Player Matchup

Baba Yaga
Baba Yaga
Anxiety92
Baba Yaga
Level 48
God Stats
4W - 7L
1,435 SR
Queue Stats
51W - 59L
1,484 Elo+
Party 1
Chernobog
Chernobog
HNash3r
Chernobog
Level 20
God Stats
1W - 1L
1,771 SR
Queue Stats
32W - 42L
1,408 Elo+
Party 1
The Morrigan
The Morrigan
J4CK1219
The Morrigan
Level 108
God Stats
69W - 48L
1,668 SR
Queue Stats
653W - 539L
1,705 Elo+
Party 1
Cthulhu
Cthulhu
LDenyer95
Cthulhu
Level 53
God Stats
13W - 8L
1,706 SR
Queue Stats
234W - 209L
1,526 Elo+
Party 1
King Arthur
King Arthur
xrWAVErx
King Arthur
Level 53
God Stats
2W - 4L
1,550 SR
Queue Stats
89W - 83L
1,572 Elo+
Party 1
Team Averages
Level 56
1,626 SR
1,539 Elo+

VS

Team Averages
Level 62
1,429 SR
1,457 Elo+
Hercules
Hercules
Demon-35000
Hercules
Level 35
God Stats
4W - 7L
1,562 SR
Queue Stats
46W - 32L
1,517 Elo+
Party 2
Hou Yi
Hou Yi
SilverAnubis02
Hou Yi
Level 106
God Stats
3W - 3L
1,431 SR
Queue Stats
424W - 452L
1,390 Elo+
Party 2
Hun Batz
Hun Batz
TheJafrid
Hun Batz
Level 49
God Stats
2W - 3L
1,302 SR
Queue Stats
153W - 177L
1,405 Elo+
Party 2
Sol
Sol
TheSouillon
Sol
Level 104
God Stats
6W - 6L
1,587 SR
Queue Stats
259W - 302L
1,396 Elo+
Party 2
Geb
Geb
slay3r123456789
Geb
Level 18
God Stats
1W - 3L
1,263 SR
Queue Stats
20W - 14L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Anxiety92
Baba Yaga
14
3 / 5 / 1
8,848
466
7,005
11,597
4,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chernobog
HNash3r
Chernobog
10
0 / 11 / 3
7,037
370
4,173
14,526
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

The Morrigan
J4CK1219
The Morrigan
15
2 / 4 / 3
9,210
485
11,044
11,783
5,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
LDenyer95
Cthulhu
9
0 / 12 / 3
6,755
356
6,568
21,432
14,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
xrWAVErx
King Arthur
14
5 / 3 / 1
9,273
488
12,532
14,094
10,939
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Demon-35000
Hercules
15
0 / 3 / 6
9,209
485
3,767
13,777
11,209
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

17
17 / 1 / 3
12,142
639
17,945
11,423
4,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
TheJafrid
Hun Batz
16
8 / 3 / 3
10,740
565
9,694
12,811
4,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 3 / 7
10,969
577
14,019
14,357
6,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 0 / 13
10,407
548
8,115
13,973
14,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
10
Kills
35
35
Deaths
10
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Anxiety92
Baba Yaga
3
5
1
0.7
W
Hercules
Demon-35000
Hercules
0
3
6
1
L
Chernobog
HNash3r
Chernobog
0
11
3
0.14
L
The Morrigan
J4CK1219
The Morrigan
2
4
3
0.88
L
Cthulhu
LDenyer95
Cthulhu
0
12
3
0.13
W
17
1
3
18.5
W
Hun Batz
TheJafrid
Hun Batz
8
3
3
3.17
W
6
3
7
3.17
W
4
0
13
10.5
L
King Arthur
xrWAVErx
King Arthur
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,322
Damage
53,540
73,432
Taken
66,341
36,706
Mitigated
41,723
12,096
Healing
20,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Anxiety92
Baba Yaga
7,005
504
92
3,155
11,597
4,054
0
4,068
7,529
50,666
0
W
Hercules
Demon-35000
Hercules
3,767
1,411
0
6,145
13,777
11,209
280
4,784
8,993
0
39,968
L
Chernobog
HNash3r
Chernobog
4,173
3,802
0
970
14,526
2,020
294
1,744
12,782
0
26,169
L
The Morrigan
J4CK1219
The Morrigan
11,044
1,956
110
2,669
11,783
5,081
32
2,763
8,980
62,794
10,803
L
Cthulhu
LDenyer95
Cthulhu
6,568
564
446
1,854
21,432
14,612
0
7,074
14,358
28,394
0
W
17,945
9,611
0
3,620
11,423
4,688
2,790
4,140
7,283
0
94,260
W
Hun Batz
TheJafrid
Hun Batz
9,694
3,194
0
2,686
12,811
4,855
0
4,342
8,469
0
65,507
W
14,019
6,107
0
6,821
14,357
6,259
2,220
7,871
6,486
65,837
7,223
W
8,115
1,105
0
1,609
13,973
14,712
121
4,771
9,202
30,994
0
L
King Arthur
xrWAVErx
King Arthur
12,532
1,958
0
2,800
14,094
10,939
0
4,903
9,191
9,952
44,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,123
Gold Earned
53,467
412
Minions Killed
462
0
Camps Cleared
0
1,677,724
Distance Traveled
1,856,164
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
8,848
466
94
5
0
332,520
2
W
Hercules
9,209
485
83
4
0
340,599
8
L
Chernobog
7,037
370
43
2
0
295,543
4
L
The Morrigan
9,210
485
125
7
0
358,349
7
L
Cthulhu
6,755
356
45
2
0
362,927
3
W
Hou Yi
12,142
639
120
6
0
366,700
3
W
Hun Batz
10,740
565
89
5
0
411,918
2
W
Sol
10,969
577
128
7
0
341,369
1
W
Geb
10,407
548
42
2
0
395,578
6
L
King Arthur
9,273
488
105
6
0
328,385
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role