Player Matchup

Charybdis
Charybdis
Ballahan
Charybdis
Level 74
God Stats
7W - 4L
1,677 SR
Queue Stats
128W - 102L
1,600 Elo+
Party 1
Agni
Agni
FluffySalsa101
Agni
Level 62
God Stats
1W - 0L
1,388 SR
Queue Stats
4W - 3L
1,440 Elo+
Party 1
Merlin
Merlin
MrOwenson
Merlin
Level 23
God Stats
3W - 0L
1,865 SR
Queue Stats
4W - 4L
1,255 Elo+
Party 1
Artio
Artio
RedhoundJake
Artio
Level 122
God Stats
1W - 0L
1,513 SR
Queue Stats
25W - 19L
1,533 Elo+
Party 1
Loki
Loki
Z Squiggle 29
Loki
Level 112
God Stats
4W - 1L
1,654 SR
Queue Stats
11W - 8L
1,486 Elo+
Party 1
Team Averages
Level 79
1,619 SR
1,463 Elo+

VS

Team Averages
Level 98
1,644 SR
1,601 Elo+
Geb
Geb
Pune Pappy
Geb
Level 41
God Stats
0W - 1L
1,637 SR
Queue Stats
14W - 8L
1,693 Elo+
Party 2
Janus
Janus
SloptimussGrime
Janus
Level 155
God Stats
19W - 24L
1,456 SR
Queue Stats
133W - 130L
1,575 Elo+
Party 2
Medusa
Medusa
The Pink Fancy
Medusa
Level 126
God Stats
8W - 7L
1,666 SR
Queue Stats
98W - 95L
1,548 Elo+
Party 2
Bastet
Bastet
TheAncientStorm
Bastet
Level 139
God Stats
15W - 11L
1,688 SR
Queue Stats
40W - 31L
1,630 Elo+
Party 2
Guan Yu
Guan Yu
Zearimi
Guan Yu
Level 29
God Stats
2W - 1L
1,774 SR
Queue Stats
4W - 6L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ballahan
Charybdis
18
4 / 3 / 8
10,829
774
13,669
16,657
6,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
2 / 2 / 11
9,854
704
13,951
9,897
3,747
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
MrOwenson
Merlin
17
2 / 1 / 8
10,051
718
10,356
9,988
3,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 3 / 11
11,095
793
10,371
23,162
28,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
9 / 3 / 9
12,257
876
14,737
14,355
5,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 6
10,263
733
10,739
17,956
21,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 5 / 1
9,531
681
16,999
12,011
4,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 7 / 2
10,181
727
13,089
14,111
5,532
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

17
2 / 2 / 6
9,948
711
16,234
12,836
5,197
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Zearimi
Guan Yu
15
1 / 2 / 3
9,174
655
3,408
14,943
13,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
21
Kills
12
12
Deaths
21
47
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Ballahan
Charybdis
4
3
8
2.67
W
2
2
11
3.75
W
Merlin
MrOwenson
Merlin
2
1
8
6
L
2
5
6
1
W
4
3
11
3.17
L
3
5
1
0.7
L
4
7
2
0.71
L
2
2
6
2.5
W
9
3
9
4.5
L
Guan Yu
Zearimi
Guan Yu
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,084
Damage
60,469
74,059
Taken
71,857
46,619
Mitigated
49,802
19,300
Healing
20,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Ballahan
Charybdis
13,669
8,657
0
4,247
16,657
6,415
490
6,333
10,022
0
48,091
W
13,951
978
0
3,047
9,897
3,747
0
5,633
4,094
35,766
0
W
Merlin
MrOwenson
Merlin
10,356
919
124
760
9,988
3,126
0
4,509
5,209
33,798
0
L
10,739
713
340
1,794
17,956
21,402
0
8,097
9,859
22,229
0
W
10,371
931
3,303
6,851
23,162
28,108
16
6,418
16,506
22,915
0
L
16,999
368
0
490
12,011
4,556
0
3,166
8,845
44,301
0
L
13,089
5,287
0
769
14,111
5,532
0
6,608
7,503
0
43,932
L
16,234
3,291
0
2,252
12,836
5,197
0
7,483
5,353
0
45,365
W
14,737
4,683
0
968
14,355
5,223
0
3,973
10,296
0
34,572
L
Guan Yu
Zearimi
Guan Yu
3,408
474
7,280
7,684
14,943
13,115
0
9,469
5,474
0
19,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,086
Gold Earned
49,097
312
Minions Killed
318
6
Camps Cleared
10
1,257,411
Distance Traveled
1,402,786
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,829
774
106
8
0
246,222
0
W
Agni
9,854
704
63
5
3
218,170
1
W
Merlin
10,051
718
71
5
0
254,033
0
L
Geb
10,263
733
20
1
0
267,635
2
W
Artio
11,095
793
22
2
0
274,183
0
L
Janus
9,531
681
91
7
2
267,398
0
L
Medusa
10,181
727
90
6
1
249,260
0
L
Bastet
9,948
711
73
5
6
316,041
7
W
Loki
12,257
876
50
4
3
264,803
1
L
Guan Yu
9,174
655
44
3
1
302,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role