Player Matchup

Loki
Loki
Asbd
Loki
Level 66
God Stats
5W - 8L
1,623 SR
Queue Stats
58W - 43L
1,545 Elo+
Party 3
Chronos
Chronos
Austinminime
Chronos
Level 118
God Stats
3W - 2L
1,611 SR
Queue Stats
369W - 318L
1,513 Elo+
Party 2
Atlas
Atlas
InkTongue
Atlas
Level 67
God Stats
9W - 3L
1,969 SR
Queue Stats
68W - 47L
1,566 Elo+
Party 3
Baron Samedi
Baron Samedi
Long_Mocha
Baron Samedi
Level 104
God Stats
2W - 3L
1,370 SR
Queue Stats
324W - 286L
1,509 Elo+
Party 2
Neith
Neith
TheWongMaster
Neith
Level 105
God Stats
2W - 5L
1,463 SR
Queue Stats
289W - 261L
1,490 Elo+
Party 2
Team Averages
Level 92
1,607 SR
1,525 Elo+

VS

Team Averages
Level 109
1,550 SR
1,498 Elo+
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Alreves123_YT
Skadi
Level 85
God Stats
10W - 8L
1,448 SR
Queue Stats
345W - 451L
1,426 Elo+
Solo
Horus
Horus
Hex_17_alv
Horus
Level 126
God Stats
12W - 9L
1,633 SR
Queue Stats
451W - 447L
1,455 Elo+
Party 1
Tiamat
Tiamat
meji_llon
Tiamat
Level 66
God Stats
7W - 15L
1,360 SR
Queue Stats
184W - 233L
1,419 Elo+
Party 1
Sol
Sol
paxter_pr
Sol
Level 107
God Stats
9W - 8L
1,809 SR
Queue Stats
93W - 74L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Asbd
Loki
14
5 / 4 / 2
8,793
550
7,760
9,545
2,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Austinminime
Chronos
11
0 / 7 / 3
6,984
437
4,486
13,426
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
InkTongue
Atlas
9
1 / 3 / 3
6,659
416
4,284
10,692
5,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Long_Mocha
Baron Samedi
14
2 / 1 / 2
8,288
518
5,755
8,900
8,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 3 / 0
8,707
544
6,542
7,668
2,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 2 / 3
7,938
496
4,254
8,644
3,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 3 / 2
9,897
619
8,326
7,813
2,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
13
1 / 1 / 11
8,917
557
4,810
10,516
9,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
meji_llon
Tiamat
13
0 / 4 / 0
7,867
492
5,553
9,027
5,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
9 / 1 / 2
10,543
659
13,744
13,647
6,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
36
11
Kills
18
18
Deaths
11
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
3
2.25
W
5
3
2
2
L
Loki
Asbd
Loki
5
4
2
1.5
L
Chronos
Austinminime
Chronos
0
7
3
0.21
W
Horus
1
1
11
6.5
L
Atlas
InkTongue
Atlas
1
3
3
0.83
L
Baron Samedi
Long_Mocha
Baron Samedi
2
1
2
3
L
3
3
0
1
W
Tiamat
meji_llon
Tiamat
0
4
0
0
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,827
Damage
36,687
50,231
Taken
49,647
22,237
Mitigated
26,349
13,248
Healing
18,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,254
694
0
785
8,644
3,010
0
1,799
6,701
0
35,688
W
8,326
4,874
0
1,470
7,813
2,684
1,512
3,209
4,604
0
62,741
L
Loki
Asbd
Loki
7,760
3,030
0
3,588
9,545
2,910
0
3,343
6,160
0
50,962
L
Chronos
Austinminime
Chronos
4,486
1,049
0
2,397
13,426
2,925
0
2,694
10,732
38,533
0
W
Horus
4,810
1,807
962
3,635
10,516
9,125
0
2,788
7,728
0
21,676
L
Atlas
InkTongue
Atlas
4,284
1,740
0
2,837
10,692
5,356
0
3,497
7,131
13,582
0
L
Baron Samedi
Long_Mocha
Baron Samedi
5,755
600
62
3,291
8,900
8,247
0
4,927
3,636
41,866
0
L
6,542
1,397
0
1,073
7,668
2,799
0
3,657
3,981
0
62,254
W
Tiamat
meji_llon
Tiamat
5,553
213
0
2,104
9,027
5,276
366
3,746
4,885
46,403
0
W
13,744
4,893
0
9,577
13,647
6,254
908
2,397
11,204
85,622
9,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,431
Gold Earned
45,162
423
Minions Killed
471
0
Camps Cleared
0
1,393,086
Distance Traveled
1,540,101
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,938
496
66
4
0
354,598
1
W
Skadi
9,897
619
124
8
0
273,885
0
L
Loki
8,793
550
101
6
0
324,205
3
L
Chronos
6,984
437
78
5
0
257,580
1
W
Horus
8,917
557
26
2
0
333,892
10
L
Atlas
6,659
416
14
1
0
267,158
5
L
Baron Samedi
8,288
518
95
6
0
274,400
7
L
Neith
8,707
544
135
8
0
269,743
5
W
Tiamat
7,867
492
100
6
0
267,174
3
W
Sol
10,543
659
155
10
0
310,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role