Player Matchup

Nemesis
Nemesis
Badirishkid01
Nemesis
Level 48
God Stats
2W - 0L
1,515 SR
Queue Stats
88W - 102L
1,404 Elo+
Party 2
Heimdallr
Heimdallr
BiggBoola
Heimdallr
Level 28
God Stats
9W - 5L
1,284 SR
Queue Stats
74W - 55L
1,277 Elo+
Party 1
Yemoja
Yemoja
Dovesoap13
Yemoja
Level 26
God Stats
9W - 4L
1,475 SR
Queue Stats
10W - 7L
1,240 Elo+
Party 1
Chang'e
Chang'e
MrLemonyOrange
Chang'e
Level 67
God Stats
3W - 2L
1,626 SR
Queue Stats
211W - 208L
1,413 Elo+
Party 2
Zeus
Zeus
shadowedhurrican
Zeus
Level 66
God Stats
1W - 0L
1,863 SR
Queue Stats
64W - 52L
1,290 Elo+
Party 1
Team Averages
Level 47
1,552 SR
1,325 Elo+

VS

Team Averages
Level 83
1,552 SR
1,435 Elo+
Cupid
Cupid
ForeignTrip
Cupid
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 146L
1,294 Elo+
Solo
Chaac
Chaac
KingKainoa808
Chaac
Level 129
God Stats
0W - 1L
1,648 SR
Queue Stats
56W - 52L
1,479 Elo+
Party 3
Fenrir
Fenrir
NinjaRiperino
Fenrir
Level 17
God Stats
1W - 3L
1,599 SR
Queue Stats
3W - 3L
1,526 Elo+
Party 3
Ullr
Ullr
Whipskeez
Ullr
Level 88
God Stats
5W - 7L
1,513 SR
Queue Stats
259W - 280L
1,434 Elo+
Party 3
Raijin
Raijin
sKulLbaNgaH808
Raijin
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 40L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
16
7 / 1 / 7
9,904
550
10,164
9,520
3,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
BiggBoola
Heimdallr
15
14 / 6 / 8
10,545
586
15,150
12,386
4,293
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Dovesoap13
Yemoja
13
5 / 3 / 13
9,573
532
4,847
13,122
12,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 1 / 3
9,872
548
11,212
12,627
8,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

14
6 / 3 / 11
9,827
546
8,115
9,343
3,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 4
6,684
371
1,896
13,616
3,599
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
2 / 5 / 0
8,579
477
10,768
17,391
13,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
4 / 8 / 3
7,900
439
6,819
13,540
4,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
13
7 / 7 / 3
8,497
472
7,565
13,608
4,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 8 / 4
7,238
402
5,451
10,708
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
28
36
Kills
14
14
Deaths
37
42
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nemesis
7
1
7
10.5
W
Heimdallr
BiggBoola
Heimdallr
14
6
8
3
W
Yemoja
Dovesoap13
Yemoja
5
3
13
3.83
L
0
9
4
0.22
L
2
5
0
0.4
W
4
1
3
5.5
L
4
8
3
0.69
L
Ullr
7
7
3
1.21
L
1
8
4
0.38
W
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,488
Damage
32,499
56,998
Taken
68,863
32,479
Mitigated
28,791
20,158
Healing
17,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
10,164
5,050
0
1,619
9,520
3,564
29
361
8,955
0
61,556
W
Heimdallr
BiggBoola
Heimdallr
15,150
5,140
0
891
12,386
4,293
1,455
520
11,711
0
52,598
W
Yemoja
Dovesoap13
Yemoja
4,847
1,383
2,684
2,733
13,122
12,496
845
1,097
11,842
22,108
0
L
1,896
611
200
2,909
13,616
3,599
348
4,850
8,718
0
21,283
L
10,768
3,343
0
6,127
17,391
13,992
726
8,718
7,706
31
55,063
W
11,212
2,307
1,713
6,923
12,627
8,410
0
470
11,360
59,295
0
L
6,819
2,590
106
3,226
13,540
4,368
0
1,866
11,625
0
38,726
L
Ullr
7,565
3,848
0
3,359
13,608
4,042
750
5,917
7,643
0
38,341
L
5,451
255
0
1,148
10,708
2,790
0
1,718
8,990
33,753
0
W
8,115
942
266
3,329
9,343
3,716
1,709
2,349
6,644
40,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,721
Gold Earned
38,898
384
Minions Killed
331
0
Camps Cleared
0
1,719,813
Distance Traveled
1,539,515
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,904
550
79
4
0
415,193
3
W
Heimdallr
10,545
586
76
4
0
358,973
2
W
Yemoja
9,573
532
33
2
0
323,594
0
L
Cupid
6,684
371
38
2
0
293,205
5
L
Chaac
8,579
477
97
5
0
297,699
0
W
Chang'e
9,872
548
124
7
0
320,641
0
L
Fenrir
7,900
439
68
4
0
313,681
0
L
Ullr
8,497
472
56
3
0
337,515
7
L
Raijin
7,238
402
72
4
0
297,415
3
W
Zeus
9,827
546
72
4
0
301,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role