Player Matchup

Jing Wei
Jing Wei
Ayadene
Jing Wei
Level 79
God Stats
2W - 1L
1,649 SR
Queue Stats
148W - 111L
1,598 Elo+
Party 1
Hercules
Hercules
KoganeMasamune
Hercules
Level 127
God Stats
12W - 6L
1,634 SR
Queue Stats
138W - 97L
1,632 Elo+
Party 1
Jormungandr
Jormungandr
LeCrayonOdin7
Jormungandr
Level 25
God Stats
29W - 13L
1,643 SR
Queue Stats
48W - 24L
1,577 Elo+
Party 1
Team Averages
Level 77
1,642 SR
1,603 Elo+

VS

Team Averages
Level 68
1,569 SR
1,383 Elo+
Merlin
Merlin
AshitakaTajima23
Merlin
Level 67
God Stats
2W - 1L
1,808 SR
Queue Stats
12W - 15L
1,374 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Boring-Bassist
Ah Muzen Cab
Level 68
God Stats
36W - 44L
1,477 SR
Queue Stats
248W - 351L
1,410 Elo+
Party 2
Chaac
Chaac
DiiNiiaX
Chaac
Level 68
God Stats
55W - 82L
1,422 SR
Queue Stats
269W - 392L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ayadene
Jing Wei
13
3 / 1 / 8
8,718
727
7,701
9,012
4,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
13
4 / 0 / 9
8,485
707
8,659
21,677
21,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
LeCrayonOdin7
Jormungandr
13
7 / 3 / 6
8,853
738
8,114
10,158
5,321
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
7,140
595
5,691
4,845
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Boring-Bassist
Ah Muzen Cab
12
2 / 6 / 2
7,942
662
10,660
11,027
3,768
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
DiiNiiaX
Chaac
11
1 / 5 / 2
7,311
609
8,842
10,881
9,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
14
Kills
4
4
Deaths
14
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Jing Wei
Ayadene
Jing Wei
3
1
8
7
L
Ah Muzen Cab
Boring-Bassist
Ah Muzen Cab
2
6
2
0.5
L
Chaac
DiiNiiaX
Chaac
1
5
2
0.4
W
Hercules
4
0
9
8.5
W
Jormungandr
LeCrayonOdin7
Jormungandr
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,474
Damage
25,193
40,847
Taken
26,753
31,024
Mitigated
14,679
17,380
Healing
6,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,691
331
0
173
4,845
1,548
190
1,327
3,401
7,926
0
W
Jing Wei
Ayadene
Jing Wei
7,701
6,492
0
1,875
9,012
4,091
616
786
8,102
0
36,084
L
Ah Muzen Cab
Boring-Bassist
Ah Muzen Cab
10,660
4,646
0
2,904
11,027
3,768
0
4,063
6,626
0
25,944
L
Chaac
DiiNiiaX
Chaac
8,842
1,456
354
2,918
10,881
9,363
380
2,988
7,559
0
27,965
W
Hercules
8,659
2,054
0
12,384
21,677
21,612
720
2,326
18,865
0
19,508
W
Jormungandr
LeCrayonOdin7
Jormungandr
8,114
1,644
0
3,121
10,158
5,321
1,331
2,060
7,736
23,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,056
Gold Earned
22,393
153
Minions Killed
103
8
Camps Cleared
2
690,444
Distance Traveled
652,752
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,140
595
9
1
0
224,176
0
W
Jing Wei
8,718
727
84
7
6
235,273
2
L
Ah Muzen Cab
7,942
662
41
3
1
225,063
0
L
Chaac
7,311
609
53
4
1
203,513
4
W
Hercules
8,485
707
26
2
1
242,310
5
W
Jormungandr
8,853
738
43
4
1
212,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role