhu
4,718
567
91
1,355
7,538
4,424
162
1,336
6,009
15,850
0
W
Mercury
Zoalqill
Mercury
3,992
2,031
0
227
6,772
2,154
923
689
6,037
0
43,826
W
Agni
claw13
Agni
2,085
251
0
1,060
2,965
770
231
1,355
1,232
22,167
0
L
1,186
495
0
125
3,271
399
0
820
2,451
5,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,824
Gold Earned
22,231
311
Minions Killed
123
0
Camps Cleared
0
976,706
Distance Traveled
887,651
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,894
689
69
7
0
162,383
3
L
Anhur
4,692
469
27
3
0
188,464
1
L
Cu Chulainn
3,990
399
12
1
0
207,011
0
L
Merlin
5,454
545
35
4
0
168,114
1
L
Fenrir
4,398
440
37
4
0
191,579
1
W
Bellona
6,483
648
74
7
0
178,307
4
W
Cthulhu
5,935
594
20
2
0
218,071
1
W
Mercury
6,604
660
95
10
0
213,134
0
W
Agni
5,908
591
53
5
0
204,811
1
L
Zeus
3,697
370
12
1
0
132,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role