Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
BrownKing91
Gilgamesh
Gold III
Level 129
God Stats
1W - 1L
1,655 SR
Queue Stats
188W - 183L
1,607 MMR
Solo
Poseidon
Poseidon
Gold V
VL_eray
Poseidon
Gold V
Level 108
God Stats
2W - 6L
1,423 SR
Queue Stats
86W - 84L
1,680 MMR
Solo
Ymir
Ymir
Platinum II
Valknut_1999
Ymir
Platinum II
Level 125
God Stats
8W - 8L
1,642 SR
Queue Stats
149W - 140L
1,619 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
famrodpri
Sun Wukong
Platinum V
Level 105
God Stats
12W - 5L
1,630 SR
Queue Stats
54W - 49L
1,681 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,570 SR
1,617 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 114
1,475 SR
1,644 MMR
Olorun
Olorun
Gold II
DidntAskNoob
Olorun
Gold II
Level 123
God Stats
3W - 0L
1,381 SR
Queue Stats
229W - 216L
1,611 MMR
Solo
Medusa
Medusa
Gold IV
GoddessHinata
Medusa
Gold IV
Level 67
God Stats
4W - 2L
1,442 SR
Queue Stats
37W - 22L
1,652 MMR
Party 1
Nike
Nike
Platinum V
The_Joseles_ESP
Nike
Platinum V
Level 108
God Stats
7W - 3L
1,527 SR
Queue Stats
180W - 170L
1,632 MMR
Solo
Sylvanus
Sylvanus
Gold I
bizzmane89
Sylvanus
Gold I
Level 141
God Stats
5W - 0L
1,525 SR
Queue Stats
83W - 81L
1,600 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
pas1234133
Danzaburou
Platinum IV
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
39W - 45L
1,727 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 6 / 2
7,554
420
7,885
13,484
3,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
BrownKing91
Gilgamesh
6
0 / 3 / 0
5,732
318
1,109
8,544
2,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
VL_eray
Poseidon
13
2 / 8 / 1
7,574
421
6,837
9,929
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 4 / 1
6,583
366
2,565
17,118
8,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
famrodpri
Sun Wukong
15
5 / 3 / 1
9,505
528
13,823
18,846
14,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
ArachneArtioKaliCliodhna

VS

Bans
BastetMulanGebJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
8 / 1 / 8
10,511
584
15,366
14,453
6,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
10 / 1 / 2
11,917
662
12,519
11,323
4,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 5 / 8
9,350
519
9,881
18,520
13,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sylvanus
bizzmane89
Sylvanus
12
0 / 2 / 10
8,408
467
6,065
14,932
13,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
pas1234133
Danzaburou
16
5 / 0 / 6
10,489
583
10,555
11,961
4,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
7
Kills
24
24
Deaths
9
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
2
0.17
L
Gilgamesh
BrownKing91
Gilgamesh
0
3
0
0
W
Olorun
8
1
8
12
W
10
1
2
11
W
1
5
8
1
L
Poseidon
VL_eray
Poseidon
2
8
1
0.31
L
0
4
1
0.13
W
Sylvanus
bizzmane89
Sylvanus
0
2
10
2.5
L
Sun Wukong
famrodpri
Sun Wukong
5
3
1
1.83
W
Danzaburou
pas1234133
Danzaburou
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,219
Damage
54,386
67,921
Taken
71,189
30,442
Mitigated
42,542
14,959
Healing
29,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,885
2,011
0
4,203
13,484
3,409
0
3,389
10,004
42,185
3,787
L
Gilgamesh
BrownKing91
Gilgamesh
1,109
316
0
1,440
8,544
2,123
0
2,910
5,634
0
15,185
W
Olorun
15,366
9,034
409
10,537
14,453
6,357
3,997
3,393
10,966
85,183
0
W
12,519
5,795
0
978
11,323
4,937
0
1,311
9,922
0
110,786
W
9,881
1,229
0
3,623
18,520
13,251
46
2,286
15,236
4,164
53,403
L
Poseidon
VL_eray
Poseidon
6,837
802
0
281
9,929
2,005
0
2,962
6,879
50,415
0
L
2,565
621
167
2,438
17,118
8,752
0
9,649
7,423
12,559
0
W
Sylvanus
bizzmane89
Sylvanus
6,065
1,338
2,066
6,328
14,932
13,008
1,185
5,390
9,446
22,407
0
L
Sun Wukong
famrodpri
Sun Wukong
13,823
4,024
0
6,430
18,846
14,153
0
3,550
14,330
0
58,770
W
Danzaburou
pas1234133
Danzaburou
10,555
5,255
0
5,903
11,961
4,989
3,840
4,313
7,504
0
82,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,948
Gold Earned
50,675
364
Minions Killed
606
0
Camps Cleared
0
1,323,139
Distance Traveled
1,585,385
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,554
420
103
6
0
309,097
2
L
Gilgamesh
5,732
318
45
3
0
138,338
3
W
Olorun
10,511
584
143
8
0
293,340
3
W
Medusa
11,917
662
172
10
0
361,093
4
W
Nike
9,350
519
110
6
0
328,703
4
L
Poseidon
7,574
421
83
5
0
299,640
3
L
Ymir
6,583
366
20
1
0
245,474
0
W
Sylvanus
8,408
467
34
2
0
302,613
6
L
Sun Wukong
9,505
528
113
6
0
330,590
1
W
Danzaburou
10,489
583
147
8
0
299,636
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role