Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
BeHineJA
Geb
Level 29
God Stats
27W - 14L
1,720 SR
Queue Stats
119W - 140L
1,384 Elo+
Party 3
Chaac
Chaac
Th3_ReAp3r05-12
Chaac
Level 29
God Stats
18W - 16L
1,447 SR
Queue Stats
121W - 156L
1,351 Elo+
Party 3
Persephone
Persephone
XZ3R0HUNT3RX-
Persephone
Level 74
God Stats
4W - 0L
1,553 SR
Queue Stats
30W - 31L
1,380 Elo+
Party 1
Loki
Loki
wakebake24_7_365
Loki
Level 71
God Stats
16W - 17L
1,478 SR
Queue Stats
373W - 410L
1,394 Elo+
Party 3
Team Averages
Level 64
1,540 SR
1,402 Elo+

VS

Team Averages
Level 68
1,629 SR
1,466 Elo+
Medusa
Medusa
Frostystarts
Medusa
Level 83
God Stats
155W - 161L
1,494 SR
Queue Stats
362W - 453L
1,371 Elo+
Party 2
Chaac
Chaac
K0X Kommando
Chaac
Level 105
God Stats
4W - 2L
1,676 SR
Queue Stats
285W - 307L
1,393 Elo+
Party 2
Discordia
Discordia
Le haquer
Discordia
Level 27
God Stats
1W - 2L
1,507 SR
Queue Stats
26W - 32L
1,407 Elo+
Party 2
Mercury
Mercury
xD2KxBAMF
Mercury
Level 104
God Stats
0W - 2L
1,813 SR
Queue Stats
4W - 6L
1,481 Elo+
Solo
Xing Tian
Xing Tian
xTOXIC STARx
Xing Tian
Level 19
God Stats
2W - 1L
1,657 SR
Queue Stats
2W - 5L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
3 / 2 / 2
7,754
517
8,967
8,229
2,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 2 / 3
7,609
507
4,735
7,975
5,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 4 / 1
8,256
550
5,642
11,359
5,986
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Persephone
XZ3R0HUNT3RX-
Persephone
14
2 / 2 / 3
8,800
587
3,509
4,425
1,524
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 2
8,336
556
3,661
7,448
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
4 / 1 / 0
7,911
527
6,600
7,472
1,880
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
3 / 2 / 1
7,977
532
5,861
10,475
11,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Le haquer
Discordia
13
3 / 3 / 2
7,852
523
3,650
5,267
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
xD2KxBAMF
Mercury
13
1 / 1 / 4
7,606
507
2,445
9,013
2,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
xTOXIC STARx
Xing Tian
9
0 / 4 / 4
6,292
419
2,935
11,884
6,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
11
Kills
11
11
Deaths
11
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
3
2
2
2
W
2
2
3
1.75
L
Medusa
4
1
0
4
L
3
2
1
1.75
L
Discordia
Le haquer
Discordia
3
3
2
1.33
W
1
4
1
0.38
W
Persephone
XZ3R0HUNT3RX-
Persephone
2
2
3
1.75
W
3
1
2
4
L
Mercury
xD2KxBAMF
Mercury
1
1
4
3
L
Xing Tian
xTOXIC STARx
Xing Tian
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,514
Damage
21,491
39,436
Taken
44,111
18,092
Mitigated
24,216
15,427
Healing
13,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
8,967
6,338
0
3,160
8,229
2,660
828
2,631
5,512
0
58,576
W
4,735
295
42
2,419
7,975
5,706
32
2,205
5,750
16,427
0
L
Medusa
6,600
3,585
0
2,261
7,472
1,880
667
1,820
5,652
0
47,276
L
5,861
509
0
4,173
10,475
11,688
138
1,357
9,118
0
43,348
L
Discordia
Le haquer
Discordia
3,650
783
0
681
5,267
1,407
1,116
1,397
3,870
36,152
0
W
5,642
1,433
0
4,762
11,359
5,986
644
505
10,808
0
52,443
W
Persephone
XZ3R0HUNT3RX-
Persephone
3,509
72
66
872
4,425
1,524
490
460
3,875
48,895
0
W
3,661
1,032
0
4,106
7,448
2,216
0
510
6,904
0
49,898
L
Mercury
xD2KxBAMF
Mercury
2,445
953
0
3,646
9,013
2,988
0
652
8,361
0
40,315
L
Xing Tian
xTOXIC STARx
Xing Tian
2,935
468
0
2,363
11,884
6,253
125
3,073
8,811
9,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,755
Gold Earned
37,638
431
Minions Killed
360
0
Camps Cleared
0
1,507,886
Distance Traveled
1,333,865
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,754
517
94
6
0
266,943
3
W
Geb
7,609
507
25
2
0
298,137
3
L
Medusa
7,911
527
100
7
0
249,672
8
L
Chaac
7,977
532
95
6
0
278,232
0
L
Discordia
7,852
523
75
5
0
282,448
3
W
Chaac
8,256
550
106
7
0
278,740
0
W
Persephone
8,800
587
100
7
0
305,860
2
W
Loki
8,336
556
106
7
0
358,206
1
L
Mercury
7,606
507
81
5
0
303,456
7
L
Xing Tian
6,292
419
9
1
0
220,057
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role